All of that has been done away with, replaced by a nauseating terrine of pointless progression mechanics, baffling interface decisions, and clunky controls, fermented in a formaldehyde cocktail of technical issues. This game is agonizingly bad.
By the end of Devil's Hunt, I was left disappointed in the game, but really interested in the studio. I wouldn't recommend Devil's Hunt to anyone - the gameplay is not fun, the story is decent, but the acting and delivery is messy, and the performance is an issue. The game looks alright, but you can get that from a YouTube video, no need to spend money on this. However, I would recommend that you keep an eye on Layopi Games. With a bigger budget and more time, they have the potential to churn out something special.
Despite having a decent story-line and a well-structured choice system, Man of Medan is a typical narrative experience ruined by a medley of messy controls. It does not present you with any moral dilemma, however, it may bring about horrifying premonitions. Therefore, one must tread carefully on uncharted territory and ponder whether probing deeper will have any inadvertent consequences.
If players give it time, and accept it on its own terms, they’ll find a masterpiece of third person action, physics-based chaos, and bravura visual design lurking under this thick slab of untreated concrete. This isn’t just Remedy’s best game since Max Payne 2. It’s the best game the studio has ever made.
The Sinking City feels like a deliberate failure. There's no sign of a struggle to overcome the challenges of game design and the game fails to innovate or feel unique. Trodding through this rotten world, which is wrought with imperfections, ravaged by age-old bugs and an atmosphere that fails to convey the horror it aims for. The Sinking City fails to look Call of Cthulhu in the eye, let alone match Lovecraft's tales of fear and madness.
While the game is a stunning visual masterpiece, with a more in-depth fighting system catering to the pro circuit and silky smooth online services, I cannot help but feel disappointed by what NRS did with their microtransactions and overall loot cycle.