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With its virtues and its flaws, As Dusk Falls is a more than remarkable experience. A game that bets (almost) everything on a story that is approached in a direct way, without the need to lengthen it to meet the requirements in the duration of a more traditional experience.
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Although its self-aware vulgarity doesn't always hit the mark, Hell Pie has enough good ideas in its level design to be a good choice for fans of the genre.
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An enjoyable yet surprisingly insecure game that fails to bring its aesthetic and mechanical proposal to any narrative conclusion.
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Small indie studio Picorinne Soft has made a sequel to a thirty-year-old game that feels faithful but original --one in which nostalgia or the passing of time never feel like a burden.
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An intelligent experiment that combines a more traditional gridded approach to puzzle design with a few mechanics that explore the 3D space.
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Norco is built through suggestive images that convey the idea that behind all the ugly and dirty, inside the low quality constructions and plastic jewelry, there can be a flow that gives them power.
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A wonderful puzzle game that knows how to teach the player how to understand, and enjoy, its great collection of paradoxes.
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An excellent shmup that blends the classic gameplay from the original Cresta games with a modern design philosophy, full of bright ideas, fast action and pure PlatinumGames style.
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An interesting artistic, narrative and sound effort burdened by what should matter most --its gameplay.
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With this new entry, Polyphony Digital proves why Gran Turismo is a dream come true for car enthusiasts, even with its flaws and odd decisions as a race simulator.
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Four months after its first part, the Voice of Cards formula comes back with a new story that repeats many of the brilliant ideas of the first game --and most of its flaws.
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A brutally intense, although a little forgettable, closure to Flying Wild Hog's visionary revival trilogy of classic arena shooters.
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Gust Corporation proves its seniority with a solid entry that feels fresh without feeling bloated or too lore-dependant.
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An incredibly solid sequel that makes everything that was good about the original bigger and better, from world building to combat or traversal mechanics.
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About an Elf, probably the first big surprise of 2022, is one of those few games that know how to justify its bizarre and truly weird nature and tone --a game that effortlessly makes you laugh.
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An incredible showcase of combat mechanics, at the same time an homage to martial arts cinema and beat 'em up games and a truly unique and fresh take on the roguelike formula.
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Housemarque experiments with genre and narrative without losing its arcade DNA.
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Funny and sweet, this game offers an enjoyable playground for chaos.
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A solid and respectful adaptation for current gen systems of a cult classic, overlooked ten years ago but still worthy of our time.
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Too close to its inspirations, Don't Forget Me ends up not being able to breathe freely.
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