TheGamer's Reviews
Playing on nostalgia is only worthwhile if you’re making it better than what came before, but Assassin’s Creed Mirage is too busy fawning over the Ezio trilogy to notice just how aged it’s become.
Forza Motorsport is a beautiful and fast experience, but one that slows itself down to the pace you need while still keeping you solely behind the wheel. You can opt for as little or as much assistance and realism as you desire, and players of all kinds will find exactly what they want from the game. Whether it’s a simulation that you will have to master, or something where you just want to hold accelerate and feel the thrill of racing in a high-speed competitive sport without having to think too much about it, Forza Motorsport is prepared to suit those needs.
The Fabulous Fear Machine is a metaphor, but not really. The propaganda machine that shapes society is very real, and it's used to tell us what to believe, what to buy, who to hate, and how to behave, all to benefit and enrich those of us who deserve it the least. The titular Fear Machine is based in power dynamics, class consciousness, and the susceptibility of society at large, but after playing, I’m not sure if Fictiorama Studios understood how its own machine actually works.
While Cocoon didn’t connect with me on the same level as other indie puzzlers, I had a great time venturing through orbs to solve mind-bending puzzles and explore alien worlds. The game also succeeds when it comes to giving you a great WTF ending, which is a requirement for this genre. It’s nice to see that even after leaving Playdead these developers are still able to deliver another fun albeit utterly baffling experience. All that's keeping it from being a true masterpiece is a little more child danger and an appearance from the Quaker Oats man himself.
Mineko’s Night Market is a delightful journey that explores childlike storytelling and themes of tradition and friendship in a way that captivates players. Its beautiful style and emphasis on Japanese culture draw you in, but the compelling and varied gameplay makes you stay. Its slow and simple start may be off-putting for some, but if you’re starting a cute little life sim game like this and expecting fast-paced drama, you’re at the wrong market stall.
That's crucial, because with the 2.0 Update, the game does a lot well. It still isn't an all-time great RPG, but there are fewer hiccups keeping you from enjoying the many things it succeeds at. Phantom Liberty is good, but 2.0 is the rising tide that lifts all boats. It makes Cyberpunk 2077, unambiguously, worth the trip.
It’s a shame that Invasions and the snail’s pace progression drag Mortal Kombat 1 down a little because, if it wasn’t for them, this would easily be the best Mortal Kombat to date. Even with those problems, MK1’s excellent gameplay and story mode make it a much-needed breath of fresh air for the series and a great first step into an exciting new timeline.
Even if it can be a little too easy and was over far before I’d have liked, Gunbrella’s incredible movement options, surprisingly intriguing mystery, and punchy gunfights quickly made it one of my favourite indies in recent memory and a universe I’d love to see more of in the future. Just remember, there’s a 100 percent chance of blood raining from the sky, so you better bring a brolly.
The Isle Tide Hotel is an uneven game. It delivers in its goal to tell some compelling stories about very interesting people and a cult that’s up to some incredibly odd behaviour, but the inarticulate efforts to gamify the experience may prove too frustrating for those not already enamored with the concept or the genre.
There are parts of this game that are highly relatable. You can scroll through social media and see what are essentially Tweets (or Posts, thanks Elon), mostly about the impending meteor impact, that capture Twitter (sure, X) culture with hilarious accuracy. The third act also shines, with tensions between characters finally bubbling over and leading to huge blowouts that feel very true to the nature of teenage friendships. Fang’s relationship to their parents and brother Naser also feel very complex, more than any other relationship they have with the other characters. But none of this is enough to carry the weight of the game’s slow first acts or make up for the game’s unrealised thematic potential, and that’s a shame. What could’ve been a meaningful meditation on the importance of community turned out half-baked. The seeds of something great were there, but it never quite had the payoff it deserved.
Fae Farm has some weak points that need a little more fairy dust to truly fly, but there are still some great things to love about this farming sim.
I came into Starfield wanting to explore the stars, and I got a brilliant sci-fi story instead. That’s not necessarily a bad thing, but I’d be lying if I said I wasn’t a little disappointed.
It’s disappointing to see a project that had potential come up short, but if like me you were anticipating the launch of Untamed Tactics, it turned out to be far from what we were hoping for. The game’s biggest selling point could have been a dynamic Parley System with witty banter and opportunities for hidden characters and plotlines, but like the rest of the title it falls disappointingly flat.
What I find most remarkable about Sea of Stars is that, despite not caring all that much about its characters, the gameplay was good enough that I was invested throughout. Managing the meters of each battle, and exploring the colorful landscapes and dungeons that connect them, is so entertaining that my quibbles about other aspects couldn't bring the experience down. The story isn't especially compelling, but it perfectly serves the purpose it needs to: getting you from the fun of A to the fun of B without any real hiccups in between. Howard Hawks once said that a movie needs "three good scenes and no bad ones" to be great. That's what Sea of Stars has going for it. Nothing that'll bother you too much, and plenty of good.
Baldur’s Gate 3 is a masterpiece. Games like this don’t come along often, experiences that capture the zeitgeist so profoundly as to provoke scurrilous rumours that Larian Studios would come under legal action for making a game considered too good. From narrative to level design, combat to quests, character creation to romance, everything is fine-tuned to provide a gripping experience that provokes wonder and joy.
The Cosmic Wheel Sisterhood shows us what women can be when they are free to be who they are, liberated from arbitrary restrictions on their lives. It is a feminist, progressive, intersectional game, one that celebrates women in every form. It made me feel connected to the world around me, and that’s a huge accomplishment.
The Texas Chain Saw Massacre is the asymmetric horror game fully realised. It weaves the horror of one of the slasher genre’s most guttural and unsettling movies with the thrill of Dead by Daylight’s action beautifully and stands a chance at finally offering a true competitor in the genre.
Stray Gods can be inconsistent in its musical numbers at times and presents a selection of irksome technical issues, but these foibles are trivial to overlook when Grace’s journey fires on all cylinders. It is marvelously written with a beating heart lined with poignancy, which at every turn expresses the joy, fear, and unpredictability of human life you can’t help but feel represented by. Much like Grace, I’m a lost, lost girl with little direction in life, but sometimes a game like this comes along and convinces me it’s only a matter of time until I’m found.
Like with the platforming, the map exploration and Metroidvania mechanics can be a bit too simplistic in execution and mostly tell you where everything is and how to get it. Seasoned platformer fans might find things too easy, but if you can accept that lack of challenge and take Illusion Island for the joyful adventure that it is, then you'll find that it's a good, simple time, with satisfying mechanics, a love for Mickey, Minnie, Donald, and Goofy, and a gorgeous world to explore.
Overall, fans of The Expanse will enjoy this story. I’m curious about what happens in the next couple of episodes, and that’s exactly the sort of narrative pull that I was looking for. But you might also get frustrated with the game at times - it’s not a flawless experience by any means, and I really wanted more from it.