Playing offensive or defensive is really simple, with only using the left analogue stick and either the Y or A buttons. When the disk is thrown, standing in front of it will intercept it. If it’s thrown too far, you can do a quick slide into catching it. A power play is done by pressing a button just before catching it, prompting a power throw. These are fast throws that may even change directions, causing some quick needing defence skills. Power throws can be caught and even have a power return making for very fast, wild matches.
Let us talk about the racing itself. It’s fast, hella fast! Your car can get up to high 700 mph fast!! Even Sonic can’t hold a candle to that. The beauty of Grip is that the race can go in many directions, as there is no one direct path to make it through a course. With the ability to your vehicle up virtually any walls and onto the ceiling, you can find yourself in the middle of a race and see someone above you, or on the wall beside you. This is a refreshing way to race in a time where most racing games are cut and dry.
The campaign war stories did feel a bit too generic, but there’s not much that can be said and told in these stories. There were some gameplay moments that felt a bit weird, in that I would take shoot guards out with an assault rifle and not far from those guards are a couple of others, casually chilling. Meanwhile, if you are stealthing throughout the map and haven’t fired a bullet, the moment you are seen, every guard will fire at your location. Though stealth is suggested and you are given means to do so, it provided no real benefits to do so. I did one part in stealth and realized I didn’t unlock anything. Next, I ran through with guns blazing and similar to stealth, didn’t unlock anything. I saved a lot of time, so there’s a perk at least. It’s a decent playthrough, regardless of some issues with it.
The optimal way of playing Tom Clancy’s Ghost Recon Breakpoint is to gather up your friends and form your own squad. I cannot stress enough how much different of a game Breakpoint is when you have friends to play with. Each Outpost is a fun new puzzle for you to figure out. As there are 4 different classes for you to choose from, You and your friends can all essentially play as different types of characters. The excitement of your team surrounding a base and figuring out the plan is the most fun part of the game. Especially as you all have your own gadgets such as drones to aid you in your systematic massacre of a small outpost.
When you take a step back and realize that this game is 10 years old, you can appreciate so much about it, however, the problems that this 10-year-old game have are glaringly obvious! In multiple parts of the game where there would be some type of event that would happen, I would find that my guy would be running around as my partners would just stand there doing nothing, or even better running into a wall! They were also not always the most helpful at reviving each other when one would fall. I am not sure how much I can complain though as there are times when you may be alongside 2-3 comrades as well as the ghosts wreaking havoc in the room, that is a LOT for the AI to comprehend all at once.
Ultimately, The Last of Us 2 is a must-play title on the PS4. The sheer quality of the game on a visual and technical level all but guarantees that. I was amazed at what was possible on base PS4 hardware. The shortcomings of the story as a whole, especially in the denouement, left me with a feeling of disappointment. I am grateful I undertook this journey with these characters but in the end, the pay-off doesn’t live up to its predecessor and the ending, in particular, does not stick the landing that Naughty Dog intended.