TheGamer's Reviews
Tales of Arise presents a refreshing sense of nostalgia in a shiny new package. At times it can misfire between its lovable but inconsistent cast of characters and political narrative, but there’s still a band of loveable heroes brandishing the classic Tales archetypes I’ve always adored. Perhaps it wields subtlety like a cudgel—placing Shionne, the woman who causes pain, and Alphen, the man who can’t feel pain, together—yet it’s that same ungraceful melodrama I remember being so fond of a decade ago. Arise elevates Tales back into the RPG spotlight, but it doesn’t leave the pieces of the past you loved behind.
Annapurna Interactive has a staggering back catalogue, but 2021 has frankly not been great for the publisher. Last Stop failed to leave any kind of impact, Maquette is a game with Bryce Dallas Howard in it and not much else, and Twelve Minutes, despite being loaded with star-power, wastes its time loop mechanic in service of a ridiculous twist ending that derails the entire game. With The Artful Escape, plus Neon White, Stray, and Solar Ash to come in the near future, it feels like Annapurna is back.
I love WarioWare: Get it Together for bringing this charming series back into the limelight. It introduces a bunch of excellent new microgames and a huge selection of returning characters I was so happy to see, yet the short campaign and lacking amount of extras can make the overall package feel underwhelming. Unless you’ve loved the series for decades, this one might be hard to recommend until the game is subject to a discount or two.
Sega aims to please Sonic fans during the Blue Blur's 30th anniversary, trying to learn from the mistakes of Sonic games that launched this past decade and improve on them. From the enhanced graphics and extra customization, to the addition of the Tails Save mechanic, Rival Rush, and a brand new and elusive Wisp, Sonic Colors: Ultimate has proven to be the most colorful remaster in Sonic's history.It may be a rehash of a decade-old game instead of an entirely new one, but Sonic Colors: Ultimate still manages to pass the test with flying colors.
With that said, I'm glad we have No More Heroes 3. This is Suda51 to a tee: a wonderful and utterly ridiculous celebration of otaku culture and the series he's built up over the years. Travis' fourth-wall-breaking smart mouth makes me smile incessantly, despite how stupid it can be - and it can be very stupid indeed.
Sequels are often expected to be bigger and better, but sometimes a good sequel is just more of what made the original geat. I suppose I would have liked to see Schell Games push the mechanics and missions further, but ultimately I’m satisfied to play another round of cleverly designed spy puzzles. It’s not particularly ambitious, but it’s consistently good from beginning to end. If you liked the original, there’s absolutely no way you won’t like I Expect You To Die 2.
It’s rare that a long-awaited sequel does most things right, but this is one of those times and I’m confident in saying that Psychonauts 2 is Double Fine’s best game to date and an early contender for game of the year.
I love what I’ve played so far and I intend to grind out all of the classes to unlock those perks so I can experiment with potential builds before Season 1 starts. I’d love to see new campaigns, new classes, new weapons, new mods, and new perks with each season. If the next four seasons are as good as the base game, Aliens: Fireteam Elite will end up in my permanent rotation with Destiny 2 and Apex Legends.
With those yearly grievances aired, Madden NFL 22 is still a worthwhile pickup if you were on the fence. There's nothing that's painstakingly new in this year's release. However, next-gen technology elevates gameplay with more realistic player movements, while home field advantage is, finally, exactly that. Now, if you’ll excuse me, I’m going to go draft Tim Tebow as my starting tight end.
Ghost of Tsushima: Director’s Cut is the best version of an accomplished open world adventure with great characters, excellent combat, and a setting that is constantly inviting to explore.
There’s nothing lesser or limited about The Vale. It’s a fully realized experience that could only work in an audio space, and I sincerely believe it's going to inspire a lot of people to reexamine their beliefs about what a game has to do or be. If this is the beginning of indie audio games, I can’t wait to see where the genre goes from here.
Twelve Minutes is a good adventure game, but its puzzle design makes it feel— mature, cinematic presentation aside—like something of a relic. If it was released in 1995, you'd be ringing up the LucasArts hint line for help and getting scolded by your parents for running up a massive phone bill. But it has its charms, and the way the story is gradually peeled back, growing more disturbing with each loop, is effectively done. There's a huge amount of emotion, drama, and conflict squeezed into this tiny, dingy three-room apartment. But also a lot of frustration as you struggle to determine precisely the correct sequence of events to let you move the story forward and finally get some closure.
As I sit here now, wrapping up this review in an attempt to shut myself up before I accidentally spoil something I would rather people experience for themselves, I am wearing a stupid smile. I am, at this moment, thinking about how great it would be for Recompile to garner the attention, respect, and acclaim it deserves. This is no ordinary game - it is brilliant and ambitious and frustrating in the one and only way that frustration can be a positive term. Recompile is a rare gem in a cave of unremarkable cobblestone, a pearl among cracked shells and coarse sand. If you do one thing after reading this review, do both yourself and I a favour: download Recompile, and once you're done with it, tell your friends to download it, too.
Much like the real world, everyone’s hopes and dreams are different, and it’s this uniqueness that makes them so undeniably beautiful. It’s a poetic struggle, and stopping to appreciate the instances of silence on a road filled with tragedy and heartbreak helps Road 96 feel like something I’ve never played before. Road 96 feels like an experience created by a studio that understands the fragility of the world we exist in, seeking to project these issues onto a fictional world where comparing them with our own is all too easy. Subtlety isn’t the objective here, and by pulling no punches, this game manages to say something well worth listening to.
Eldest Souls is one of the most beautiful indie games out there but the hurdle to get into it is far too high. The skill points handed out to upgrade your character do little to help while there is no room to learn the mechanics. The notorious Souls difficulty is only amplified in the boss-rush genre, which makes this a near-impossible entry-level game. For anyone who enjoys Dark Souls’ most difficult segments emphatically because of the challenge, Eldest Souls has a lot to love. But that’s just it - Eldest Souls is one for the die-hard fans and no one else.
It would be easy for someone to say that Omno does nothing new, but the reason it’s easy to say that is because it’s completely incorrect. Omno has plenty of imaginative and ingenious ideas - they’re just unfortunately hampered by more established ones that didn’t need to be there.
Chernobylite is special. If you enjoy RPGs that feature things like crafting, base building, team management, and heists, the ambitious Chernobylite is one that you won’t want to miss.
Playing Cris Tales is like reading an especially lyrical Paulo Coelho novel, except every ten pages or so, someone slaps it out of your hands. Then you realise some pages are out of order, and you need to flick through the seemingly random pattern before you continue. Also, some pages are so smudged and coffee stained you can’t read them, and a few pages haven’t been translated at all. When Cris Tales works, it’s a wonderful experience, and there’s a great game in here somewhere, but it sabotages itself at every turn. I’ll be keeping a close eye on Dreams Uncorporated - but Cris Tales is a near miss that looks to the future, while clinging too hard to the past.
Ultimately, though, The Forgotten City is one of those games that will inspire other games for years to come. It’s absurd to think it was mostly developed by a three-person team, and yet the clear, unanimous focus a team this small permits is evident throughout the entire game. It is clever not just in terms of its story or themes, but in how it packages and delivers those themes through one of the most inspired and tight gameplay loops I’ve seen in a long time.
NEO: The World Ends With You is the sequel we’ve been waiting for. While its new cast of characters have a lofty legacy to live up to, they manage to cement themselves as equally memorable even if their own journey begins to intersect with one we know so well. Combat falls victim to repetition, yet the ideas that surround it are substantial enough that such flaws are easy to forgive. If you’re after a vast JRPG adventure, it’s time to surrender yourself to the underground and never look back. TWEWY is back, and I hope it’s here to stay.