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Journey to the Savage Planet finds greatness from the gameplay design in its DNA and its laid-back atmosphere, hitting the marks in these areas thanks to a smartly smaller scope.
All in all, Dragon Ball Z Kakarot is a pretty impressive title. It's not something you'd call as Game of the Year, or the best Dragon Ball game ever made, however, it is one of the best recreations of the Dragon Ball Z series we could ever get.
Planet Zoo is a highly ambitious venture. It is very fun but it has its downsides like any other simulation game. Some of the systems prohibit a simple, fun experience, others are minor issues that can be fixed easily. But the fact that they haven't been fixed yet is infuriating. It is gorgeous when it comes to looks but most of the part, it overcomplicates itself with pointless systems. The terrible optimization somewhat adds to the negative feeling and that is what ruins it for me.
Despite having quite a few flaws, the game still stands out in the RPG genre, with the game's writing being instrumental in getting it there.
For all of the delightful combat, fun puzzles, and great narrative moments, Fallen Order is still marred by derivative action, frustrating navigation, and technical issues that prevent it from taking its place alongside Jedi Outcast and Knights of the Old Republic as one of the all-time great Star Wars games.
Death Stranding is a distorted vision of the open-world genre, pulled apart by its individual threads, deconstructed, and sewn back together in the image of its director, Hideo Kojima. It’s an astonishing, compelling and provocative experience, even if it isn’t always as exciting to play as it is to think about.
All of that has been done away with, replaced by a nauseating terrine of pointless progression mechanics, baffling interface decisions, and clunky controls, fermented in a formaldehyde cocktail of technical issues. This game is agonizingly bad.
By the end of Devil's Hunt, I was left disappointed in the game, but really interested in the studio. I wouldn't recommend Devil's Hunt to anyone - the gameplay is not fun, the story is decent, but the acting and delivery is messy, and the performance is an issue. The game looks alright, but you can get that from a YouTube video, no need to spend money on this. However, I would recommend that you keep an eye on Layopi Games. With a bigger budget and more time, they have the potential to churn out something special.
Despite having a decent story-line and a well-structured choice system, Man of Medan is a typical narrative experience ruined by a medley of messy controls. It does not present you with any moral dilemma, however, it may bring about horrifying premonitions. Therefore, one must tread carefully on uncharted territory and ponder whether probing deeper will have any inadvertent consequences.
If players give it time, and accept it on its own terms, they’ll find a masterpiece of third person action, physics-based chaos, and bravura visual design lurking under this thick slab of untreated concrete. This isn’t just Remedy’s best game since Max Payne 2. It’s the best game the studio has ever made.
The different scenarios and the online multiplayer functionality offer more than enough variety and challenge to keep even the most seasoned Age of Wonders players in the game for a while.
Madden NFL 20 is the most beautiful, exciting and simply the best part of the series I have ever played. No revolution, but a very good evolution with many small improvements that will be great fun for football fans.
The Sinking City feels like a deliberate failure. There's no sign of a struggle to overcome the challenges of game design and the game fails to innovate or feel unique. Trodding through this rotten world, which is wrought with imperfections, ravaged by age-old bugs and an atmosphere that fails to convey the horror it aims for. The Sinking City fails to look Call of Cthulhu in the eye, let alone match Lovecraft's tales of fear and madness.
The game does a lot of things really well but it goes completely downhill in some other aspects. What I see is a game with tremendous potential being plagued by choices made under poor judgement.
Total War: Three Kingdoms melts me to even hate this brilliant failure of a masterpiece, the mesmerising visuals slash out all its shortcomings like sharp wind against a thin leaf, almost hypnotically, almost magically.
While the game is a stunning visual masterpiece, with a more in-depth fighting system catering to the pro circuit and silky smooth online services, I cannot help but feel disappointed by what NRS did with their microtransactions and overall loot cycle.
Nothing else quite captures the experience of being hunted by a mammoth horde or finally taking them down with equal parts brain and brawn. Yes, it has its issues, there are some annoyances and oversights, but they aren’t enough to keep me from recommending Days Gone to just about everyone with a PS4.
Sekiro: Shadows Die Twice is as brutal, punishing, and satisfying as any game FromSoftware has ever made.
The Division 2 is a breath of fresh air in a crowded genre. It’s not trying to reinvent the loot shooter, and it doesn’t need to. Instead, Ubisoft has focused on carefully refining and polishing the base elements of gameplay.
The core of the game certainly does have that classic feeling: uncompromised, ambitious, unique, and bursting at the seams with creativity.