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Ghost of Tsushima tries to surpass Sucker Punch itself and drag it into its new era, also displaying design minimalism at times, which is absent from many open-world games, namely major titles of the genre.
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This is very good release in the field of VR gaming and its only enemies are the limits set by the technology and the capabilities of the platform.
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Saints Row: The Third Remastered does what it promises as a remaster and nothing more.
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The game starts promisingly based on smooth and fun gameplay but ends up relying entirely on things that make it "another open world game".
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Mafia II: Definitive Edition is like food that is visually rated below average, but whoever dares to grab a bite, will not stop until their plate is clean.
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Predator: Hunting Grounds turns out to be a missed opportunity since many improvements could have been made if the title had spent more time in development.
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The Trials of Mana remake is by no means a bad game. It is beautiful, with a strong combat system that keeps players engaged until the very end.
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The gameplay could have been better and the writing of the characters less simplistic, but at its core, XCOM: Chimera Squad achieves what its goal and offers a more satisfying experience to those who are intimidated by the scale and difficulty of a "normal" XCOM.
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As with “The Godfather Part II”, Druckmann's holy grail, those looking for the "how" in The Last of Us Part II will surely be entertained to the fullest. But those who understand the "why" will experience one of the best games of all time.
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MotoGP 20 leaves the player with mixed feelings. The majority of the tracks added to this year's title are indeed very successful and can give a new dimension to the series, especially in times like this where sporting activity is non-existent, and many will turn to a release like this to limit the wait. But the same problems are experienced once again.
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With probably the best console gameplay implementation of its kind, Two Point Hospital really makes us wonder what could have been better.
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Ori and the Will of The Wisps proves that platformers still have a lot of room for improvement.
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DOOM Eternal increases the difficulty significantly, raises the platforming to essential parts of the gameplay and tries to turn the game into something more strategic, but at the same time faster.
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Despite its difficulty, the game never gets tedious, as it is constantly finding ways to make the player complete one mission after another.
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Animal Crossing: New Horizons takes the formula of the franchise and develops gradually almost all of its aspects.
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Even those who have no idea of Final Fantasy VII, they will find an extravagant remake and a story that are complete on their own although it is no secret that there will be a continuation to the title.
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The Platforming and the design of puzzles and levels, immediately brings to mind the good elements of the previous games and confirms that the passion still exists.
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For fans of the franchise, Dragon Ball Z: Kakarot is a gift. It is the best way to experience the story in the form of a video game. A video game with a very enjoyable battle system.
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On the other hand, the game feels like it tried to do more than it could and as a result weighed down and did not focus at its strongest point.
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By and large, we arrive at the same conclusion as every year. What Ubisoft does with the music videos and choreographies, is truly incredible.
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