In those halcyon days for Valve, there was no way of knowing that Half-Life fans would have to wait more than a decade for a new entry in the hallowed franchise. But twelve years, five months, and thirteen days later, a strange thing happened: a new Half-Life game released. It’s called Half-Life: Alyx, and it’s brilliant.
Kentucky Route Zero feels breathtakingly original. For something this powerful to exist in any medium would be a triumph. But for it to exist now, as an interactive narrative drawn with striking visuals, meaningful choices, and moving music, feels more like a miracle.
All in all, Dragon Ball Z Kakarot is a pretty impressive title. It's not something you'd call as Game of the Year, or the best Dragon Ball game ever made, however, it is one of the best recreations of the Dragon Ball Z series we could ever get.
Planet Zoo is a highly ambitious venture. It is very fun but it has its downsides like any other simulation game. Some of the systems prohibit a simple, fun experience, others are minor issues that can be fixed easily. But the fact that they haven't been fixed yet is infuriating. It is gorgeous when it comes to looks but most of the part, it overcomplicates itself with pointless systems. The terrible optimization somewhat adds to the negative feeling and that is what ruins it for me.
For all of the delightful combat, fun puzzles, and great narrative moments, Fallen Order is still marred by derivative action, frustrating navigation, and technical issues that prevent it from taking its place alongside Jedi Outcast and Knights of the Old Republic as one of the all-time great Star Wars games.
Death Stranding is a distorted vision of the open-world genre, pulled apart by its individual threads, deconstructed, and sewn back together in the image of its director, Hideo Kojima. It’s an astonishing, compelling and provocative experience, even if it isn’t always as exciting to play as it is to think about.
All of that has been done away with, replaced by a nauseating terrine of pointless progression mechanics, baffling interface decisions, and clunky controls, fermented in a formaldehyde cocktail of technical issues. This game is agonizingly bad.