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Ghosts exist. They have unfinished business and need help. Fortunately for you, you’re a Spirit Scout. You’re trained to aid them and sent on assignments to get them to move on. Your latest assignment is the island of Cozy Grove. It’s dead there. Literally.
Either of these two games, weighing in at several dozen hours each, would be worth the price of admission alone, but to see Saviors of Sapphire Wings and Stranger of Sword City Revisited packaged together raises the value proposition considerably.
If you’ve always wanted to try out a Harvest Moon title, then Harvest Moon: One World is a great entry point. As I can attest, no prior knowledge of previous games is required. So go forth, farm, and save the world, one crop at a time.
Monster Hunter Rise is without a doubt one of the best Monster Hunter games I have ever played, if not the best outright. It caters to new and veteran players effortlessly, and while some accessibility issues holding it back from outright being a perfect game, it really offers the best of both worlds.
There are some areas in which Story of Seasons: Pioneers of Olive Town feels like it definitely needs a little more time and room to grow. The progress I’ve seen in the time I’ve played is encouraging, and I’m confident that it will offer plenty of opportunities down the way.
A-Train: All Aboard! Tourism is definitely impressive. People have an extraordinary degree of control over all elements of transportation and the entire health of towns. It demands you pay attention, to be sure. There are some technical issues here, to be sure. (Patches were released as I was playing, so it seems Artdink is aware of problems.) People willing to give it a chance could find a simulation they could spend months playing.
Gnosia, like Raging Loop before it, takes the concept and turns it into a visual novel with stats and skills. There are lots of things it does well. Sometimes, it even feels like it does something new! But some of its decisions can also sends players in circles.
Ghosts ‘n Goblins Resurrection is a crushingly-difficult game, so if you’re looking to be brutalized, it is excellent at it. It features a handful of tools to help less-masochistic players through as well, making for a great package whether you just want to see the sights or emerge victorious from a game that feels like spite given form.
Still, Persona 5 Strikers nails the atmosphere perfectly and doesn’t make it feel like you have to review everything beforehand. It succinctly lets you know that the areas you’ll explore are larger and you may have to do a little more research to prepare, but your team has your back. Granted, it is something that will be best enjoyed and appreciated by those who know and love these characters.
Hitman 3, the final game in IO Interactive’s “World of Assassination” trilogy doesn’t deviate from its two immediate predecessors in any major ways. Its gameplay isn’t liable to surprise anybody who has experienced what the semi-rebooted approach to the Hitman franchise has to offer. Instead, its adjustments to the overall formula are more subtle in nature, but the effects are substantial. That said, anybody who decides to jump into the trilogy via its third entry will discover a game that is, arguably, the best title in a series that has differentiated itself from both shooters and stealth games since the 2016 episodic release of Hitman.
Ys IX had a lot of potential to clean up everything Ys VIII did wrong with the series, but instead, the developers decided to double-down on those previous decisions. At least in Ys VIII, the hideout where Dogi hangs out and the tower defense elements to protect it make some sense. In Ys IX, the hideout feels forced, and the tower defense element for the Grimwald Nox feels incredibly out of place and forced.
Ryza is back and, well, good news! If you liked her debut adventure, then you’re going to also love Atelier Ryza 2: Lost Legends & the Secret Fairy. It does a lot of what made the original game great. We have characters who are easy to love and face realistic problems. We have lots of materials to gather and things to make. There’s also more intrigue, since there are multiple ruins to explore. It’s also a lot more active than before though, with a new progression system for recipes, which might not be exactly what you’re looking for.
The world is vivid, and the density of details is on scale with the sort of thing you might find hidden in flavor text or within a franchise’s extended universe, rather than its core content. Despite this, it’s approachable, and the incentive to gather and implement information emphasizes the importance of details which can sometimes be considered tools rather than trivia.
If you missed the DLC in the original release, it’s a nice thing to check out on a return trip. Knives Chau and Wallace Wells both feel like they’re not for newbies, which makes sense. And hey, maybe a new platform will let you coax friends and family into playing your fun game with you?
I am seriously envious of my friends playing this game who aren’t having issues (mostly PC players), because I see glimpses of the greatness Cyberpunk 2077 has in store. Once CD Projekt Red works through these crashing and glitching issues, and maybe moves the console version of the game into at least a beta phase, it could be fantastic. I, for one, am looking forward to replaying the game with all new choices when Cyberpunk 2077 is fit for console launch.
Super Meat Boy Forever is miles apart from Super Meat Boy in terms of gameplay. That said, the charm that captivated gamers ten years ago is still present. It might even be more potent this time around.
From a preservation standpoint, Collection of SaGa Final Fantasy Legend does everything people would need. You have all three games easily accessible in a single compilation. You can hop in without much effort, go through each one, and perhaps go through things a little more swiftly than you normally would.
Monster Sanctuary is a game that feels satisfying and rewarding. When you earn more skill points, get a new monster, or find a new Explore Ability, it opens up more of a sufficiently large world to explore.
Basically, with Taiko no Tatsujin: Rhythmic Adventure Pack, you are getting the game for its two RPGs. Rhythmic Adventure 1 is okay enough, I suppose. You can see it set a precedent and, insensitive depiction aside, has its moments. Rhythmic Adventure 2 is genuinely enjoyable, cool, and moves at a great pace.
Pretty Princess Party is one of those games where the target audience is definitely little ones, but it falls into a unique position where elements of it might appeal to other people too. Basically, it isn’t only about simplistic minigames and dressing up. It’s about building up your repertoire so you can customize a castle.