Dylan Blight
Dylan Blight's Reviews
Michonne's mental battles make for the most interesting part in this first episode. But with only two left and with the characters being as lackluster as they are, you're left with a lot to desire from this Telltale miniseries.
This game shows signs of a true classic already, and it's easy to see the elements of a breakout hit over the 2021/2022 period.
There's a much better game here if it focused on the photography mechanics, trauma exploration and ghost stories. Instead, it’s a game bogged down in many different directions. I don't think this game, much like developer LKA's last game, Town of Light, handles mental health in the best way, but there's a somewhat interesting story here. It's just so boring to get through.
If I'm being honest, I was glad it ate my save file and gave me a legit reason not to play it anymore.
I don't know who, in my right mind, I would recommend Dungeons & Dragons: Dark Alliance to.
I couldn't help but keep finding elements and ideas I wished could have been built upon in a better game, which kept my attention enough and gave me a reason to see the story to the finish. Still, there's nothing scary here, and it's just frustrating, tedious, and a major letdown.
I can't get past just how anti-fun the controls, mission design and world design are. Aesthetically it's perfect, I love it, but it seems most of the effort has gone into nailing the cute gifs and not the slick heelflips.
This is one of those times it sucks to have to give a bad review to a game. I wanted to love this game. Little Reaper has a lot of cool ideas but none of them come together.
If there are some patches to fix the bugs and technical issues, it could be recommended on sale, but until then I cannot suggest anyone play this game.
Fight Crab is for a very, very niche audience and if that’s you, you’ll know it. This includes Twitch streamers and Youtubers looking for an easily emotive game, this is sure to be a content making machine.
It'll take you less than four hours to finish The Midnight Sanctuary and at times it is a struggle to see it through, especially that first chapter, but when it gets into the plot there is something interesting here using Japan's history with Christianity as the backbone of a supernatural thriller.
And no matter how good it looks, it doesn't make up for the bland characters, the annoying world design with a useless map I didn't mention, the immature and ridiculous script, the odd sexism and the sense that you're playing something you'll likely regret.
Families can get more out of this as an entry-level Metroidvania. Still, even as much as the game succeeded in charming me at times with the core characters, it's hard to recommend this to anyone over the many other Nintendo Switch exclusive 2D platformers.
There is an extended on-rails boat scene you can put non-gamers into to experience the headset, but as far as pushing the medium forward and being a showcase for the future of virtual reality, Horizon Call of the Mountain is just a pretty game with the core of a last-generation VR game.
There are many things I liked about We Are OFK, from the characters to the music, the art direction and the thematic ideas that hit, and as a project, I am in love with the idea. I can only hope there's more of this, music, game and add some merch to come. But the disconnect the text messages caused me felt like being brutally ripped out of the experience; I began to roll my eyes when a phone icon popped up on the screen.
Deep down, you know if you are the audience for a game with the title DEEEER Simulator: Your Average Everyday Deer Game. It's fun for a short period, but you're quickly left with no reason to return. Although I think DLC is coming, I'm not sure when.
It'll take you less than an hour to finish one playthrough of Night Book, and the premise is engaging enough that I wanted to see where it was going, however, this isn't a scary game, something anyone wanting to play Night Book will be disappointed to hear.
Although Bright Memory is utter nonsense, in a good way, it is still just a gloried tech-demo
There’s no world in which I see this game attracting a new audience. The humour, references, load times and mission structure are evidence of an old game. Returning fans will enjoy their moment with Crypto-137 once again, but in time to see a fresh entry? I’m doubtful.
A shorter, tighter experience may have been able to use the tedium and slow tone it delivers for a more consistent experience and resonance with the player, but The Stillness of the Wind was too long a chore for me to enjoy enduring.