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Definitely more measured than its predecessor, The Impossible Lair is a good classic platform game.
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The value of We. The Revolution doesn't lie in its capacity to amuse or entertain --and that's a shame, because it's a really interesting game that can't figure out how to be fun, too.
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One of the great surprises of 2019 is this game --a comedic tale full of wonder and mischief in which you become the most charismatic goose ever.
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A great remake of a great game, one that still has the power to capture your imagination.
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A great narrative adventure that mixes innocence and obscenity with a masterful sense of humor.
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One of the most clever games of the year, tragically muddied for its abysmal performance on base current-gen consoles.
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A cool horror game that sometimes depends on jumpscares a little too much.
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A cold and uninspired action game that tries to make up for its lack of interest with really nice aesthetics.
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A good story, told in a way that makes us think we're doing the heavy lifting --when in reality it's designer Sam Barlow who's doing all the work behind the scenes.
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An interesting and intelligently brief experiment that blends ball games with dungeon crawling in a few nice, albeit a little repetitive, ways.
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The Coalition takes Gears to new places, finally building on top of the superb foundations of Epic Games' action masterpiece.
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Apart from an excellent action puzzle game, Catherine explores and questions masculinity in a few very interesting ways --that's why it's so disappointing that it never commits to its own findings.
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A sadly mediocre roguelike that gives you no reason to keep exploring its secrets.
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A truly creative and intense hack and slash-RPG hybrid, with a magnificent combat system and sadly irregular exploration scenes.
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A frustrating and completely pointless game, devoid of any meaning of reason to be, that breaks the good streak that the series was having with its last MachineGames' titles.
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A decent yet dispassionate game that takes its creators' name (Square Enix's Tokyo RPG Factory) a little too far --it really looks like a game assembled in a factory.
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An addictive and masterful roguelike that makes dice as thrilling as they can be.
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A truly special and intelligent game, one that takes its genre --the often infamous "walking simulator"-- to new heights.
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A little too big and a little too unpolished, you can't be mad at A Place for the Unwilling for its high ambitions --you just wish they were properly fulfilled.
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An ambitious and exciting game in which deep strategy and human emotions clash.
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