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There are some solid mechanics here that are marred by some significant issues, preventing the game from becoming a classic.
"The setup of the menus has been drastically redesigned, and although it took some getting used to at first, it's actually a much more user-friendly design over all."
"The spider-sense is essential, so that you can locate the bystanders trapped in the building"
The promise of Daylight—never feeling safe because random scares defy predictability—ends up seeming like the main cause of its problems instead of a genre-changing bit of design.
It doesn't feel new or unique, instead combining key mechanics from more successful games together in an experience that never forms into anything particularly significant.
If you've played any Mario Golf game before, you can probably guess what to expect from Mario Golf World Tour.
PC users have received their Dark Souls II experience entirely intact, and then a bit.
The game proves just how much fun developers can have with the 3DS' unique screen if they feel so inclined.
Child of Light is one of those games where the less you know about the plot, the more fun it is
In the end, the entertainment value of Octodad rests on one all-important factor; what kind of sense of humor you, as a player, have. If you can laugh at the absurdity of game mechanics, then this game will be silly, goofy fun and well worth the $15. If, on the other hand, you get mad at any design failing that impedes your ability to win, this game will simply bore you at best, enrage you and make you put your foot through your TV at worst.
It's easy to play, but demands real skill at higher levels.
The mini-dungeons are extremely repetitive, almost identical in their layout. What's worse, they're shared with other players, meaning that you often move through areas cleared by someone just ahead of you, to find the boss encounter vacant save for a dozen players standing around,
Simply put, there is no better looking MMO currently available on consoles
Yes, it's shades of Gundam/Macross, but it's also something so rarely done in a game—let alone done right—that this anime cliché still feels fresh here.
".. the Kinect as a controller is impressive. I did my best to break the Kinect and it worked (at least partially) in every situation I came up with. "
There’s a lot of adventure here, and some optional side challenges and story that will keep players coming back for more. You could even call it an open-world puzzle game because of its sheer variety.
Exploring and watching the story pull itself together merely from interacting with objects is a difficult task that Ether One successfully pulls off with bravado.
Dynasty Warriors 8 made some improvements to the series, which make it play better than its predecessors, but it's still not quite the accessible, mainstream hit of titles like The Last of Us or Bioshock.
The same design elements that give the experience [of playing Betrayer] such a wonderfully palpable sense of dread are misused to the point of tedium.
Reaper of Souls will feel like a brand new game. Right from the get go, it is clear that Blizzard has taken what they have learned and addressed what people were upset about.