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Ultimately, though, FF7 Remake Episode INTERmission doesn't shy away from its nature as a side story, and as a result it spends most of its time embracing the new characters and their experiences rather than trying to shoehorn them into the main narrative. While that might make the FF7 Remake DLC feel less important as a result, it also results in a tight, fun experience that doesn't take long to complete and firmly establishes another engrossing character in a FF7 Remake universe that has shown time and again it's capable of creating stars. FF7 Remake Episode INTERmission, then, is DLC that slots nicely into the gap between the first game and FF7 Remake Part 2 - it's skippable for those who aren't interested, but excellent for those who want more of the game's world before it progresses onward.
A pixel-based visual novel.
Ender Lilies doesn't do anything particularly new or inventive, but it doesn't need to. This is a game that knows exactly what it is and what it's setting out to do. This is a fantastic Metroidvania that will scratch the itch of anyone looking to slowly peel away at the secrets of a huge game world, and it stays fun every step of the way, even if a few of those steps are on less surer footing when it comes to enemy variation or attack animation implementation.
A short but wildly enjoyable puzzle game.
Journey through the jungles.
There's not much to hunt.
Errors aside, though, Roguebook is still an exceptionally fun experience. It's a very good deckbuilding game hiding within an innovative take on roguelike play, and the charm of its characters and the accessibility of its difficulty will go a long way in compelling people to give it a try. A deeper story, more variety in levels and characters, and some crucial bug fixes would go a long way in giving Roguebook long-lasting appeal, but it's still well-worth checking out for fans of either roguelikes or deckbuilders - as long as they can stomach a few crashes and don't mind a bit of an easier experience than they may be used to.
WoW TBC Classic hits the usual highs, but it's a timesink.
Light on puzzles, high on atmosphere.
Laugh at the face of danger.
Overall, Ninja Gaiden: Master Collection is fairly whelming and often aggravating. For those looking to replay one or all of these titles, it may be better to buy the original titles on their own, simply because the quality of the Ninja Gaiden: Master Collection experience doesn't match its price tag, while those who don't mind the cost will find only a serviceable group of titles in a series that had produced much better.
In short, Ratchet & Clank: Rift Apart is simply brilliant. Between its thrilling gameplay, fantastic graphics, and charming story, it's a must-have for PS5 players everywhere. There haven't been many games to justify a step into the new console generation as of yet, but this is definitely one of them.
Melee mastery with a side of screaming.
Griftlands shines in unexpected places.
A spoonful of VR would help the medicine go down.
Overall, Guilty Gear Strive is a fantastic entry to the series and to the genre itself. For long-time fans of the series, the story and gameplay will only reinforce the parts of Guilty Gear that have kept them playing and following along. For both those new to fighting games and seasoned veterans, Guilty Gear Strive presents a satisfying system that balances accessibility and mastery with care and confidence.
Edge of Eternity is an ambitious game, but it doesn't quite live up to its scope. The game feels like a homage to the classic Final Fantasy games of old, but its enchanting world is let down by the lackluster events happening on its surface. The combat system and character customization are well-done, but they don't matter if there isn't a good reason to keep moving forward. While JRPG fans will likely find enough to like that its worth giving Edge of Eternity a shot, other players should seek more engaging options within the same genre.
Howard's journey ends far, far away from where it began and each step continuously develops the emotional investment for everyone in this world. While there are minor mechanical issues such as the "interact" input not always being immediately responsive, each element of Backbone is polished and expertly crafted. Backbone is a must-play GOTY contender that deserves every bit of mainstream recognition it receives, and exceeds the usual reach of its genre, making for a compelling experience that even those with little interest in point-and-click adventures will find difficult to put down.
In spite of these flaws, the chaotic level of excess is also why it's still worth giving Necromunda: Hired Gun a chance at some point if the bugs and crashing end up fixed. Firing off giant green energy spheres and grenades before teleporting into a huge enemy and making them explode is fun even if it's not challenging. This is the type of design that's overflowing with ideas, mixing and matching concepts from other titles just to see what sticks. Even if the game doesn't come together as a cohesive whole, there's enough fun here to keep fans of FPS and 40K happy. Combine all that with the beautifully realized environments of Warhammer's darkest underground city and Necromunda: Hired Gun gives off a great vibe and ends up enjoyable despite itself.
Though there is plentiful evidence here of worthy inspirations which should feed into a fun run ’n’ gun experience, the finished product fails to deliver. There’s style and pizazz on offer, but even an assortment of unlockable abilities and AI-controlled companions can’t enliven a game which feels this flat and underdeveloped. Mighty Goose is sure to move a few units based on its visuals alone, but they’ll be little comfort when no one can tell what’s happening on the screen.