No Rest for the Wicked Reviews
After a brutal start, No Rest For the Wicked's early access build settles into a compelling gameplay loop, but a lack of standout moments tempers expectations.
No Rest for the Wicked is a compelling and unique action-RPG with a lot going for it, and lots of room still to grow.
However, all of the positives are groundwork for what could be a really exciting game. Its core gameplay has proven to be more than satisfactory and deliciously engaging — even if using slower builds feels like throwing yourself against a brick wall. But there’s still enjoyment in that. Overall, it’s a fantastic package comprised of gorgeous environments, room for experimentation in terms of character build and an interesting narrative. It will be interesting to see where No Rest for the Wicked ends up, even a week, month, or years from now.
No Rest for the Wicked isn't bad - in fact, there's so much potential in this mishmash of genres that it's worth keeping an eye on. At this stage, however, there are a lot of rough edges to smooth over.
Announced a few months ago, No Rest for the Wicked is reminiscent of games like Diablo and Hades, and FromSoftware games, and also takes nice things from other series. It's not as cute and fluffy as Ori, but while the tone and atmosphere is significantly darker, you can see some similarities in the highly detailed, "painterly" graphics that I can't compare to any other game.
No Rest for the Wicked is a game that truly deserves the label 'promising'. There is no denying the exceptional quality of its art and the quality of its action gameplay, but the negative experience caused by errors in numerical balance and system design completely undermine the excellent impression left by its other aspects.
Review in Chinese | Read full review
While it has downsides and requires various quality-of-life fixes, No Rest for the Wicked has great potential to be an excellent blend of ARPGs and Soulslikes in 1.0.
Moon Studios is already well on its way to delivering a five-star game with challenging Soulslike combat, a dark fairy tale world, and an addictive gameplay loop.
Review in Dutch | Read full review
No Rest for the Wicked is a very promising title with difficult but fun gameplay. The world level design and style make it a unique and fascinating game. However, it still presents too much technical wizardry that makes it difficult to play. However, I am hopeful that early access will greatly help the title solve all its problems and then release on consoles in a big way. I will return to the review very gladly when the game is released, confident that I can raise the rating a lot. If Moon Studios continues to work this way then No Rest for the Wicked could indeed be remembered by many as one of the most important games of the next few years.
Review in Italian | Read full review
Though No Rest for the Wicked tested me to my limit, I adored every aspect. My only complaint, and I know I’ve left this late, is the inventory management system. With limited space and plenty of resources to gather, you quickly run out of space. When a game demands that you explore every nook and cranny, you expect it to be much better. However, I’m sure the developers will adjust this mechanic and improve the game further. Despite this issue, the rest of the action is fantastic! I cherished the brutal and precise combat, the varied weapons, and how balanced the gameplay is. The boss encounters are tough and will test your knowledge, patience, and skills. Moreover, the world is such a joy to explore. Accordingly, I love it and I recommend buying it here! Will you become a hero and save the day? Grab a weapon, explore the world, and banish the Pestilence.
No Rest for The Wicked is an immersive experience that invites you to become a part of its world, to make choices that have far-reaching consequences, and to discover the true meaning of heroism in the face of adversity.
I’ll be checking the game out constantly as it progresses through early access. Right now I’m not having nearly as much fun as I was hoping. Gorgeous visuals, occasionally stellar combat, and an intriguing narrative have been held back by progression issues, and far too much busywork in-between runs. I have confidence that Moon Studios will figure things out, though, and that by version 1.0 this game could be an all-timer.
It’s tough to say for sure who No Rest For The Wicked is for at the moment. It’s an odd mix of genres with an uneven balance.