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I don’t regret the time I put into this game. A lot of it was predictable but entertaining nonetheless. If the puzzle levels were just a little more balanced. Perhaps a tad shorter and with better riddles to solve, maybe tightened up those issues I mentioned, I’d feel more comfortable recommending this.
Dark Deity is a small game that understands its limitations. It delivers thought-provoking battles, if not necessarily the most balanced ones. It gives players a lot of tactical choice, if not in the most informed way.
And, while it isn’t perfect, DC Super Hero Girls: Teen Power on the Switch and its attempt to try and include elements from games from older audience shows an admirable amount of ambition.
Indie games generally hang their hats on one great idea. Is it a compelling, original narrative? Or an aesthetic that you haven’t seen anywhere else? How about a unique game mechanic around which the rest of the game builds? Any of these can work. Just one of these can lift a small-team title above the indie pack. Chicory: A Colorful Tale has all three.
Not every game needs to be remade. That’s fine! Some games are fine as-is. Especially if the ensuing revisitation doesn’t do all that much new. Wonder Boy: Asha in Monster World feels like a project that happened because Wonder Boy III: The Dragon’s Trap inspired not one, but two good games in the 2010s. So now Asha is back and, while the game is fine, it doesn’t have the same level of improvements and investment.
You can tell when some forms of media are going to hit you hard. The moment I began playing Sumire on the Switch, I suspected it would have the potential to devastate me. And I mean, I was partially right. It’s a beautiful, heartfelt, and haunting game, one where every moment can count, and it can leave you feeling about how much people’s actions can matter.
While I loved every second of replaying Mass Effect for the fourth and definitely not final time, I have that history and nostalgia keeping me through the outdated gameplay. I would recommend anyone jump into this series if they love BioWare RPGs, but I’d have a string of caveats. A lot has not aged well, especially from the first game, even though the first game arguably has the best story of all three. The Mass Effect Legendary Edition is an absolutely incredible walk down memory lane, but that’s really all it is.
Makee definitely knew what it wanted Rise Eterna to be. I applaud some of its ideas, like how the developer tried to implement a crafting system and skill tree. But on the whole, it doesn’t offer the same balanced challenges as its contemporaries.
When one of the original selling points of a game was “featuring Dante from the Devil May Cry series” back in the day, being capable and readily available might be enough. After all, it is still telling a haunting story, making you think both in and out of battle. SMT III Nocturne HD Remaster does what Atlus JRPGs do best, and that’s captivate an audience.
R-Type Final 2 is a satisfying shmup with many challenging, carefully crafted stages. Having so many different ships gives it a ton of replay value, and also gives you many strategic options for how you tackle a given area. I wish it had a more striking, clear visual style so I could appreciate the designs and stages more (and die less to dopey things).
With how long we all waited, a new Pokemon Snap game long felt like a long-shot. But even more unlikely? Living up to what we wanted the game to be. New Pokemon Snap isn’t perfect, but it’s smartly-built and worth the time it asks of you.
Walking away from Resident Evil Village leaves me with mixed feelings. It wasn’t a game that I immediately disliked, and I can’t say that I didn’t have a lot of fun playing it. But a second playthrough made me more aware of pacing issues, and on harder difficulties the general spike that otherwise feels somewhat artificial.
Even with these problems, I had an absolute blast in Enoch, and I still am. The game doesn’t end when the credits roll, and there’s still so much left I can do. Not to mention, I could always re-roll another class.
NieR Replicant ver.1.22474487139 is a more approachable version of an emotional and thought-provoking RPG. This is a game people might not have known what to do with years ago. Now, following the success of NieR: Automata, it’s presented with additional accessibility options, better looking and smoother gameplay, and additional content that gently builds on what was already there.
Pac-Man 99, the new Nintendo Switch Online exclusive, seeks to follow in the footsteps of the battle royale retro games that preceded it. And that’s not unreasonable! A game like this needs classic, addictive action at its core, and Pac-Man is certainly that.
It essentially feels like Square Enix set a new standard with the SaGa Frontier remaster. It made up for lost time. SaGa series mechanics, with entries’ multiple storylines, battle systems that reward performing certain actions, and non-linear nature, were always ahead of their time. Back in the day, SaGa Frontier was among those that didn’t get its proper due.
Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore.
Root Film takes players on a lovely tour of the Shimane Prefecture, giving them a glimpse of historical places, customs, and characters as they work to solve grisly mysteries. Unfortunately, the journey is the only compelling thing about this weak visual novel, as its story is somehow told too quickly and the game is filled with things that waste the player’s time. It’s far too drawn-out, yet somehow too short at the same time.
Balan Wonderworld is not comfortable or fun to play. It isn’t memorable. If you want to understand everything happening, you have to buy the ebook and go to that outside source for an explanation. It is bland, repetitious, and has design choices that are the opposite of ensuring a good quality of life.
Ghosts exist. They have unfinished business and need help. Fortunately for you, you’re a Spirit Scout. You’re trained to aid them and sent on assignments to get them to move on. Your latest assignment is the island of Cozy Grove. It’s dead there. Literally.