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Rebellion has delivered a solid if not revolutionary game with Sniper Elite: Resistance — the formula still works beautifully, the Propaganda missions bring genuine fresh air to the series, and Harry Hawker is a sympathetic new protagonist, even if he hasn't quite reached Karl Fairburne's level yet.
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Age of Mythology: Retold is a textbook example of how a remake should be done — the developers have preserved the essence of the 22-year-old original while making sensible modernisations, and the result is a classic reborn without sacrificing the charm that made it beloved in the first place.
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MachineGames has proven with The Great Circle that the magic of Indiana Jones is not lost — here is a team that not only understands what makes Indy tick, but knows how to translate that essence into a genuinely outstanding game, the best since 1992.
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Warhammer 40,000: Darktide is a solid co-op shooter that brings the Grimdark universe to life — Fatshark has learned from Vermintide and delivered an atmospherically dense, technically competent experience where the DualSense implementation stands out as one of the best in the genre.
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Dragon Quest III HD-2D Remake is a loving homage to one of the most important JRPGs of all time — Square Enix pulls off an impressive balancing act, preserving the essence of the original while the HD-2D visuals and orchestral soundtrack lift it to a new level without feeling inauthentic.
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LEGO Horizon Adventures is a game of missed opportunities — the visuals are outstanding, but it ends up being neither a satisfying LEGO game nor a fulfilling Horizon experience, falling somewhere uncomfortably between the two.
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Life is Strange: Double Exposure is a worthy continuation that proves Max Caulfield is still one of the best protagonists in video games — the parallel worlds mechanic opens fascinating narrative possibilities, and Deck Nine has proven that Life is Strange is in the best hands.
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Rarely have I been so positively surprised by a new Call of Duty — after years of stagnation, Black Ops 6 feels like a genuine evolution. The Omnimovement system is not just a marketing gimmick but fundamentally changes how the game feels, and for the better.
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Silent Hill 2 Remake is a masterclass in how to revive a classic without losing its soul — Bloober Team understood the original's themes, its atmosphere, and its power, and delivered something worthy of standing beside it.
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Dragon Age: The Veilguard is a solid fantasy RPG that delivers in many areas — BioWare has created an accessible action RPG with a fast-paced combat system and likeable companions, and after years of turbulence, that counts for something.
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Until Dawn remains one of the best games I have ever played — the mix of horror, drama and cleverly branched storytelling is simply brilliant. The remake improves the visuals significantly but loses some of the original's oppressive atmosphere in the process.
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The Casting of Frank Stone is a typical Supermassive Games product with all its strengths and weaknesses — the cinematic presentation is excellent, the connection to Dead by Daylight works, but predictable plot twists and genre clichés keep it from standing out in a crowded field.
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EA Sports FC 25 is a successful evolution, not a revolution — FC IQ brings real tactical depth, Rush is a welcome addition, and the career mode benefits significantly from its improvements, even if the question of added value over last year's entry remains difficult to answer definitively.
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Team Asobi has created a small masterpiece with Astro Bot — proof that you don't need an open world, a 100-hour campaign or photorealistic graphics to captivate players. Pure joy in its purest form, and one of the best 3D platformers of the decade.
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Stellar Blade is no masterpiece, but it's far more than a pretty showcase — SHIFT UP's debut console game delivers tactically deep combat and stunning visual design that holds up across 30 hours.
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INDIKA is one of the most unusual games in years — a deeply philosophical journey through 19th century Russia where the devil on your shoulder is more interesting than any conventional antagonist, and Odd Meter has created something that demands to be experienced.
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Rise of the Ronin is a fascinating experiment that gets more right than wrong — Team NINJA has proven they can create compelling games outside their usual paths, with a combat system that alone justifies the purchase for fans of demanding action games.
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Alone in the Dark 2024 is a game of impressive atmosphere and missed opportunities — Derceto Manor is lovingly crafted, David Harbour and Jodie Comer deliver solid performances, but the short runtime and weak combat system keep it from reaching its potential.
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Final Fantasy VII Rebirth is a triumph — Square Enix has expanded the world of Midgar into something breathtaking, honouring the original while daring to make bold new choices that will divide and delight fans in equal measure.
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Avatar: Frontiers of Pandora is a fascinating paradox — a game that relies on proven open-world mechanics and yet delivers a unique experience, elevating a familiar formula through a stunning setting and loving attention to detail.
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