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Finn was pretty excited when I told him we had a Peppa Pig game to play, and then even more so as it was loading for the first time. When he asked me why we had it, I told him it was so we could play it to figure out if other children might like it too. He then informed me, before even pressing a button, that it was a good game. Having now actually played the game, I can confirm his opinion hasn't changed and it will definitely be something we continue to play together moving forward, especially since we still have a few more locations to check off Peppa's list.
Overall, Dredge is a nice, enjoyable fishing game with a low-fat horror coating. The mechanics, upgradability, and weird fish variety are enough to make for a lightweight and engaging time. But if your primary interest is in the narrative or atmosphere, you may find yourselves disappointed.
Like a good book that you simply can’t put down, Storyteller will charm you with its whimsical and inventive gameplay, so much so you’ll finish it in one sitting. But therein also lies its biggest flaw. While Storyteller has a superb foundation and core idea, the puzzle mechanics aren’t challenging, and the gameplay is too short and lacks variety, so you’ll breeze through it in no time at all.
Resident Evil 4 has been reimagined with a better pace, clearer story, and without all of the bloat that held the original back from reaching perfect.
Switchback VR is a steady rail shooter that offers decent variety and an interesting tour through some old levels, but never tries to earn The Dark Pictures name. The choices don’t matter, the Curator is just a creepy Where’s Wally?, and the stakes or even setup for rescuing characters was lost on me. However, it’s reliably spooky, action-packed, and has the best designed villain in the series. It’s a rail shooter obsessed with its own past, so it makes sense that it’s two steps forward and one step back.
Fatal Frame: Mask of the Lunar Eclipse is a disappointing remaster that fails to hide its age under the pretty mask of shiny new character models. While the concept and story are intriguing, they’re impossible to enjoy when you have to wade through the awkward, clunky gameplay at such a snail’s pace. This one was better left on the Wii.
Paranormasight: The Seven Mysteries of Honjo is a masterclass in puzzle-solving, utilising Japanese folk tales to root around to unravel a murder-filled mystery — what more could you want? The captivating narrative, challenging gameplay, and stylish presentation make this one of my favourite games this year.
Little Witch Nobeta is not for me, but then I’m not certain who it is for. It is a catastrophic fumbling of the bag with a narrative that makes no sense, combat that feels far too basic, puzzles that don’t even warrant a mention, and a distinctly unappealing target demographic. The only magic I want from Nobeta is a disappearing act.
Wo Long: Fallen Dynasty is, at best, a serviceable Souls-like. If you enjoy Nioh and Sekiro, it’s a fun bit of filler, but it’s derivative and bloated, serving as a highlight reel of previous Souls-likes while missing the point of what made its inspirations, and even predecessors, unique to begin with.
Patch Quest is a novel dungeon crawling rogue-lite that has unique ideas which set it apart from some of the most noteworthy in the genre. However, it quickly becomes repetitive, with a huge, sprawling dungeon full of discoveries to be made that leave little impact on the world back home, turning it into an adventure that soon becomes aimless and disjointed.
Despite its flaws, Scars Above's engaging combat and expansive toolkit keep it interesting for its entire 10-hour campaign. Though its world is gray and the story leading you through its levels is a let down, the moment-to-moment gameplay makes the journey worth taking. This space adventure isn't the final frontier of third-person action games, but it manages to offer roughly the same thrills as a pretty good SyFy Original movie. It isn't the cutting edge, but it's sharp in its own right.
Rytmos is a meditative music-making experience with a specific goal in mind – sharing the music of the world, with the world. With well-designed puzzles and diverse influences, it’s worth the play if you’re keen on a relaxing, musical experience.
For everything Digimon World: Next Order offers, there is something better. If you want monster-taming, Pokemon and Monster Rancher are right there. If you want specifically Digimon, Cyber Sleuth and Survive are more than enough to have your fill. If you want anything other than wonky pacing, shallow combat, and frequently cringeworthy writing, Next Order probably isn’t for you.
The adorable art style and quirky concept of Void Terrarium 2 reeled me in, but the moreish gameplay kept me hooked. Repetitive failure can sour an experience, even if that’s part and parcel of roguelites, but Void Terrarium 2 alleviates the frustration a little by offering a blend of genres and regularly evolving gameplay mechanics. After all, there’s nothing like taking a break to redecorate your terrarium and destress after 20 failed runs.
In comparison, the most unique thing that Clive ‘N’ Wrench has going for it is its focus on speed and its wider pool of moves, which doesn’t feel like a defining feature. How much that bothers you is going to depend on what you go into Clive ‘N’ Wrench expecting. If you’re hoping that it’s going to revolutionise or build upon the collect-a-thon platforming genre, you’re going to be disappointed. If you’re just looking for a simple, nostalgic adventure that calls back to the platforming days of old, then you’ll Clive ‘N’ Wrench might be worth grabbing a backpack for, but its dated design makes it a tough recommendation for anyone other than the genre diehards.
Additions like Magalor Epilogue, Mecha, and the cel-shaded visual overhaul make Return to Dream Land Deluxe the best way to play one of Kirby’s most important 2D adventures. It may be a bit simplistic compared to more experimental games in the series and its main gimmick isn’t much to write home about, but the impact it had on one of the main tenets of Kirby, Copy Abilities, is undeniable.
Atomic Heart is three times too big and beats erratically, but its more confident components prevent it from flatlining.
Loretta’s story is one of a woman trapped in her circumstances, desperate to escape. It’s also a story about fate, where as hard as you may try to guide Loretta away from the bad thing, events keep unfolding that force you to take more and more dramatic actions and suffer her decline with her. The game was harrowing, but your actions can’t change the narrative that much – she is doomed from the first bad decision she makes. All you can do is stop her from going too far, or let her freefall.
Blood Bowl players no longer have to make their own fun. Tournament creation is easier than ever, cosmetic upgrades are plentiful and varied, and the core game is the same as ever. Question marks still loom over the live-service elements like towering punctuation-shaped advertising blimps, but if you’re a Blood Bowl fan, you’ll like Blood Bowl 3. But you probably knew that already.
Like a Dragon: Ishin is a near-perfect package for fans of the series. It weaves an intriguing tale founded in historical events that has you hooked from the very start and eager to learn more at the very end. There’s a wealth of lighthearted substories, minigames, and slice-of-life gameplay, which offer a nice change of pace from the dark storyline. The weapon-based combat is a much-needed reinvigoration for the series that offers fast-paced, bloody carnage in style. The only real letdown was the few graphical issues I experienced, which hopefully a patch will soon resolve.