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Going beyond a mere shooter, Pragmata is an entertaining game with a surprisingly sweet relationship between its unlikely protagonists. (Review written in Portuguese for Entertainium Brasil)
Surely, Marvel MaXimum Collection isn’t nearly as impressive of a collection as say, the one Konami themselves put out for the Teenage Mutant Ninja Turtles a few years ago, or even Limited Run’s incredible retake on Jaws on NES. It could’ve included more Marvel games as X-Men can only last you so long. As it is, it’s a good one to have in your library, and if it’s any indication of what could be on their radar for future releases, there’s hope for even Springfield’s most beloved family to also get packaged up like this. One can only hope.
Starship Troopers: Ultimate Bug War! is a disappointing follow-up from the developers of the superb Warhammer 40,000: Boltgun.
Pathologic 3 arguably offers the best entry point to this unique series for newcomers.
While not revolutionary in any way, Resident Evil Requiem is an exciting ride that opens up the way for what's to come next for the franchise. (Review written in Portuguese for Entertainium Brasil)
It goes without saying that as a fan of Legacy of Kain, I’m holding my breath in regards to Ascendence, having little to go by besides the quick trailer that it’s got over the last few months. Still, having the opportunity to get reacquainted with the series through Legacy of Kain: Defiance and coming up for air after diving into so much bonus material, I’m hopeful that it’s all an indication that the actual new entry in the series will be worthwhile. It won’t be long now until we find out, I suppose.
This game, swallow you whole. Little shakin’, little tenderizin’, an’ down you go… but at least you get more to do in it this time around.
Mario and his many friends are back for another match or three on the Switch 2. (Review written in Portuguese for Entertainium Brasil)
ermila Studio’s first game is a distinctively Spanish fusion of elements.
Paranormasight: The Mermaid's Curse is Square Enix's newest visual novel that's full of fun twists and turns. (Review written in Portuguese for Entertainium Brasil)
Our hero Rayman sure looks as spiffy today as he did in 1995, eh?
Returning Ys X players have little to look forward to in Ys X: Proud Nordics as it doesn’t add anything particularly substantial and the technical improvements aren’t that great to begin with.
While it lacks multiplayer options and missed adding some core titles from the franchise that would’ve made it the perfect pickup for nostalgic fans, Super Bomberman Collection is still well worth checking out.
Traipsing through MIO: Memories in Orbit’s gorgeous world is a constant wonder.
Yakuza Kiwami 3 is a reinvention of a classic entry in the franchise, but it's far from being its definitive version. (Review written in Portuguese for Entertainium Brasil)
Koei Tecmo have gone the extra mile in delivering the most ambicious and positively delicious soulslike with Nioh 3. (Review written in Portuguese for Entertainium Brasil)
Unlike Inkle’s 80 Days there’s not much replayability here but uncovering the mystery is consistently enjoyable, although I could have done with a bit more variety in the visuals, as the entire game is played simply looking at the TR-49 device or your notebook. But the story has a great deal of resonance to our current era, where falsehoods are brazenly peddled by fascist governments, and where speaking the truth is sometimes an act of rebellion. TR-49 is another fine addition to Inkle’s growing roster of narrative adventures.
However, due to the game’s length (my playthrough took around 40 hours), even though I enjoyed the core foundation of combat, it does drag a bit on occasion due to the sheer number of fights you encounter. While Demonschool does give you plenty of characters and abilities to play with, as any RPG, once you settle on a team and kit them out properly, you’re gonna just use them whenever possible. The game does smartly force you to use certain characters in enough fights to force you to change your approach occasionally, which does prove to be a fun challenge especially when your party is split in certain stretches or the rare case where you’re controlling two teams in a fight, but it only does so much to keep battle fresh across 40 hours of play. It’s not a problem unique to Demonschool by any means — it’s a difficult challenge for any game that long — but it also cannot avoid it either.
It’s a shame that overall Cairn turned out this way for me. I had high hopes it would pay off in spades after coming out a bit disappointed with Jusant, another climbing game that also had plenty of personality to it but lacked the depth this one tries too hard – and fails – to drive home. As with the studios’ other releases, Cairn is positively gorgeous but stumbles in its delivery. It was only thanks to toggles I would otherwise try to avoid hitting that I got through this one, and at its current state, I have no plans to go on this journey again soon, sadly.
The long-awaited Metroid Prime 4: Beyond is a gorgeous game, but it's clear that it's delayed development cycle got in the way of the final product. (Review in Portuguese for Entertainium Brasil)