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Puyo Puyo Tetris 2 had a leg up from the start of the project. It’s simple: Puyo Puyo Tetris was already very fun. What do you add? What do you change? There are things that can go wrong along the way, but ultimately there’s still Puyo Puyo Tetris in there.
Ubisoft Quebec has created an incredibly fun (and funny) open world experience for the realm of the Grecian gods. It has its own combat style, narrative style, dungeon-crawling style, and, yes, art style. And it’s delightful.
I have a suspicion that it isn’t a game that will click with everybody. This includes people who would love it but might be turned away by the first few punishing hours. For that reason, it could be an easy game to miss. The franchise also struggles for visibility in the West, which doesn’t help matters at all. If you’ve enjoyed Mystery Dungeon games before, this is a game worth looking into.
Unreal Life is a special sort of adventure game. It’s hauntingly beautiful, with a story that is more touching than you might expect. Especially when some of its primary cast members are an amnesiac young woman, an AI traffic light, and a anthropomorphic penguin.
I suppose it sort of feels like Hyrule Warriors: Age of Calamity is a dream game. It’s the ideal of what people might want to happen in The Legend of Zelda: Breath of the Wild’s world. You’re given free rein over multiple characters from this installment, each with their own sort of playstyle and capabilities.
Robotics;Notes Elite is an immersive visual novel that does its best to bring you into a world where it really feels like a group of teenagers can not only build an impressive mech, but make a difference in the world.
Touhou Spell Bubble is something special. I’d call it the best Touhou Project spin-off to be localized and one of the best Puzzle Bubble games in years. I do wish it included some Side Stories at the outset and some elements are intimidating. However, it’s so unusual and unique. I can’t say I’ve played any puzzle game like it.
There’s a sense that Kingdom Hearts: Melody of Memory is a game that wants to repay longtime fans for their commitment. The music and cutscenes draw from a deep well of nostalgia without relying on it. That said, fans looking for a game that advances the story might be disappointed.
Overall, Ubisoft has created a very entertaining Vikings game, one that will only get better with patches for the visual weirdness. As long as you don’t expect Assassin’s Creed Valhalla to be like past AC games where the Order is tantamount to everything the main character does, AC fans will find plenty to enjoy.
I think the best way I can describe Bugsnax is that it has strong launch day energy. This is absolutely the game people grab as a fun, quick palette cleanser as they move from, say, a Marvel’s Spider-Man: Miles Morales to a Demon’s Souls.
Sakuna: Of Rice and Ruin is a game that grows on you. People accustomed to farming simulations like Story of Seasons or even Rune Factory will find themselves forced to suddenly pay way more attention to the process of growing crops than before, then be patient since it will be in-game years before you “get good” at growing crops. Folks coming in because the combat seems satisfying will have to understand this is a game where constantly revisiting areas and keeping up with farming will be necessary to make any sort of significant progress. And everyone will have to deal with the fact that the lighting system and fonts will sometimes make you strain your eyes as you try to get things done.
Uppers may be a wish come true for some longtime Vita or Senran Kagura holdouts, but outside of that odd legacy, it can’t really compete with its contemporaries.
Marvel’s Spider-Man: Miles Morales is the hero we’re looking for. The game takes everything people loved about Marvel’s Spider-Man, the story, the collecting, and the smooth fighting, and presents us with a story that somehow feels more balanced and dedicated to its star.
If there’s one thing Harmonix always gets right, it’s the vibe. Whether it’s Rock Band or Dance Central, Super Beat Sports or DropMix, the studio’s games feel distinct and cool from the jump. Fuser, Harmonix’s latest work, is no exception.
Much like Kasuga’s dragonfish tattoo feels like a quirky but faithful successor to Kiryu’s dragon, Yakuza: Like a Dragon rebuilds the franchise by leaving a lot of it in place. The new protagonist doesn’t feel like he has seven games of story in him, but his eagerness to join the fray could carry the next few entries.
After spending time with Bakugan: Champions of Vestroia, I can see where WayForward tried. It attempted to create a world for players to inhabit, one alive with both Bakugan brawls and more common activities. It tries to offer customization options, both for our avatar and the characters in the party. It even attempts a competitive scene with online matches. I’d imagine fans of the anime adaptation or toys in general might be really pleased with this direction, especially if they’re on the younger side.
Cafe Enchante is refreshing. Every character is special in their own way, with personalities that complement each other. The story is structured in a way that you see a relationship naturally develop between the heroine and each of the bachelors. It also takes the time to provide insight into what these otherworldly realms are like, so we have some idea of what we’re getting into even before the more serious conflicts develop.
Because of the game’s appearance, it might be a hard sell to some people. I know I will have a tough timing convincing friends to play it, even though it is up their proverbial alley in terms of mechanics and genre. The fact that the game misspells “exchange” in its opening and there was seemingly no effort put into lip syncing might also lead people to worry that it is the sort of low-effort cash-in one might expect from a series with Bikini Samurais. It’s worth pushing past, though, because these aspects of the game sink into the background, save when the occasionally leering camera forces them back into the foreground.
Another installment of Supermassive Games’ The Dark Pictures Anthology is upon us. This next chapter in the series places players in the town of Little Hope, a mysterious and enigmatic city beset with tragedy and a dark history. Similar to the previous entry, Man of Medan, this bite sized story attempts to scare players while convincing them that their choices will result in life or death for mostly under developed cast of characters.
I love parts of Mad Rat Dead. The music is incredible. It looks fresh. Even the concept and the questions it asks get you thinking in a good way. But it can really be frustrating.