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Don’t Forget Me turns out to be a rather baffling game, not because of its puzzles but its story and characters. While the puzzles are perfect for a relaxing play, they are likely to disappoint players who enjoy challenges. As for mystery lovers, the dissatisfaction that lingers on after the mystery closes is likely to put some of them off. And with a story and cast that feel one-dimensional, this title is a hard sell. Thus, even with beautiful pixel art and nice music, this game has not compelled me enough to recommend it in good faith.
Despite the serious performance issues in Disgaea 6, I still strongly enjoyed it. The story and characters were particularly good. I was surprised by this as I didn’t feel the same about most of the recent Disgaea titles. The sheer amount of customization and different aspects of the gameplay was as impressive as ever. As always, there’s a ton to experiment with.
Legend of Mana was a game that took a little while for me to truly understand. I went in expecting something, and it gave me something completely different. Heck, so different I can’t recall any game quite like it. It is captivating enough to play for hours on end, but it’s also bite-sized enough that short pick up and play sessions are ideal (hurray for Switch players). If deep mechanics and JRPG systems are what you want, Legend of Mana will disappoint. If a string of wonderfully crafted fairy tales set in a phenomenally realized world with secrets hidden around every syllable is your cup of tea, then Legend of Mana is an easy recommendation.
I enjoyed Final Fantasy VII EPISODE INTERmission, in some ways even more than the base game. While it is a shorter experience and doesn’t include all of the same features, it felt more focused. Yuffie is a great character who brought a lot of humor to this INTERmission and who I look forward to seeing in the main series.
I’d recommend Kinkoi: Golden Loveriche. It’s a great character-focused visual novel, with a focus on interesting backstories. Piecing together the history over different routes was really interesting and the characters were endearing. The production value is certainly high too and the humor is on point.
There's not much to say about World's End Club aside from that players need to know what they are getting themselves into. While I feel players are most likely to pick this up due to the directors' previous works, it's probably not what they are looking for. If you are someone who loves slice-of-life with a hint of mystery, then I would recommend World's End Club. But if you are expecting something in the style of Danganronpa and Zero Escape, then I'd say to skip it entirely. Unfortunately, I don't feel this game lives up to Kotaro Uchikoshi and Kazutaka Kodaka's previous works and might be quickly forgotten.
The Blind of the New World captivated me with a beautiful and moving story about the struggle to look out and build connections across different worlds. Exploring the strange and vivid setting through the characters’ eyes as I followed them on their journey was memorable and thought-provoking. The writing is often open-ended, which may not appeal to everyone, and there are occasional errors and inconsistencies. But I felt these paled in comparison to everything the game does well. The Blind of the New World is an experience well worth having, and I highly recommend it.
Overall, the Ninja Gaiden Master Collection is possibly worth considering. Ninja Gaiden Sigma 1 is still a fantastic game, and Sigma 2 is not a bad game, despite being a downgrade. You are still being lugged with Razor’s Edge of course, but that may be a tax worth paying. Unless you’re on Switch. Switch owners should stay far, far away from this collection. Ryu Hyabusa deserved better and we can only hope he gets it on the other platforms.
Aluna: Sentinel of the Shards retains that addictive loop of loot but falters in performance. It’s clear that the game wasn’t properly optimized, at least for the Switch, leading to stutters, crashes, and graphical disappearing acts. The fidelity itself isn’t bad with a clay-like aesthetic and the focus on Inca Mythology felt fresh and was welcomed. While it could have benefited from livelier characters, the narrative sufficed and provided something to chew on as I played. There’s absolutely no doubt in my mind that gameplay is king here and the experience is worth having, albeit at a discounted price. Its current state doesn’t render it unplayable, but having to sit through crashes shouldn’t happen in a game that never tests the console.
Guilty Gear -Strive- is a fantastic anime fighting game with excellent presentation and some of the best online around. The story is gripping and I found myself approaching it more like an anime. It doesn’t feel like a tacked-on mode for a fighting game. That said, it’s not all positive. It feels like the complete package, but be it a change of the times or a need to push a Season Pass, it feels quite lacking compared to some of the previous games. It’s a shame. The core product is some of the most fun I’ve ever personally had with the series. That said, the amount of content, care, and the eclectic roster within the previous XRD games makes me favor them. For newcomers though there has never been a better title to get you acclimatized to the weird and wacky world of Sol Badguy and friends.
All in all, Sunblaze is a fun, challenging experience. While providing exciting and satisfying gameplay, it isn’t ashamed of allowing players to tune their experience. Accompanied by a good soundtrack and beautiful visuals, this game is a solid experience. It's definitely worth your attention if you’re a fan of hard platformers and stands out as a great example of the genre.
The Persistence has some very real design and technical issues. Despite this, I found it worth dealing with them because it also has an addictive gameplay loop, a fun challenge, and a brilliant atmosphere when playing in VR. I certainly recommend it, but feel it could be much better than it is.
If you are looking for a fun silly game that can be completed within an afternoon, Say No! More delivers with its comical questline and wacky combat. If you are looking for a wholesome serious game that can potentially leave a long-lasting positive effect, Say No! More is it too with an important and balanced lesson on the topic of saying “NO!” to teach. For a game that is both entertaining and inspirational, it is rather difficult to say “NO!” to it.
While Touhou Hyouibana ~ Antinomy of Common Flowers is a lot of fun, it does have a really short shelf life due to repetition creeping in. By the third or fourth story run, I felt like I’d already seen everything the game had to offer. With the focus on simple controls, matches tend to go the same way every time much like 3D Arena Brawlers, and this makes matches feel less free flow and more flow chart. The lack of an arcade tower also dampens the package as the story mode doesn’t allow you to choose individual characters and wants to focus on the narrative instead of the combat experience. Another aspect that makes the game feel cheap is the fact the developers never bothered to translate the special moves throughout the game. It’s the lack of little touches like that which put the game further down the genre list than it should be.
Kingdoms of Amalur Re-Reckoning is, in my opinion, not worth playing. It doesn’t do anything egregiously bad, it just doesn’t do much above passable either. In a world with a seemingly infinite supply of games, there are better ways to spend your time than trundling through a mire of mediocrity.
Shin Megami Tensei III Nocturne HD Remaster is quite a difficult game to rate. It’s incredibly frustrating in many ways. As the other side to that, the deep combat systems encourage experimentation and discovery. The lore is very interesting, but the story starts in a very slow manner. It’s not really impressive as a remaster graphically, but the additional voice acting is brilliant. If nothing else, I suggest you don’t purely go off the rating here and read carefully through the review. This won’t be for everyone. Things that I felt were good, I could easily see being hated by some. Fans of Persona should keep in mind that many of the systems are similar, but it is still a very different game.
Battle Axe is a game that contains around 40 minutes of unique content and struggles to keep its gameplay interesting for even half that. It’s boring, repetitive, short, and uninspired. It also comes with a shockingly high entry fee of £25 (or $30 USD), which is beyond egregious for the amount, and quality, of the content on offer. Visuals, controls, music, and big-named contributors are not enough to save Battle Axe from crushing mediocrity.
Nier Replicant is a game I dedicated 80 hours to and I don’t regret it. The game is supremely fun to play. I wouldn’t say it’s addictive but I found myself enchanted by its setting. Every action was seamless and as smooth as a baby’s bottom. Although, mid-air combat definitely felt clunky unless I first locked on to enemies. What was the quintessential highlight of this experience was the music. I can’t understate how fantastic it is and I find myself humming tunes randomly, especially this. I am in love with Kainé and find her tragic tale impactful and meaningful. Each character felt alive and vibrant in a grim way. It’s hard to describe in all honestly so please, do yourself a favor and play this game. Nier Replicant isn’t a flawless masterpiece but what it hits, it nails. The music, the gameplay, and the characters result in my claim that this is a must buy.
Sugar * Style is a rush of silly excitement with a sweet romantic aftertaste. It’s not particularly clever or ambitious, but it isn’t trying to be. And though it has its flaws, the comedy hits hard and fast and the romance is endearing. If you’re looking for something lighthearted and upbeat—and don’t mind a perverted protagonist—Sugar * Style is a solid choice.
I have a love-hate relationship with Poison Control. There is a gem of a game here, but it’s marred by a subpar story, design/gameplay issues, and the less I say about the technical problems, the better! It’s such a shame because the game’s art style, music, and the stories of the girls within the Belles’ Hells are genuinely excellent! I don’t see myself playing this again, but I’m sure that some of you can find some enjoyment out of it. I certainly did, but it came with some huge hurdles to overcome!