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A clever but too unpolished adventure game that does a few interesting things in the detective genre.
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The best RPG in years, Disco Elysium is the kind of game that makes you want more from all the other games --a groundbreaking and absolutely essential masterpiece.
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An interesting game about growing up that needs to be played as much more than a light boozy adventure.
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A compelling and well-written RPG --a pure Obsidian experience, and a true joy to role playing fans.
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A refreshingly fun and pure experience that constantly surprises and amuses the player.
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A competent (and definitely faithful) remake that fails to communicate why the original game was a hit when it came out.
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It's clear that its creators feel the love for creation that the game tries to communicate, but the end result is too irregular.
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A magnificent zen arcade that manages to be at the same time thrilling and relaxing.
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A very contemporary dystopia that wants to talk about a lot of things --and it does, indeed.
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A clever and beautiful first person puzzle game that fails to integrate its themes into its mechanics, and/or viceversa.
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Definitely more measured than its predecessor, The Impossible Lair is a good classic platform game.
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The value of We. The Revolution doesn't lie in its capacity to amuse or entertain --and that's a shame, because it's a really interesting game that can't figure out how to be fun, too.
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One of the great surprises of 2019 is this game --a comedic tale full of wonder and mischief in which you become the most charismatic goose ever.
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A great remake of a great game, one that still has the power to capture your imagination.
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A great narrative adventure that mixes innocence and obscenity with a masterful sense of humor.
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One of the most clever games of the year, tragically muddied for its abysmal performance on base current-gen consoles.
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A cool horror game that sometimes depends on jumpscares a little too much.
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A cold and uninspired action game that tries to make up for its lack of interest with really nice aesthetics.
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A good story, told in a way that makes us think we're doing the heavy lifting --when in reality it's designer Sam Barlow who's doing all the work behind the scenes.
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An interesting and intelligently brief experiment that blends ball games with dungeon crawling in a few nice, albeit a little repetitive, ways.
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