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Chaos;Child delivers a disturbing and engaging story that not only stands on it's own, but helps to expand the worlds of other parts of the Science Adventure Series. It's just a shame that it takes so long to experience that story, and that the choices you make to find every piece of info and characterization are weirdly designed. Chaos;Child isn't as good as Steins;Gate at the end of the day, but a more memorable cast of characters and a more distinctive art style would help future entries stand alongside Steins;Gate instead than behind it.
The Lego Ninjago Movie Game does a great job of bringing the full film experience to your console and wrapping it up with the next step in Lego gameplay . It's fantastic to see a return to the style of the Lego Movie Videogame, as opposed to the Lego Batman Movie's half-accurate Lego Dimensions pack, but it's bittersweet when all of that good work is somewhat undone by last-gen technical flaws which have somehow found their way back in.
There is so much to love about Battle Chasers's take on the JRPG. Its strategic elements, well-crafted characters (although the attempts at self-referential humour with Red Monika's physique are not always successful), brilliantly judged battle system, and satisfying crafting all combine with a good, albeit not groundbreaking, fantasy narrative. Sadly it's plagued by frequent crashes which impact the score at launch, but this game is otherwise easy to recommend for fans of the genre.
The complete collection of The Journey Down provides a fun point and click adventure series that manages to have challenging but not frustrating puzzles. Bwana is a character that could become a point & click favourite, possibly on par with Manny from Grim Fandango. While the plot of The Journey Down does hit rough spots at times, especially in the third act, the series is easily recommended to those looking for a point & click adventure game to spend time on, as well as those who like puzzle games in general.
Middle-earth: Shadow of War is massive, yet at the same time a prime example of a sequel that's bigger, but not necessarily any better than the original. Once again the Nemesis system shines, allowing players to forge their own unique stories, even if the game tries to do too much with it at times. Getting caught in its tangle of new systems and features can be frustrating, but there's still a great open world game here.
Mario & Luigi: Superstar Saga + Bowser's Minions is a great remake that ticks all the right boxes. Not only does the original game hold up incredibly well, but there are plenty of design and mechanical changes that make the game feel fresh. Bowser's Minions is a great addition that complements the original game nicely. This is a great starting point for the Mario & Luigi series and is wholeheartedly recommended.
Forza Motorsport 7 continues the series' march towards motoring perfection, and graphically there is simply nothing close to touching it. What's even more remarkable is that it looks so good before we see the boost the Xbox One X will bring to both the visuals and the performance. There are some downsides to that fidelity, and on a standard Xbox One the load times suck a chunk of the fun from the experience, while the game's internal economy also looks likely to cause problems further down the line. Having said that, this is still a masterpiece of racing software, and undoubtedly it's set to become what its rivals in the genre will be judged against.
All in all, The Metronomicon successfully blends the mechanics of rhythm action games with the battle system of JRPGs. As such, it is well worth experiencing, although I am not sure how big a crossover market there is between those two genres. Unlike Persona 4 Dancing All Night, for example, the main element borrowed from RPGs is in the battling. If the concept intrigues you then there is much to enjoy, but only the most freakishly dextrous should try playing at the harder skill settings.
Cuphead was well worth waiting for. It provided exactly what Studio MDHR said it would be – a boss rush with plenty of well-designed bosses and gorgeous presentation that mimics the Fleisher brothers' art style. Depending on how used to 2D platformers with difficult bosses you are, there's a decent amount on offer, though with limited side attractions beyond the bosses, it could all be done before you know it. It's a swell ol' time though.
This DLC makes for a fitting end to one of 2017's earliest success stories.
WRC 7 isn't perhaps the most exciting racing game out there, but while it lacks some of the drama of Codemasters' offerings, this is still a well put together and technically sound rally game. It's also another positive step forwards for the series, which shows that there is absolutely the potential there to turn in something special.
Tooth And Tail charts the midpoint between traditional RTS games and their massively popular mobile counterparts. It's quick and streamlined yet complex and deeply tactical when played competitively. Some fans of the genre will no doubt revel in customising their decks to devour their opponents, but others will find Pocketwatch's approach either too simplistic or not simplistic enough.
FIFA 18 is a solid entry into the FIFA series, but while there have been some changes over last year's iteration, they aren't so big that they make an essential purchase. Personally I found attacking smoother and defending a little harder to get hold of, while The Journey fun, if a bit dragged out. However where it matters FIFA 18 is a very good representation of the beautiful game, and Ultimate Team will have a firm grip on players over the next year again. Does FIFA remain the king of the pitch though? I'd say its pretty even nowadays.
Divinity: Original Sin 2 is the strongest CRPG in decades, with a fascinating plot that enthrals, despite taking a while to get going and being hard as nails at times. It's the little adventures that flesh out the world and so much of it can be missed at first glance because you didn't have the right skill or failed a persuasion check. Massive in scope and jam packed with features that includes a GM mode that shows a surprising amount of customisation with great ease, Divinity: Original Sin 2 is a bumper package.
Project Cars 2 is a game that doesn't manage to capitalise on a lot of the enthusiasm that was generated for the original. Too buggy and not as accessible for newcomers as it should be, a lot of the genuine improvements are lost behind a veil of annoyance and frustration. Hopefully Slightly Mad Studios stick with it, because the wider range of racing disciplines, the refined career, and the improvements to LiveTrack and weather are all fantastic and deserve a better, more polished product to bring them to as many people as possible.
Blue Reflection is a good start for something even greater. It manages to perfectly capture the atmosphere of classic magical girl anime series, and does so with some of the prettiest visuals I've seen in a Japanese PS4 game. Unfortunately, it fails at making a truly engaging JRPG to go with it. The lack of a focus on combat is interesting, but it ends up making combat feel more like an afterthought than it ought to be. I hope Gust is willing to put out a sequel, because with some of these issues tackled, this could end up being my new favorite JRPG series.
The Senran Kagura franchise has explored a few different genres, from beat 'em up to Dynasty Warriors-action and even rhythm games. It seemed inevitable that they would take a stab at something like a third person shooter, and I think they managed to make a solid hit. Peach Beach Splash is not a groundbreaking, esports experience, but its mindless fun, with quirky characters and addictive customization. Fans will probably be more willing to overlook the flaws in the game, but newcomers should still find something worth hiding from their family in Peach Beach Splash.
For fans of the original game, Total War: Warhammer II is a great follow-up. Creative Assembly has created something both new and familiar, keeping that central core intact while transporting players to a part of this universe ignored in previous video game adaptations. That change of setting and the narrative drive of the Great Vortex will be enough for most, alongside a suite of smaller, more subtle changes. There's also the exciting prospect of new armies, campaigns, and other features that are no doubt just around the corner.
The Lost Bear isn't necessarily what you'd call a killer app for PlayStation VR. It doesn't have that same immediate impact games like Batman VR, Farpoint, or Arizona Sunshine demonstrate so well. Over time, however, that brand of first person virtual reality has become more and more familiar and I find myself looking for games that attempt to use the technology in new ways, which is what you get from The Lost Bear.
You absolutely cannot ignore how NBA 2K18 is a full price game that also integrates the business model of a free to play/pay to win title and the way that the enjoyment you get from it suffers because of it.