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Remember: NES Remix only pretends to be a simple game. Nintendo understand the deadly allure of both nostalgia and perfection: they introduce new players to The Way Things Were; they also challenge long-time players to prove their skills. Make no false move in any given level and be granted three "rainbow stars," an award for mastery and masochism in equal measure. I've lost hours to repeated attempts at meaningless three star scores.
The moment when Banner Saga starts to make sense is basically the last minute of the game. It gathers its meandering thoughts into a forceful statement at last, but that message doesn't redeem all the wasted breath before it. The game winds up in a neat place, but it's a shame about the road you take to get there.
Nidhogg is fundamentally about that laughter; not the happy laughter you give to a good joke, but the manic and true laughter you use to break down walls in yourself. I think that laughter is why some people fight. I know it's why I play Nidhogg.
Risk of Rain winds up feeling as insubstantial as its pursuing Wisps and free-floating Jellyfish. It looks small to me not because it takes such a wide view, but because I was given such a minor stake in it. The tiny figure of my Bandit character doesn't stand in for the sum of my decisions, or my engagement with rewarding systems of movement and attack. He doesn't begin to represent anything. He's a piece of the landscape, not part of a game.
Continue?9876543210 is weird, foreign, and deliberately obfuscated, but forgive it. It doesn't want you to understand; it wants you to engage incomprehensibility. Continue? is more an artifact than a game, but accept it.
In a way, the game, too, is a shell of what it once was. Season one was a slow build and a horrible pull. There was a lot of humanity to it, focusing on its characters above anything else. The sequel has a lot of that pull, but none of that subtlety or ease. So far, it's just a list of tragic events. This is, of course, just the first episode. As we've learned from the first game, it only gets worse from here. Maybe it'll also get better.
Doki-Doki Universe wants to be a Pixar film. You know: artful, sentimental, tapping into a core of childlike earnestness that was buried beneath years of front-page tragedies and daily grind. But it wants to play it safe; it avoids getting too weird and abstract, as Noby Noby Boy, another storybook toy-game, did. No, Doki-Doki Universe is a Dreamworks film. It teeters between juvenilia for the kids and knowing winks for the adults, never committing to, or satisfying, either.
Resogun does introduce some new things: all that visual razzle dazzle turns into a sort of optical obstacle in places, hinting at what a modern bullet hell game might feel like. But the game's warm reception is ultimately just a testament to how much fun those old arcade games are, even in 2013. That, I am obligated to say at this juncture, is my final answer.
New bells and whistles aside, how many more times do I want to do this? I’m sure I’ll play the next one.
The organic "lobby" structure of Rivals' open world is a promising idea, unfortunately mismatched with a low player limit and an imbalanced power relationship between the cop and racer. I suppose you could seek to defy the odds and play as a racer, but eventually the cops will find you, and they will wreck you—probably more than once. Don't be offended though; they're just doing their job.
Tearaway takes its developers’ aims further by coupling the tactile nature of touch screens with constant prompts to bring the player’s face, surroundings, fingers, and creativity into most every gameplay scenario.
Stick it to the Man is a game that seems almost too obviously referential to a subversive subculture to look as bright and be as assertive as it is. But that doesn't stop it from being as boldly weird (and ultimately super funny) as it is.
Killzone: Shadow Fall aims high, misses, lands in great-looking, idiotic stars
Wii Sports Club shows the beauty of fixing what's not broken
Super Mario 3D World is an embodiment of joy.
Contrast conjures a children's magic show - and is about as believable as one
Given the obscene number of hours I put into BF3's multiplayer mode, I'm clearly not immune to Battlefield's pleasures, especially the breadth of vehicular warfare, its scary-real weaponry, and the way it prizes teamwork over COD-mandatory fast twitchiness. But at a certain point, boredom sets in, one that the addictive mechanics of next-level, next-gun, next-gadget cannot slake.
There's no point in detailing Ghosts' plot because Infinity Ward didn't put much work into writing it.
Etrian Odyssey Untold doesn't capture the same imaginary dimension—the once-enchanting hedge mazes becoming a flurry of slain woodland creatures. There's simply too many tweaks and choices at your disposal for an old pro like me not to fiddle with them.