Michonne's mental battles make for the most interesting part in this first episode. But with only two left and with the characters being as lackluster as they are, you're left with a lot to desire from this Telltale miniseries.
Oxenfree is a really interesting, albeit short experience. It sets itself up for an interesting teen-mystery-horror tale with an emotional pull added into the mix later. It just all comes to an end too quickly and without the time to let any kind of characters grow on you, I failed to care about anyone's fate at the end game, even if I really wanted too.
Even though I thought the ending was 'meh' I loved the journey that Firewatch took me on. The great writing and performances make the game and characters enjoyable from start to finish. It's a pity though that the journey was hindered by constant frame rate issues.
Full of characters I really don't care about. If every character that's been introduced in this series dies by the end, I seriously couldn't care.
Exploring and learning about Tacoma's world and the crew is a lot of fun. I was always interested to learn more; to turn over every object in someone's room, to pilfer someone locker, to judge their book collection. This is the heart of Tacoma. Fullbright succeeds in what it did so well in Gone Home again, with some fantastic writing and environmental storytelling.
The fantastic music paired with a great colour scheme and visuals really creates an odd juxtaposition. Futurlab, however, has crafted a really interesting game out of such a simple premise, and as their first step into VR, I really think they could do something quite special one day. Velocity3R, maybe?
Paranormal Activity: The Lost Soul often seems more like a budget random haunted house game than a true Paranormal Activity experience, and that’s unfortunate. For fans of the franchise, you will get a kick out of the connections, but it’s not the next thing to play after the films or something necessary to get more out of the films, or even to get a true Paranormal Activity experience in VR.
Ruiner ticks a lot of boxes for what I love in video games: fun gameplay with a degree to master it; an interesting story with characters I’m intrigued by; most importantly though, this art style and music -- I’m an admitted sucker for it. Fortunately, it is more than just art and music; it’s also fast-paced combat that requires thinking and reflexes with a story that belongs in the worlds it feels inspired by, which is a compliment. Ruiner is, most definitely, another kick-ass game published by Devolver Digital, where you just so happen to play as a guy wearing a mask (it's actually a helmet.)
Danganronpa V3: Killing Harmony is everything I love about the franchise: getting to know a group of interesting and crazy characters, ultimately having to watch my favourites die off in horrible ways, investigating complex crime scenes, and getting the final clue to the case to find the murderer. Oh, and of course, the lovable psychopath that is Monokuma. However, this is the third entry into a franchise that already feels like it’s retreading too much familiar ground and not doing enough new, or to move the series forward.
High Hell can be either a fun shooter for an hour or two, in the style they used to be made, or it can be something you replay over and over as you master each level to meticulous detail to place on the leaderboards for bragging rights. How you choose to play is up to you.
Fractured Mask was a great episode with plenty of character moments I loved. But my favourite thing about the episode was ending it, realising there are two episodes left and I really can't see the direction the story is heading -- which is exciting.
Rumu made me fall for this cute little vacuum cleaner -- I adored it. The little bleeps whenever I told someone I loved them -- heart melts. But the game also tackles a subject matter I'm highly interested in, especially in today's age of technology. It also challenges and poses interesting questions about human emotions and by the final moments, I was genuinely moved. Some of Rumu's final words before the game's end really hit me. All of this from a game about a cleaning appliance.
Telltale has been telling an interesting story this season, and has proven time and time again to have interesting takes on Batman villains both new and old, but it's their ability to make The Joker so interesting that should be commended as we eagerly await the finale.
Crisis on the Planet of the Apes has moments where it shines and the presentation and character models all look good. The climbing and movement with an initial setup for an emotional prison break story were promising, but from the moment I picked up my first gun, it took a dive into mediocre territory. As far as movie based VR experiences go, this is one of the best I’ve played, but that doesn't make it a good VR cover-based shooter.
I couldn’t put Reverie down once I picked it up. The charm of the New Zealand setting and the pull of wanting to just start the next dungeon… and then complete the dungeon had me playing for hours on end until the credits rolled. My disappointments in the wasted opportunity with the story aside, Reverie is easily a Vita must buy, especially if you’re a fan of the genre like I am.
The world and characters are honestly quite enjoyable and the art is the best part of Sir Eatsalot, but the gameplay is too cumbersome, tedious and painful at times. I pointed my Vita at a light source lost in those caves and nearly pointed Sir Eatsalot, much to my disappointment, at my bin instead.
Solo is a blissful and beautiful journey into your own heart. You may spend minutes upon minutes enjoying the crashing waves in the background as you swing over a stunning cliffside; contemplating the latest question asked of you, before moving onto the next puzzle and that’s the best way to play Solo -- slowly, relaxed and willing to give in to its theme.