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Horizon Forbidden West improves upon Zero Dawn in almost every aspect. The story is particularly well written and ebbs and flows from air punching highs to dark, horrific lows. Like later Jurassic Park movies it suffers from the fact that we've already seen massive robotic dinosaurs on our TVs, the wow factor is reduced, and that the puzzles, crafting, and RPG elements could have been lifted from any number of games. Even so, it's still a spectacular robo-beast smack down and thoroughly enjoyable to play.
Dynasty Warriors Empires has always been for the die-hard fans. Those who enjoy the hack n' slash combat and love adding their own tactical twist. Those wanting to direct custom campaigns and create their own musou legend. Even if DW9 left a sour taste, there's some solace to be found here within its repurposed carcass, though redemption may still be lost.
If Total War Warhammer 3 is the beginning of the end for Creative Assembly's fantasy series, then it's going out on a high note. The game takes several steps forward in how the campaign works, how it builds toward climactic battles and then how those battles take place, and there's plenty of quality of life improvements for the Total War series as a whole.
Retro Bowl is pure gaming joy, wrapped with a nostalgic little bow. It's also the best American Football game in years.
If I could grade Yu-Gi-Oh! Master Duels in Magic Terms, I’d give it a Sideboard B. If you love Yu-Gi-Oh, this is probably the pinnacle of the game’s experience, with modern flourishes and easy access to a huge repository of cards. However, if you’re not a hardcore fan and just fancy dipping your toes in the water, this game is probably not for you — by all means give it a chance, but don’t be surprised if you find its complexities impossible to overcome.
Royal Court is a pricey expansion, but it helps Crusader Kings 3 take another step toward representing that Game of Thones-ian medieval ruler fantasy. Alongside that the cultural hybridisation and divergence also mean it’s building out the foundations of the actual grand strategy in intriguing ways for the game’s future.
Looking back on the three parts of the Far Cry 6 season pass, it feels like something of a missed opportunity. While the roguelite genre really suited delving into Vaas’ mind, trotting out the exact same format for both Pagan Min and Joseph Seed feels rote, stretching the idea out as a means to an end. It would have taken much greater effort and time for Ubisoft to do so, but mixing up the genres, the structure and approach that each DLC took would have been much more impactful. Still, fans of Far Cry will likely get a kick out of the expanded exploration of each character’s tale.
Sifu is a game that I wanted to love. I had high hopes for it being one of my game of the year contenders, but it left me feeling intensely deflated instead. It's a game that confuses the precise mechanical difficulty of Sekiro with a forced difficulty brought on by simply giving bosses armour. I find myself irrationally angry with Sifu. Sifu is a game that had exceptional potential, but squandered it on the wrong lessons.
Behind the chilled out vibes of OlliOlli World's new art style, happy-go-lucky characters and eccentric customisation, this game takes Roll7's flow-state side-scrolling skating to new heights. It's a tad more welcoming for newcomers, but even OlliOlli 2 veterans will have plenty of new tricks to learn and master through its increasingly wild and challenging levels.
Dying Light 2 expands and refines a formula Techland has been peddling since its breakout success with Dead Island. This sequel learns a lot from modern open world video games, its massive, zombie-infested sandbox rarely feeling empty, especially as you breeze through city blocks with a Mirror's Edge-like finesse. However, Dying Light 2 inherits the same problems - a dull story, tiresome combat, and character progression that's a tad too sluggish.
All in all I've found myself disappointed with Century: Age of Ashes. There is a fairly solid central PvP F2P game here but nothing to make it stand out aside from the presentation. The modes are basic and repetitive and levelling up takes so long it seems set to encourage spending real money on cosmetic upgrades. On the surface this looked like the game my teenage self dreamed of, but like most teenage dreams, this mainly results in sore wrists and a feeling of shame and disappointment.
Avicii Invector: Encore Edition in VR the perfect final form of this modern rhythm-action classic.
It's perhaps not what Tom Clancy fans had envisioned for the series, but there's something to Rainbow Six Extraction that's definitely worth checking out. It stands apart from similar co-op shooters thanks to that tactical edge and gunplay it's inherited from Siege. That said, the repetitive nature of running missions, difficulty spikes, and overall presentation hold the game back. This is Ubisoft we're talking about, however, so Extraction will likely sprout a long tail that will continue to grow over the coming months and years.
Pokémon Legends Arceus is a must-play game for fans of the franchise. Not only is it the very best Pokémon game yet, but it elegantly takes the formula and flips it on its head, creating a unique new challenge that fans will love. With the nods to the anime and Pokémon games abound, Arceus feels very much like a love letter from Game Freak.
Long after Nathan Drake hung up his holster for the last time a half decade ago, Uncharted’s legacy still remains. This collection crams two genre-defining prestige hits together – the kind of linear AAA action games we rarely see today.
Growing the burgeoning 'serotonin snapper' genre, Pupperazi is as relaxed as gaming gets. Aimed at pretty much everyone that isn't a cat, this is another indie gem that's sure to leave you with an almighty grin on your face and, as an added bonus, you won't get dog hair on your sofa.
SNK vs Capcom Card Fighters' Clash was a brilliant game two decades ago, and the passage of time has done nothing to diminish that. If you're a fan of DCCG's, or the rosters of these two fighting game powerhouses, then Card Fighters' Clash is more or less essential.
There’s some good ideas at play here, and it’s competently put together, but so far Rainbow Six Extraction feels fairly flat. The Archaeans simply aren’t all that interesting to fight against, their designs rather bland, and their introduction sitting at odds with what the Rainbow Six and Tom Clancy franchises have been about since the late 90s. It’s an inoffensive tactical co-op that’s good for a few short and sharp missions, but is that enough? We’ll report back soon with our full review.
Pagan: Control is… pretty good. It’s just a bit underwhelming as it retreads the formula from the first DLC, albeit with a different villain to play as that might be more or less to your liking. The roguelite idea seemed to make sense in Vaas’ insane mind, but just doing it again here diminishes some of that novelty. It’s like one good idea is being stretched across more than one DLC.
Battle Brothers is like a school-yard bully. This video game brute will do it's very best to break you. It will tell you that you suck. Then it will aggressively inform you that your mum will be performing some sexual favours on it whilst giving you a wedgie in front of the rest of the class. But stick up to this bully, impress it with your resolve and maybe you'll find that it'll be your best friend. Perhaps, eventually, as close as a brother. The question is, do you have the commitment to get there? If the answer is yes, then you'll ultimately - after far too much graft - find a deep and comprehensive strategy RPG. Just be prepared to have to stick with it, as this bully really hates you.