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As recommendations go, Steel Assault is certainly fun for an hour or so, but the price at launch seems high for the amount of content provided. If money isn’t a factor and you’re simply looking for a short and sweet side-scroller with fun combat and nice graphics, then this may be up your alley.
Normally my competitive nature would compel me to work towards becoming first in as many levels as possible, but the lack of variety of level design left me feeling like I had played enough. The mechanics of movement driving the platforming and the lovely pixel graphics deserve praise, but the short shelf life of speedrunning left me wanting something more.
The game’s outer shell, the visuals and audio that still tantalize me at first (and second, and third) glance, are really incredible. Beneath the exterior, however, there is only a game that barely manages to surpass my notions of mediocrity. I guess you really can’t judge a book by its cover.
Hindsight 20/20: Wrath of the Raakshasa is an average throwback action adventure with promising choice mechanics that are undermined by dull characters and shallow world-building. If you are interested in the pure mechanics of seeing how your choices branch, there may be enough here to enjoy. If you are like me and you need a better reason to replay to see the choice mechanics at work, there is still a competent, old-fashioned game that you can complete quickly and still have time to dive into a visual novel afterward.
WitchSpring 3 [Re:Fine]: The Story of Euridy is a pleasant and engaging game on the Nintendo Switch. The delightful story pairs well with the flexible playstyle and character development options. WitchSpring 3 [Re:Fine]: The Story of Euridy is a bit shorter than a typical console role-playing game, but I found it was just the right length before its systems and narrative lost their sense of fulfillment and satisfaction.
King of Seas feels like an early-access version of a game that doesn’t want to admit it’s still in early-access. There’s an interesting game waiting to be played beneath a sea of performance issues and incomplete design choices. When everything works and the design comes together, King of Seas is a delightful pirate romp that briefly holds in its hand the map leading to the treasure of a portable pirate adventure.
With its beautiful visuals and solid combat mechanics, Star Renegades provides a solid strategic combat focused roguelite experience. With any roguelite, mileage will depend on the satisfaction gained from restarting each new loop. With story progression being minimal at best, figuring out how best to stagger an opponent is the main fuel that determines whether it’s worth sending that robot back in time, or just taking the first win and letting the rest of the multiverse deal with the Imperium threat on their own.
Gnosia on Nintendo Switch successfully creates a single player experience from the elements of the Werewolf style, social deduction genre that typically requires a group of people to play. The need for other human beings is made irrelevant by utilizing layers of randomly generated mechanics to control the actions of each individual character. A focus on an overall narrative and character development helps to keep the experience fresh during each subsequent playthrough, so long as the minimal variety of responses don’t grate on your nerves.