No Rest for the Wicked
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Critics Recommend
Critic Reviews for No Rest for the Wicked
No Rest for the Wicked is a compelling and unique action-RPG with a lot going for it, and lots of room still to grow.
However, all of the positives are groundwork for what could be a really exciting game. Its core gameplay has proven to be more than satisfactory and deliciously engaging — even if using slower builds feels like throwing yourself against a brick wall. But there’s still enjoyment in that. Overall, it’s a fantastic package comprised of gorgeous environments, room for experimentation in terms of character build and an interesting narrative. It will be interesting to see where No Rest for the Wicked ends up, even a week, month, or years from now.
No Rest for the Wicked isn't bad - in fact, there's so much potential in this mishmash of genres that it's worth keeping an eye on. At this stage, however, there are a lot of rough edges to smooth over.
No Rest for the Wicked is a game that truly deserves the label 'promising'. There is no denying the exceptional quality of its art and the quality of its action gameplay, but the negative experience caused by errors in numerical balance and system design completely undermine the excellent impression left by its other aspects.
Review in Chinese | Read full review
Announced a few months ago, No Rest for the Wicked is reminiscent of games like Diablo and Hades, and FromSoftware games, and also takes nice things from other series. It's not as cute and fluffy as Ori, but while the tone and atmosphere is significantly darker, you can see some similarities in the highly detailed, "painterly" graphics that I can't compare to any other game.
While it has downsides and requires various quality-of-life fixes, No Rest for the Wicked has great potential to be an excellent blend of ARPGs and Soulslikes in 1.0.
I’ll be checking the game out constantly as it progresses through early access. Right now I’m not having nearly as much fun as I was hoping. Gorgeous visuals, occasionally stellar combat, and an intriguing narrative have been held back by progression issues, and far too much busywork in-between runs. I have confidence that Moon Studios will figure things out, though, and that by version 1.0 this game could be an all-timer.
It’s tough to say for sure who No Rest For The Wicked is for at the moment. It’s an odd mix of genres with an uneven balance.