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The spirit of Gorkamorka lives on in Speed Freeks, with a frantic blast of multiplayer mayhem the perfect antidote to the grim dark realities of other Games Workshop titles.
Hypercharge: Unboxed delivers on its promise of plastic-bashing toy warfare. However, for more mature gamers and fans of the genre, it doesn't go deep enough, playing it safe with serviceable albeit rather basic gameplay.
More akin to playing through a proof of concept than a finished game, Scar-Lead Salvation fails to live up to the pitch of being an anime Returnal.
Death end re;Quest: Code Z is a major fumble for what has so far been Idea Factory's most promising franchise yet. The idea of a sci-fi horror mystery dungeon adventure is right up my alley, but confusing writing and frustrating gameplay mechanics hold this one back and make it one of the most frustrating games I've played all year.
Pispistrello and the Cursed Yoyo is a fantastic top down adventure game that deserves to be considered in the same echelon as classic Nintendo titles. It takes the traditional Zelda framework and reimagines it to create a world that is incredibly fun to explore. The thrill of nailing the yoyo traversal mechanics remains throughout and while the combat can be a little repetitive at times, this is equally the case with Link's various adventures. All in all, this is peak indie gaming and comes very highly recommended.
Elden Ring Nightreign is a fun multiplayer offshoot, but it also doesn't come close to the dizzying heights we're used to seeing from FromSoftware. It's an interesting experiment, and I am glad it exists despite my mixed feelings, but it's a shallow happiness when I expect far more profound experiences from this company.
F1 25 is a clear improvement over last year's entry, with improved handling, the returning Braking Point story mode and more all coming together to create an excellent F1 racing experience.
RoadCraft is the current culmination of the MudRunner ethos, balancing the series' tough vehicular action with new mechanics, improved multiplayer, and a renewed focus on fun. Slow fun, but definitely still fun.
Onimusha 2: Samurai's Destiny is a highly influential classic, one that deserves a lot more love from Capcom than this drab remake has to offer. There was a brilliant opportunity to spoil the player with behind-the-scenes developer content here, but that chance has been squandered. Instead, you get to swap weapons with a button press rather than by going into the menu and sharper visuals. You're best off saving your money and digging your PS2 out of storage, I say.
The Horror at Highbrook is one of the best tabletop-style games I've played. The card-based mechanics are complex but introduced in a way that doesn't leave you feeling overwhelmed, while the writing is top-notch and the atmosphere develops perfectly. Whether you're a fan of board games, horror writing or just after an excellent written Lovecraftian mystery then this is an easy recommendation.
Blades of Fire is a very good game, blending tough action RPG combat with a fun and unique weapon forging. The story is a little by the numbers and exploration does have a lot of back and forth, but the different regions and enemies look great and the narrative is elevated by Aran and Adso's relationship.
Capcom Fighting Collection 2 is a near-perfect compilation. Each of the games brings something unique to bear, whether in the systems they employ, their arcade-perfect visuals or the participating characters. Whether you're a newcomer to these titles or someone who loved them the first time around, this is an incredible collection of some of the best fighting games of all time, on modern hardware, for an unbelievably reasonable price.
Lunar Silver Star Story Complete pulls together two classic RPGs that are as endearing and enjoyable as they were two decades ago.
DOOM: The Dark Ages is a fun and flashy shooter stuffed with engaging content - it's a thrill-ride from beginning to end. In the shadow of DOOM Eternal, though, the more varied set-pieces and methodical combat cause its flame to burn just a bit less bright than I was hoping for.
Revenge of the Savage Planet is a fitting follow-up to the excellent original. Its impact is mildly diminished by being a little too forgiving, and it's a surprisingly chilled experience despite everything wanting to murder you, but one thing is for certain; Revenge of the Savage Planet is a great time, and I want to see more from the Savage Planet franchise.
Too much of my time with Kiborg was spent thinking how much more fun I'd be having if the game dumped the roguelite elements and just went full old-school third person action brawler. So many of its failings could be ignored in that form. Instead, Kiborg is a slightly underwhelming rougelite that looks like it should be far more fun that it is.
Spritifall is a stupendous roguelite that feeds on Smash Bros. style brawling. Brilliant fun from beginning to end, Gentle Giant have crafted one of the best recent entries in the genre.
Captain Blood is an odd release as it feels like a relic of its original release context. This does leave it being a nostalgic experience for those old enough to remember this era of games, but there isn't much that isn't done much better by its influences. Releasing decades later actually does it a favour as it feels very different to the expansive open world experiences that dominate modern gaming. As a curiosity it makes for an interesting time but it mostly confirms why such games belong in the past. Not so much buried treasure, but it's certainly better than walking the plank.
An inventive blend of easy-going Tetris with roguelite deck building and strategy, Drop Duchy is another great puzzle game to sink into in 2025. You can feel like you've seen it all after a few successful runs, but there's depths and further challenges to take on for those who want to shoot for high scores.
The replayability mostly comes from the different endings that are hinted at by the achievement list and I do want to revisit Moroi to find out whether these hidden endings provide more answers.