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The Legend of Nayuta: Boundless Trails is a faithful port of a PSP classic. It ticks all of the boxes for a typical noughties JRPG that offers a tonne of nostalgia for fans of the genre, but with an arcade action-adventure style that brings a fun pick-up-and-play vibe for a broader audience. That said, it’s a game that shows its considerable age; with few modern improvements added, players may well grow tired of the formulaic gameplay long before the heavily padded content is complete.
Overall I’d say I am on the fence with Crowns and Pawns: Kingdom of Deceit. For a seasoned Point-n-Click gamer, this is one that I’d skip, as you’d likely get more enjoyment elsewhere. But if you are someone new to the genre or newer to gaming in general, it will be a good introductory game to learn the mechanics and the relative pathway these games usually take. (Once you get past some of the less engaging parts and the corny dialogue anyway.)
Terminator Resistance: Complete Edition ticks a lot of boxes, the story of what happens post-Judgement Day fills in some of the gaps left by James Cameron’s original works and the first few levels where you are stalked by the machines are absolutely brilliant. It’s unfortunate that the game quickly becomes a by-the-numbers shooter with its baffling AI, bland environments and dull gameplay. The included DLC does help matters a little, with the Infiltrator Mode being a short-lived highlight, but unless you’re a diehard Terminator fan, it’s probably not for you.
After all these years, Another World still tells a great tale and is chock full of exciting moments - I had a tonne of fun with it, but it’s such a product of its era that I fear it’s unlikely to endear itself to modern audiences especially well. The original pixel art visuals may shine in the retro-renaissance we’re living through, but the 3D cinematics look thoroughly ancient and the entire runtime is shorter than a modern tutorial once you know what to do. If you’re a fan of old school experiences and want to play a shining example of adventure from a bygone era then give Another World a try, just be prepared for endless trial and error and more “gotcha” moments than an M. Night Shyamalan marathon.
Everspace 2 then is overall a competent space-combat based looter-shooter in the sheepskin of a space-combat sim. Come to it knowing what to expect and there’s a good few dozen hours of simple fun to be had, but I’m not convinced it has the systemic depth to truly rival either the looter-shooter or space-sim heavyweights on their own turf.
I can’t stress how satisfying Rayland 2 was while I was playing it, especially in the later levels, when multiple lasers of different colours were introduced and the difficulty became challenging. The trouble is that the game leaves you wanting more and not in a great way. The minimalist features are a little too bare bones, and the number of puzzles is simply not enough as the game can be beaten quickly. That being said, while it lasts, Rayland 2 has a simple concept that excels at testing the abilities of all players, and those looking for a tough-but-not-taxing puzzle game will definitely find it here.
Oxenfree II: Lost Signals is a wonderful advertisement for games absolutely competing with movies -and even books- at telling a meaningful and engaging story. With a tremendous voice-cast, a heartfelt script and impactful dialogue options, Oxenfree II puts you firmly in the position of ‘captivated audience member’ and ‘engaged player’ at the same time. Fans of the original game will be treated to equally lovely visuals and atmospheric soundtrack as those boasted by the first Oxenfree, but I did get the feeling that the similarities are perhaps a little too strong, with the unique gameplay elements that made the original so memorable not quite having the same impact the second time around.
Short-lived thought it may be, We Were Here Expeditions: The FriendShip is nothing short of tremendous. The puzzles are tricky enough to pose a challenge, but are cleverly enough designed so that any stress you feel is aimed firmly towards your partner and not the game itself! Boasting the same playful visuals, excellent voice-acting and engaging gameplay as We Were Here Forever, The FriendShip marks a stellar maiden voyage for Total Mayhem Games’ Expeditions series, and will undoubtedly win over a boatload of new fans.
Dredge is masterful in its execution. Black Salt Games takes the most simple gameplay elements and weaves them alongside a sinister storyline, stunning art direction and moving score to create a net that I couldn’t break free from. Like a swimmer carried out to sea by a riptide, I was powerless to resist the game’s pull. I became Captain Ahab; spending hour after hour on the deck of my vessel, hunting the all elusive catch with manic addiction. The story is wonderfully told and brings the human and the eldritch together in magnificent fashion – I urge anyone to give it a try; I guarantee you’ll be hooked.
All-in-all, Coffee Talk is a soothing and welcomed balm against the fast-paced aggression of a lot of other games. You can take the whole experience at your own leisure, with no pressure to complete side quests, level up or defeat OP bosses. If you like to chill out and lose yourself in a quality, winning narrative, then this is the game for you. (I won’t go spoiling anything, but let’s just say there is more to our friendly resident barista that meets the eye!)
Dr. Fetus’ Mean Meat Machine might be a spin-off, and it might be a bloodier version of Dr. Robotnik’s Mean Bean Machine, but everything that made Super Meat Boy an enjoyable (?!) platform game is present here. The match-4 formula has been given a facelift to operate more like Dark Souls than Puyo Puyo, with numerous obstacles not only in your way, but actively trying to kill you. Those looking for a challenging puzzle game will be hard pressed to find anything more frustrating than Mean Meat Machine.
With the sights set firmly on creating a precision platform experience that offers players a decent challenge without making you want to tear your hair out, Planet Cube: Edge undoubtedly delivers. With a punchy synth soundtrack that wonderfully matches the sharp throwback ‘Gameboy-2000’ aesthetic, it’s anything but square and will have you hooked on bouncing, dashing and blasting your way to the goal right until the very end. Planet Cube: Edge offers a balanced and rewarding experience that will definitely appeal to existing fans of the genre and surely create some new ones to boot. This one is well worth the price of admission and has a tonne of replay value for those really wanting to squeeze every drop of enjoyment out of their games.
Are the complaints reason enough to avoid Wildfrost though? Nah, it’s really great. Yes, it will occasionally kick you in the shins, and like all games of this type, it’s charms will last about as long as it takes for you to ‘solve’ the game and beat it. Developers Deadpan Games and Gaziter have put together all the right ingredients for a stellar roguelike-deck-building experience, and if you’re a fan of the genre or interested in seeing what the fuss is about then Wildfrost is certainly worth a look. It’s pretty cool (ICE JOKE!)
Warhammer 40000: Boltgun has released on pretty much every platform, and at a decent budget price point, making it an easy recommendation to anyone who enjoys a solid action game, with bonus points if they think the genre peaked a decade ago or have a weakness for Games Workshop’s grimdark setting. It’s solid, unpretentious fun with a keen eye for the appeal of the 40k universe and a good grasp of what makes a good shooter tick.
Thanks to the hard work of Sumo Digital’s student division, Zool Redimensioned polishes up the original game and introduces several additional extras that bring an excellent platformer back from the dead. For some, Zool Redimensioned might seem like a by-the-numbers platformer but that’s part of what makes it special. In an age when zipping left to right to get to the goal as quickly as possible, Zool made players explore their surroundings and collect a certain number of items to complete the level. Granted, despite each world having their own individual themes, they do feel out of place when examined as a whole but that’s a small point on an otherwise tight platformer.
Although my time with Tron Identity was brief, it was nice to return to the virtual landscape that makes up The Grid. The world inside has undoubtedly moved on since the events of Tron Legacy, but the world is as recognisable as ever. Much like how Disney have approached Star Wars by expanding from the small cast of Skywalker family, was a welcome touch that proves there is a real depth to what is essentially the inner workings of an ageing arcade machine. The trouble is that just as Identity was working towards a bigger story and finding its rhythm, I suddenly had the rug pulled and it just ended.
Remnant, is a solid action game that sells itself short with a terrible opening half-hour. Get through that though and there’s a lot to recommend in the solid gunplay and exploration of an intriguing setting. The Switch port, however, isn’t great and you can pick this up on other platforms for about half the price. If you’re dead set on handheld (and don’t own a Steamdeck…) then it’s still a bit of a tough sell at £35, but if you spot this in a sale and like the sound of shooting a bunch of Groot-clones through a ruined city and beyond then I think it’s certainly worth taking a chance on.