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Stranger of Paradise: Final Fantasy Origin is a brainless character action game that somewhat retells the events of the original Final Fantasy in a fashion that’s very Team Ninja, read: really silly.
Even though it’s “another one of those games”, I still found it surprisingly compelling. I liked doing the little sidequests to help a young girl’s spirit find her grandmother’s old umbrella (which had become possessed), or helping a group of friendly tanuki (Japanese racoon dogs) reunite with their boss. I liked reading the thoughts of the cats and dogs, wondering where all the humans went. If it had been a bit more adventurous, Ghostwire: Tokyo could have been something very special, and although gameplay-wise it plays it safe, there’s enough weirdness and personality here to make it worth a visit.
Tunic is defined by its mysteries. It’s a game that purposefully obfuscates much of the experience. Its world is packed full of secrets to find and hidden puzzles to solve. It gives back as much as you’re willing to invest. It can just be a simple adventure starring a cute fox. Or it can be a really involved puzzle that requires a ton of patience and fortitude to solve. I’m very excited to see everyone else get their hands on Tunic and start figuring out its many mysteries. I expect everything will be cataloged and be a quick google search away in due time, but until then, the process of discovery should be a fun one.
Who would’ve guessed that a game based on a very traditional novel series from Japan would turn out this way? The last time Record of Lodoss War had any significant presence in games was during the Dreamcast days with an equally excellent, although similarly derivative Diablo-like. Record of Lodoss War: Deedlit in Wonder Labyrinth is tightly designed, a joy to look at and most importantly, is ridiculously respectful of your time, making it an absolute must-play Switch release.
Over the last decade, Polish developer Flying Wild Hog has taken the Shadow Warrior shooter series originated by 3D Realms in 1997 and made it very much their own. With each new entry, the studio has felt free to make big changes. Now that the long-delayed Shadow Warrior 3 is finally here, it’s clear that the developers have given the formula its most aggressive rework yet. The result is a startlingly stripped-down sequel that focuses exclusively on its short but sometimes glorious single-player campaign.
While Royal Court’s new additions are enjoyable, they don’t particularly affect the core gameplay loop.
River City Girls Zero features a previously Japan-only Kunio adventure and River City Girls' first foray in beating the crap out of people with their respective boyfriends.
The King of Fighters XV marks the return of one of fighting games most prestigious series to the limelight.
Berzerker Studio’s Infernax is a crimson-soaked trip down the darkest recesses of retro action platforming.
Dying Light 2 is the sort of game that manages to work albeit a myriad of issues, offering a sandbox to explore and conquer at your leisure.
Combining a spectacular fighting system, a clever ageing mechanic and a boatload of style, Sloclap’s second game is a challenging triumph.
Endwalker is the latest expansion to Final Fantasy XIV and it puts the fate of the entire world of the game in your hands.
What a time to be playing games, folks. With Windjammers 2 Dotemu has broken into yet another genre of retro gaming that was most deserving of a revival, and what a revival it is! Don’t miss this chance of enjoying Windjammers this time around. If you have yet to play, there’s no better moment than now.
(Console port review) Evil Genius 2: World Domination is certainly another management game, in that it doesn’t do anything which its predecessors haven’t already done before, playing it pretty safe. But as it manages to pull everything it attempts off without a hitch and also provides the pretty unique aesthetic of pretending to be a criminal mastermind, I’m happy to give credit where it is due. For lovers of management sims it’s an easy recommendation, and if you’re limited to only having access to consoles, it’s a good choice for experiencing this style of game in an approachable and streamlined way.
The videogame version of one of Vertigo, Hitchcock’s cinematic masterpieces turns out to be a thrilling interactive novel.
When Tails of Iron works, it works. There’s a weight to combat that makes each hit feel powerful, the sounds of weapons clanging against each other and the smooth animations demonstrating the force put behind each strike. It’s fast and lethal, a few good hits all it takes to be within death’s grasp. It’s difficult, but thrilling when everything clicks. But there’s only so much I can push through the less enjoyable sections, only so much I can bang my head against the wall that is certain bosses before I lose interest.
Tunche is a fun brawler that would’ve been a lot more fun if it weren’t so bogged down by unnecessarily wordy NPCs and annoying gameplay mechanics.
You’ll be hard pressed to find a better looking beat ‘em up than Asterix & Obelix: Slap Them All!, but visuals alone aren’t enough to make it a great game.
The ways you can use your abilities to end fights as quickly as they begin never gets old. Every time a fight occurs, I welcome it. There’s a speed and efficiency to it that makes even the smallest skirmishes fun to partake in. The range of abilities you can use plays no small part in that, but it’s mainly just how good it feels to move around and how the degree of control you have enables you to perform all sorts of wild moves. Arcade-style space shooters of this style aren’t as common these days as the games hew toward simulation with regard to flight, which makes Chorus all the more welcome a surprise.
Aiko’s Choice is a document of a developer at the top of their game, doing what they love to do. Fans of the original Shadow Tactics are sure to enjoy these new missions, particularly because of the way they expand upon and improve the main game. Currently, Mimimi Games are working on their next real-time stealth tactics game with the codename “Süßkartoffel” (or sweet potato in English). Before Shadow Tactics was released, the company nearly went bankrupt – now able to self-publish their next game, anything seems possible. In the meantime, Aiko’s Choice serves as a reminder of how enthralling real-time stealth tactics can be.