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The core game’s design is showing its age at this point. Many missions are fun activities sandwiched between needlessly lengthy driving sessions. Seriously, the number of times if makes you drive between Sandy Shores and the main city of Los Santos is ridiculous, or having to follow a plane for a full ten minutes for no real reason before getting to board it. It would feel like padding if this wasn’t already a long game without them. In spite of this, the story and characters can carry you through the rougher parts so you can enjoy the heists and the witty arguments along the way.
Stranger of Paradise is one of "those" games - a scuffed diamond that's a joy to play, yet has unmissable imperfections. However, while annoying, a poor story and bland visuals don't diminish its punchy RPG action, nor its rewarding web of character customisation options. Needless to say, we're pretty eager to see how Stranger is received by the Final Fantasy fandom.
Gunborg: Dark Matters is a relatively short game, but it is packed with challenge and fast-paced action throughout. I like that you have to keep cycling through weapons as they drop to meet challenges ahead, and how satisfying it is to finally get through a stage. If you want an action platformer that will offer you a tough but rewarding experience then Gunborg: Dark Matters is for you.
GetsuFumaDen: Undying Moon is a gorgeous game with solid side-scrolling combat, but its genre shift to the roguelike form hasn't paid off. The progression system is slow and the upgrades you obtain are pretty deal, leading to a roguelike experience that doesn't do enough to incentivise sticking with it for very long.
I've never wanted to play a roguelike deck builder before because, quite frankly, they look really boring. Playing Roguebook proved how wrong I was. This is a devious and delightful slice of turn based card slinging strategy that will win over even the most cynical of deck building haters. I can't think of any finer praise than that.
Babylon's Fall is just dull, repetitive and ultimately forgettable. The combat at the game's core so simple and lacking in challenge, especially if you have a full team. We all know that PlatinumGames are capable of games so much more than this, and Square Enix should probably step back from their live service efforts, because they simply haven't cracked it.
Triangle Strategy is a beautiful and authentic tactical RPG. Fans of Fire Emblem in particular will love the involving narrative on top of the strategic action - just be prepared for a slow start as it sets its expansive story in motion.
There’s no denying that the main story missions for The Witch Queen are great, Void 3.0 is very welcome, and if you do like chasing God Rolls you will be very happy. The Witch Queen is a solid expansion and I suspect many more secrets will be uncovered over the coming months, but I do hope the next year’s Lightfall brings us something totally brand new rather than reworking existing enemies and mechanics.
I really wanted to like Chocobo GP, having never had the chance to play the PS1 original. Unfortunately, the tone is all over the place, the references are archaic, and the gameplay is mediocre to the point of boredom. It is possible that the online multiplayer will be where this comes to life, but even then the prospect of exploitative microtransactions threatens to cast a Cloud over affairs. if you've got any affection for Final Fantasy or Kart games, it's probably best to download the Lite version before deciding on the full game.
Gran Turismo 7 takes everything that was excellent about GT Sport's fantastic multiplayer, high fidelity cars and circuits and innovative Scapes mode, and builds up a more traditional GT experience around it. It's got its own quirky new ideas which will likely be passing diversions to most, but at its core, this is the Gran Turismo you know and love. Broad and accessible, but with depth, nuance and competitive racing for those keen to find it.
After countless epic sieges, splintered shields, and gnarly executions, For Honor has firmly cemented itself as one of the best multiplayer games we've ever played. It's unlike anything else out there, weaving together a unique combat system while cherry picking the best parts of being a live service game.
Where the original console release of Assetto Corsa Competizione had some huge caveats hanging over it, the game's release on PS5 and Xbox Series X|S brings it up to spec, effectively matching the PC version. It still has some weaknesses in presentation and structure for new players in particular, but once you get into the groove, it's one of the best sim racers you can buy right now.
GRID Legends builds on the foundations of the 2019 reboot, improving the driving experience in certain areas, adding a big new story mode, and throwing more variables and variety into the mix. There's enjoyable, pulpy action racing to be had here, but some of the fundamental weaknesses from the last game remain, and as the racing game community increasingly looks toward sim racing, it feels like this franchise is in need of another reinvention.
Atelier Sophie 2: The Alchemist of the Mysterious Dream is an absolute gift. Sophie is just as charming and inspiring as ever, and even though the story tacks on more dimensional time-travel drama than I would've cared for, it's just as touching and cozy of an experience as the first Atelier Sophie. Gathering, crafting, and battling are all plenty of fun too, and flooded with enough layers of mechanics that it's easy to pick an area you want to focus on and purely master that one element of the game. By looking to the past, this surprise sequel has delivered a promising vision of the future of the Atelier series.
Martha is Dead wants to send a big important message, but the way it's delivered is terrifyingly bad, not only in it's writing but also in the shoddy gameplay.
Elden Ring is the game Souls fans have been waiting for. From the open world design, to riding into battle on Torrent's back, and the dark narrative woven through the world, this is a clear Game of the Year frontrunner that will have us all ensnared for a long time to come.
FAR: Changing Tides is a mysterious, intriguing game. It builds off the inventive mechanics of managing a ship, the adventure you face taking on a vaguely unsettling tone at times. It's also fairly short – I finished it in about five hours – but that means it also doesn't try and stretch out its ideas until it outstays its welcome. This is an original and artistic game that deserves a little appreciation.
As things stand, Kingdom of the Dead is a great proof of concept that is still an enjoyable retro FPS but doesn't quite live up to the aesthetics. I'm keen to see what the developer produces next though as they clearly have a real flair for design and a love of old school FPS games.
Infernax is a great retro-styled title that adds in enough ideas of its own to stand up to modern standards. The gory combat and interesting level design maintain interest throughout, and there is lots of potential for replayability through the different moral paths to unlock. If retro gaming is your thing, then Infernax is a great game to add to your collection.
King of Fighters XV marks an excellent return for the series, modernising it at nearly every turn. While we await a story that'll finally do justice to the characterful roster, it stakes a claim to SNK's past with an eye firmly on the future.