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The explicit and self-confessed influence of NieR: Automata ends up having just enough importance in Stellar Blade—an enjoyable, solid action game, somewhat confusing and overloaded, and without much to say.
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With a glacial pace, a hostile world and admirable parsimony, Act Normal Games' (failed) graphic adventure knows how to make a place for itself in the memory.
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A delicate and sensitive story of mothers, daughters and families that lacks the edge it'd need to be truly memorable.
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Cuban studio Empty Head Games debuts with a puzzle platformer about stories and their endings, about how narratives and their protagonists live and die.
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A run and gun in which there is no shortage of tributes and nods but that does not waste the opportunity to build around that pure and crystalline subgenre that has its two main pillars in its name.
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Riv Hester debuts with a platform game that starts from the best influences, but that knows how to stand out not for what it takes from others but for how it goes beyond its referents.
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The latest from Team Ninja is an ambitious period adventure in which the rigorous approach to combat is once again the highlight, and the most enjoyable.
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Capcom returns to one of its most special worlds with an action role-playing game that demonstrates a truly prodigious sense of immersion.
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Pieces Interactive recovers the master lines of the 1992 original to create a reboot that fails to revitalize its proposal.
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Saber's series of simulators bets heavily on off-road exploration with an installment that once again shines its heavy and very slow virtues.
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Banishers: Ghosts of New Eden has a particular charm; it is easy to be intoxicated by a well macerated aroma, composed of a story that grabs you, a magical universe and a combat system suitable for living with the necessary tension each confrontation against the unknown.
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It is a discreet, humble game that takes another step in the direction Demagog took with Golf Club Nostalgia; another step for a very interesting studio that with The Cub continues to put before us the uncomfortable mirror of climate apathy, of the disconnection with the consequences of letting power accumulate until it is too late, of the danger of wallowing in "apocalypse porn" while we watch the world collapse around us.
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Naughty Dog's excessive violence odyssey returns with a discreet remastering but one that offers an appetizing window into its development process.
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Veteran French studio Pastagames dares with an eccentric approach to online multiplayer full of opportunities for cooperation, fascination and pure laughter.
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The "steamification" of city management ends up having a shorter fuse than necessary, losing the medium-term interest that seems natural in its genre.
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Galvanic Games' vast sandbox offers almost endless possibilities with its weapons, but lacks challenges to match its creativity and magnetism.
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The Madrid studio Out of the Blue proposes a revision of The Truman Show that offers an exhaustive thematic reflection that goes far beyond its initial reference.
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One More Level returns with a sequel that builds on the good foundations of the original to build a game as demanding as it is solid and deep.
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Croteam returns to its universe of puzzles and philosophy with a sequel that sometimes makes you miss the solitude of the original.
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Tequila Works delves into the relationship of Runeterra's characters with a simple, warm game with the sensitivity that characterizes the studio.
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