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The least scary and least imaginative Resident Evil returns, and although it's not the worst Resi sequel it certainly is the most boring.
Despite borrowing so much from so many different games Capcom's Western style role-player is still very much its own game – with plenty of interesting ideas of its own.
Visually interesting and competently made for the most part, but the novelty of a 2D Assassin's Creed is already beginning to wear off.
A very brave attempt to use video games to inspire empathy and share grief over one of the most sensitive subjects imaginable.
Bringing back such an obsucre franchise is one thing but stranger still is that so little passion has been expended in reinventing this listless vehicular combat game.
A fantastically clever deconstruction of video games and the people that play them, as well as a hugely entertaining action puzzler that's not really about ponies.
A welcome reboot of a great rhythm action game, although the lack of new ideas and disappointing soundtrack leaves things a little off kilter.
For better and worse this is Harvest Moon in all but name, with a few useful new ideas but still the same old crop of problems.
Turok may have been state-of-the-art in 1997 but today both its graphics and its gameplay feel virtually prehistoric.
A wonderfully rich celebration of one of gaming's more forgotten shooter franchises, although it's unfortunate its pleasures come at such a high price.
Undertale is a superb indie role-player that proves once again that it's not graphics that make a game entertaining but gameplay and great ideas.
Another perfectly constructed neo-arcade game from the makers of Luftrausers, which perfectly marries twin stick shooters with roguelike punishment.
A superb mix of action and strategy that should be enough to convince everyone that turn-based doesn't have to mean slow or serious.
Not the full fat sequel that fans will have been waiting for but an enjoyable, if extremely shallow, four-player Diablo clone.
It certainly looks the part, but although this never plays quite as well as F-Zero GX it's close enough that most fans will forgive its lack of refinement.
There's a disappointing lack of invention in the paper thin story and characters, but the combat and witty dialogue is as good as the series has ever been.
The core action is explosively silly in all the best ways, but the controls, missions, and story structure are all disappointingly underdeveloped.
The best Japanese role-player of the generation and arguably the best open world environment of the year, despite a disappointing story and some arcane systems.
The visuals still impress, but for a game obsessed with storytelling at all costs the dopey plot and underwritten characters in no way make up for the lack of gameplay.
A new low for Nintendo and for Animal Crossing, in what is the least amount of fun you can have with an amiibo without needing urgent medical attention afterwards.