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I have a feeling that even [Gaiman's] most devoted fans will be disappointed with the experience.
Quest for Infamy is, for better or for worse, a love letter and modern re-imagining of the classic Quest for Glory and even King's Quest games from the golden age of PC adventure gaming.
This is another one of those games that's going to have a severe, divisive reaction among the gamers of 2014, depending on how old you are.
The good news is that while there are parts of the game that need a major overhaul, there are still parts of the game that are extremely impressive.
Ubisoft Montpellier made a decision to not make the player feel powerful, to instead make them afraid of the war.
The controls are tight; the difficulty has a fair ramping curve, there are many secrets to uncover, and the Relic sub weapons are satisfying to use. For anyone who's been dying for a game in the vein of Megaman, they should dig this retro styled gem.
A Story About My Uncle is a wonderful and whimsical experience not unlike the movies of Pixar.
You can look inside your characters' minds to see what they're thinking, or even more oddly what they're dreaming (normally involving ninjas and superheroics, obviously).
Ronan is dead, has become a ghost, and it's now his "unfinished business" to find his killer before he can move on..
Next to score: All in all, I left this game feeling perplexed.
…killing scores upon scores of Nazis with a big smile on one's face continues to be Wolfenstein's raison d'être…
Among the Sleep is not just a great horror game, but a well-told, emotionally affecting story that has more to offer than just an unique premise.
The character designs are rather impressive, with each 'race', for lack of a better term, immediately recognized along with their associated emotion.
Watch Dogs is here and it's good but not great.
Vagabond Dog has developed a title that, despite its rough edges, ends up offering an interesting look at a character coming to grips with themselves and their place in the world.
Supergiant Games established itself as a remarkable, highly creative studio with the release of 2011's Bastion, and its sophomore effort proves that the development team isn't running short on worthwhile concepts.
It's a bold experience; one that takes itself seriously enough to present the player with often-mature subject matter, but subverts its heavy themes with well-timed dark comedy.
The time mechanic is pretty entertaining when you get the hang of it, and it's pretty hilarious to watch, revelling in its silliness and evoking the feeling of a fun, browser-based arcade game.
"Mario Kart might be a franchise that's old enough to drink now, but this latest chapter doesn't feel crusty in the slightest.."
Without either a compelling cast or plot, there's little to draw the player into the mundane gameplay.