Explosion Network's Reviews
There’s no world in which I see this game attracting a new audience. The humour, references, load times and mission structure are evidence of an old game. Returning fans will enjoy their moment with Crypto-137 once again, but in time to see a fresh entry? I’m doubtful.
The world and characters are honestly quite enjoyable and the art is the best part of Sir Eatsalot, but the gameplay is too cumbersome, tedious and painful at times. I pointed my Vita at a light source lost in those caves and nearly pointed Sir Eatsalot, much to my disappointment, at my bin instead.
Battlefield 2042 has plenty of great ideas, but it feels like a package pushed out the door too early and all so that EA could place it the free-for-all that is Battlefield VS Call of Duty VS Halo for the holiday FPS favourite. Not a decision that'll be worth whatever this achieves for their bottom dollar, and DICE deserves better.
I really enjoyed the interactions with the dogs, seeing the small animations surrounding their feelings were some of the best moments I can think of while playing the game. It, unfortunately, couldn't outweigh the frustrations from the bugs, glitches, and subpar quality of the game in other areas.
I'm disappointed how the package for The Falconeer came together, as technically, it's an excellent game. There's bound to be an audience for The Falconeer, and those that will adore the mechanics of the game. In that regard, I wish it had of been on Xbox Game Pass to allow more discovery.
If you've never played an FMV before, Erica will probably be a lot more interesting and maybe it's a good entry-level to these types of games. But as far as I'm concerned Erica Mason can stay in the hospital and stop bothering me to help light her damn zippo.
I like Storm Boy. I'm Australian. I have a semi-attachment to the story from being a kid, so for me personally, this was an experience I was looking forward to diving into and I enjoyed the ride. If anything, it made me want to watch the 70's film again, but this is a comfort food variation of Colin Thiele's story, not a good place to experience it for the first time.
Infliction is better than the majority of games you can find like it, featuring much better writing, but its problems standout frustrating tall. Still, it's hard to not give the one person team of Clinton McCleary at Caustic Reality many props for pulling off what is here basically all by himself, and I look forward to seeing what he does next.
Crisis on the Planet of the Apes has moments where it shines and the presentation and character models all look good. The climbing and movement with an initial setup for an emotional prison break story were promising, but from the moment I picked up my first gun, it took a dive into mediocre territory. As far as movie based VR experiences go, this is one of the best I’ve played, but that doesn't make it a good VR cover-based shooter.
Hand of Fate 2 attempts to combine the fun of tabletop games with video games, but its commitment to that pitch is its downfall. The portals to combat filled me with nothing but grunts of exhaustion everytime as I drew my weapon. If you are able to look past the dreaded combat, there is a fun tabletop RPG here with interesting stories to tell, but I personally can't stand to do another one of those combat scenarios. Sorry, The Dealer wins.