There are many things I liked about We Are OFK, from the characters to the music, the art direction and the thematic ideas that hit, and as a project, I am in love with the idea. I can only hope there's more of this, music, game and add some merch to come. But the disconnect the text messages caused me felt like being brutally ripped out of the experience; I began to roll my eyes when a phone icon popped up on the screen.
I couldn't help but keep finding elements and ideas I wished could have been built upon in a better game, which kept my attention enough and gave me a reason to see the story to the finish. Still, there's nothing scary here, and it's just frustrating, tedious, and a major letdown.
I'd love a sequel to this from ThinkingStars that irons out some of the issues and continues to expand the world they've set up here. ANNO: Mutationem is a unique game that I appreciate for all its ideas and attempts to do something so large in scope.
There's a much better game here if it focused on the photography mechanics, trauma exploration and ghost stories. Instead, it’s a game bogged down in many different directions. I don't think this game, much like developer LKA's last game, Town of Light, handles mental health in the best way, but there's a somewhat interesting story here. It's just so boring to get through.
Even while I got lost in the narrative's reliance on drawing from the encyclopaedic franchises' past, I got caught up in the human story between Master Chief and The Weapon. Halo Infinite features an addictive campaign that moves from one objective to the other, and muttering "I'll stop after the next mission" is almost always a lie.