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Outdated and boring, Mosaic fails to deliver any interesting or thoughtful meaning --its clever structure is ultimately wasted.
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Fun and faithful to its base material, A Hero Knobody Knows works best when it can overcome its visible budget limitations.
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A well-meaning shmup with interesting mechanics and level design, yet slighty limited on the long run.
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A huge surprise, with well designed puzzles and an interesting storyline to spice things up.
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A truly intelligent game with an engaging story and a really clever way of telling it that enhances its deep message.
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A good way to introduce people to action games, ultimately burdened by its reluctance to present truly challenging levels that match its solid combat design.
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A quirky and irresistible crossover, Tokyo Mirage Sessions is nonetheless an anachronistic game that doesn't explore its themes as much as it could --even though its battle system is solid enough to be attractive on its own.
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A game about caring that remembers us that each person seeks for help on their own terms, and that for caring first you need to be humble enought to sit down and listen.
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A mediocre yet strangely compelling game that proves two things: that the Pokémon formula is incredibly strong and that Game Freak needs to rethink how they present their games.
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A gloriously amateur game that puts to shame all the constraints and compromises of so-called professional development.
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A clever but too unpolished adventure game that does a few interesting things in the detective genre.
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The best RPG in years, Disco Elysium is the kind of game that makes you want more from all the other games --a groundbreaking and absolutely essential masterpiece.
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An interesting game about growing up that needs to be played as much more than a light boozy adventure.
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A compelling and well-written RPG --a pure Obsidian experience, and a true joy to role playing fans.
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A refreshingly fun and pure experience that constantly surprises and amuses the player.
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A competent (and definitely faithful) remake that fails to communicate why the original game was a hit when it came out.
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It's clear that its creators feel the love for creation that the game tries to communicate, but the end result is too irregular.
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A magnificent zen arcade that manages to be at the same time thrilling and relaxing.
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A very contemporary dystopia that wants to talk about a lot of things --and it does, indeed.
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A clever and beautiful first person puzzle game that fails to integrate its themes into its mechanics, and/or viceversa.
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