Michonne's mental battles make for the most interesting part in this first episode. But with only two left and with the characters being as lackluster as they are, you're left with a lot to desire from this Telltale miniseries.
There's a much better game here if it focused on the photography mechanics, trauma exploration and ghost stories. Instead, it’s a game bogged down in many different directions. I don't think this game, much like developer LKA's last game, Town of Light, handles mental health in the best way, but there's a somewhat interesting story here. It's just so boring to get through.
I couldn't help but keep finding elements and ideas I wished could have been built upon in a better game, which kept my attention enough and gave me a reason to see the story to the finish. Still, there's nothing scary here, and it's just frustrating, tedious, and a major letdown.
It'll take you less than four hours to finish The Midnight Sanctuary and at times it is a struggle to see it through, especially that first chapter, but when it gets into the plot there is something interesting here using Japan's history with Christianity as the backbone of a supernatural thriller.
There are many things I liked about We Are OFK, from the characters to the music, the art direction and the thematic ideas that hit, and as a project, I am in love with the idea. I can only hope there's more of this, music, game and add some merch to come. But the disconnect the text messages caused me felt like being brutally ripped out of the experience; I began to roll my eyes when a phone icon popped up on the screen.
Deep down, you know if you are the audience for a game with the title DEEEER Simulator: Your Average Everyday Deer Game. It's fun for a short period, but you're quickly left with no reason to return. Although I think DLC is coming, I'm not sure when.
It'll take you less than an hour to finish one playthrough of Night Book, and the premise is engaging enough that I wanted to see where it was going, however, this isn't a scary game, something anyone wanting to play Night Book will be disappointed to hear.
There’s no world in which I see this game attracting a new audience. The humour, references, load times and mission structure are evidence of an old game. Returning fans will enjoy their moment with Crypto-137 once again, but in time to see a fresh entry? I’m doubtful.
The world and characters are honestly quite enjoyable and the art is the best part of Sir Eatsalot, but the gameplay is too cumbersome, tedious and painful at times. I pointed my Vita at a light source lost in those caves and nearly pointed Sir Eatsalot, much to my disappointment, at my bin instead.