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The level editor is a promising step into making this a fun community for custom content akin to how Chuck’s Challenge panned out, though, and I hope we see more improvements and focuses on that to enable easier sharing and more tools to play with in the editor. Otherwise, you’ll have a decent time playing the solo stages, and pulling your hair out trying to par them. I just wish there were more cool gimmicks and risks taken with the stages as a whole, but overall, a fun effort puzzler fans will enjoy for a while.
Fuga 2 is still an excellent pickup and a great RPG, but as an iterative sequel, it doesn’t manage to have the earth shaking “wow” factor that first game had, nor will anything in Fuga 2 surprise you that much if you completed Fuga 1.
Just ditch Image Fight II and spend $16 on Arcade Archives; you’ll be far happier than dealing with your ship speed changing constantly or your game pausing a lot. For the price these bugs are honestly insulting.
It may not do anything that new or spectacular, but Blaze in the Deepblue manages to be a very well made, gorgeous looking metroidvania that’s well worth your time for a 100% clear, even if there’s little here in terms of bonuses for the price.
Berzerk Recharged is a rare misstep in the Recharged lineup. As much as I was hopeful Berzerk would make for a great entry, so much of this reimagining is bogged down by unfortunate bugs and a lack of polish.
Air Twister’s main game is short once you manage to nail down a run, but boy is it very sweet and well worth trying to challenge yourself with, with the optional modes/adventure map providing enough replay value to challenge yourself further.
From a great gameplay loop, a simple concept literally anyone can pick up and have fun with for a few minutes, and a good leaderboard system, this is easily one of my favorite scorechasers in a long while, and I’m eager to see what sort of new content or features they add to this.
While the Map is a good step in that direction that at least provides some help to newcomers, it just isn’t enough to make these games as approachable as they should. If you like the Game Boy game, that one was handled pretty well with no emulation issues, but otherwise, maybe wait for some patches to drop and smooth this collection out to make it less of a headache to deal with.
Still, I struggle to see how any of this is meant to be an “Engine improvement” over the spectacular FX3, which is incredibly hard to top even now, and it seems this is a rocky regress more than a natural evolution, with the two returning FX3 tables here not feeling different enough to warrant a rebuy if they weren’t free, at least in my view.
Solid action platforming fun, but definitely would have been a bit of a softer blow if it had some sort of password feature, and for the price, you are supporting a fun NES indie with a solid port, but I still wish there were at least more bonuses or QOL stuff for the asking price.
Definitely one of the best surprises of the entire year, and I’m eager to see what the community comes up with next for this charming runner. It’s 2013 all over again!
Even with the jank and frustration in parts, you’ll be rewarded with one memorable adventure and some awesome tunes, and I still can’t help but recommend it nevertheless. It may have a lot of rough edges, but Shockman 2 is a fun gem that I’m super excited to see get the treatment it deserved.
The true shining gems from Making of Karateka however, are the remastered titles. Karateka getting a definitive remastered edition is awesome enough, but a super addicting, finalized version of Jordan Mechner’s Deathbounce? Hell yes, and the latter is definitely the game that’ll keep me coming back to this set again and again for a casual scorechase, while the Karateka titles are presented in the best sort of way that they can.
Really outside of the manual coin option being borked, I do feel that as a means to introduce yourself to this game and see what Toaplan’s other horizontal shooter was all about, Bitwave did a damn fine job at bringing over Hellfire with all sorts of goodies, and considering this comes right off the heels of M2’s impressive port, Hellfire is just a glimmer of what I feel this team is capable of providing once they manage to smooth out the annoyances and bugs in the other ports.
Still, I found that New Zealand Story, Liquid Kids, Darius II and Legend of Kage are easily the best of this batch, and Taito Milestones 2 is well worth picking up for newcomer scorechasers and veterans alike.
Still, of the four ports in Volume 2, I feel this one is neck and neck with Hellfire for being the least bugged of the bunch, and the sound effects are actually pretty darn close to perfect now, so with the high response time, great practice options, and online leaderboards to tackle, this is still an excellent shmup to check out if you like retro shooters, and even the brutal Same Same Same is worth taking on. You might be surprised by how better you’ll get at it over time!
Alas, while this controls smooth as butter and I cannot recommend the game enough, maybe hold off on this port until the sound effects won’t drill a hole into your brain.
If this ends up getting smoothed out and polished, you’ll have one of Toaplan’s best scorechasers available for easy online leaderboard fun at a steal of a price, and as a very easy recommend for newcomers to their shooters. Still, that dreadful explosion stutter is just so painful to witness and see still make it out into the launch build, so if you do nab it now, maybe play this game at a lower volume than you normally would…
Despite being simplistic in concept with just movement and a dash to play with, Quantum Recharged’s scoring loop is just so addicting that you’ll gladly whip it out for a few quick play sessions.
Honestly, the only big gripe here is the pricepoint being double of what Xtreme Sports was on 3DS, and while the game is still great fun, it definitely may come off as a bit steep in the age of Switch Online drops and retro compilations.