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With all bugs fixed, West of Dead could be a frustratingly motivating game for fans of the genre and procedurally generated games.
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Necronator: Dead Wrong hasn't evolved as much as I would like it to. Mirabella's deck is much more balanced and useful than the other protagonist's, and at times, the game unfolds its full potential here. There's a lot of things to be frustrated at still and fairness isn't always a thing. Necronator shows typical weaknesses of procedurally generated games and also the technical issues haven't been fixed completely. It's fun again and again, but also the frustration comes back.
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Popup Dungeon tends to put players' creations in the focus - and it really prospers from that. Without them, it would merely be a mediocre dungeon crawler - nothing spectacular. But with Donatello (yes, from the Ninja Turtles), Donald Trump (yes, the President) and Zarya (yes, from Overwatch) in a team, I just had the biggest fun. Popup Dungeons brings a solid game, great developers tools and all that in a neat package. I hope there'll be a huge community!
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Thanks to Godhood, my new favourite from Abbey Games, I want to quit my job and become head of the Gamer's Palace religion.
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Spiritfarer is a relaxing game that invited me on a journey to meet myself.
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I liked the anime very much but the game hardly reminds me of the feeling and atmosphere of said anime. The battles are the highlight of the game but overall it belongs more into the Nintendo DS era than on the Nintendo Switch.
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Kandagawa Jet Girls is a bit like a playable anime: It's enjoyable and delivers surprisingly many insights into Japanese culture. As a game, it's very light and, above all, very easy.
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Road to Guangdong left me impressed with its atmosphere and the family story told - while its gameplay never gets boring but remains rather shallow. The game is a good choice for an evening of relaxing and atmospheric entertainment but doesn't have enough fuel for the longer term.
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Best Friend Forever has a lot of great aspects but it didn't end up as the game I expected. It's more care for the pets than for love. Also, there are bugs and technical hiccups that should have been fixed before launch.
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Jessika and I have been in a long relationship and I'm enjoying every second of it. Very often, the game made me angry - but just because of the great story that depicts reality.
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Drake Hollow is a fantastic game that makes you spend hours and hours in your hollow. The Molasses Flood have created one of the best games of 2020 so far.
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I think that Pokémon was on the throne for too long. Nexomon Extinction does a lot of great things and nearly catches the crown from Pokémon. The variety of monsters are great, the characters are diverse - perfect! Some technical hiccups and the world which isn't as vibrant as it seems hold it back just a bit too much.
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The central roguelite mechanic of the game is the weakest one and most frustrating - when you turn it off, Windbound is an enjoyable experience that's just held back by technical flaws. The story, however, partly makes up for that and Windbound has moments with the most remarking atmosphere.
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Ary and the Secret of Seasons is a game to love - its dungeons have deserved a prize. I never had so much fun with puzzles in videogame dungeons. The semi-open world, however, seems unfinished in comparison, which costs a lot of the charm.
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Some Distant Memory shows a future no one wants to live in. It also shows how we should all work to together to avoid it happening.
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Hotshot Racing is exactly the kind of racing game that I've missed for a while. It reminds me of the great racers of my youth but is modernized in every suitable way - apart from the AI, probably. There are also some technical hiccups on PS4 Pro.
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Star Renegades is highly frustrating but also highly motivating. It always made me coming back and try again - at least until a certain point.
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This game is beautiful and sounds like a dream. The gameplay has been the absolute letdown for me.
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Tamarin ended up as a big disappointment for me. I imagined the cute platformer that it could have been again and again. But the Uzi that you receive in minute five changes everything - and the inaccurate shooting mechanics and horrible camera don't even make shooting with it enjoyable. There are a lot of good ideas in Tamarin but they have not been executed well.
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I didn't know 13 Sentinels: Aegis Rim would be that one I had been missing for years. However, soon after I started playing, I was highly fascinated by the captivating story and an excellent gameplay mix.
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