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Deep down, you know if you are the audience for a game with the title DEEEER Simulator: Your Average Everyday Deer Game. It's fun for a short period, but you're quickly left with no reason to return. Although I think DLC is coming, I'm not sure when.
The more I played the game, the less magical it felt.
It'll take you less than an hour to finish one playthrough of Night Book, and the premise is engaging enough that I wanted to see where it was going, however, this isn't a scary game, something anyone wanting to play Night Book will be disappointed to hear.
Although Bright Memory is utter nonsense, in a good way, it is still just a gloried tech-demo
There’s no world in which I see this game attracting a new audience. The humour, references, load times and mission structure are evidence of an old game. Returning fans will enjoy their moment with Crypto-137 once again, but in time to see a fresh entry? I’m doubtful.
A shorter, tighter experience may have been able to use the tedium and slow tone it delivers for a more consistent experience and resonance with the player, but The Stillness of the Wind was too long a chore for me to enjoy enduring.
The world and characters are honestly quite enjoyable and the art is the best part of Sir Eatsalot, but the gameplay is too cumbersome, tedious and painful at times. I pointed my Vita at a light source lost in those caves and nearly pointed Sir Eatsalot, much to my disappointment, at my bin instead.
When played in short bursts, Hellboy Web of Wyrd is a strangely compelling game, mostly thanks to its characters and defining art style doing a lot of heavy lifting. Despite its lack of compelling gameplay systems, there is something about the simplicity presented that offers some comfort in how you play the game, and the right person might still find some enjoyment in exploring the Wyrd.
Visually, Trek To Yomi is a cinematic samurai action game like nothing else, while playing it is one of the blandest action games of the year.
The performances are riding on ridiculous but make the game lively and enjoyable. It's a somewhat entertaining but forgettable couple of hours that could be made more accessible with the options to speed up dialogue.
Battlefield 2042 has plenty of great ideas, but it feels like a package pushed out the door too early and all so that EA could place it the free-for-all that is Battlefield VS Call of Duty VS Halo for the holiday FPS favourite. Not a decision that'll be worth whatever this achieves for their bottom dollar, and DICE deserves better.
I really enjoyed the interactions with the dogs, seeing the small animations surrounding their feelings were some of the best moments I can think of while playing the game. It, unfortunately, couldn't outweigh the frustrations from the bugs, glitches, and subpar quality of the game in other areas.
Unlike the previous two games in The Dark Pictures Anthology, I was pleased with how things played out with the core narrative, but this game had my least favourite cast of characters in all three of the games.
With headphones on and the right mindset, the lo-fi vibes are enjoyable, but this is far from a competent Skate 4 sit-in without the tight controls or the engaging level-design and challenge.
I found myself rather bored a lot of the time, and straight-up hating several sections for being tedious or repetitive.
I'm disappointed how the package for The Falconeer came together, as technically, it's an excellent game. There's bound to be an audience for The Falconeer, and those that will adore the mechanics of the game. In that regard, I wish it had of been on Xbox Game Pass to allow more discovery.
As the game stands now it’s enjoyable for a couple of hours it’ll take you to play the single-player, but sorely missing a quick play mode, and the multiplayer for a fully-fledged broom racing experience.
As a visual novel, it lacks the replayability, choice and different paths that fans of the genre seek to truly standout.
There’s love for the franchise here for sure, it just needed more time in the oven to produce a quality product of that love.
It felt more like I was in Hell pushing through its technical issues than I did exploring the games' world.