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2115 games reviewed
75.5 average score
80 median score
53.2% of games recommended

CGMagazine's Reviews

Mar 24, 2014

nfamous has clearly been taking lessons from that surprise super-hero game of 2013, Saints Row 4.

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Mar 27, 2014

Reaper of Souls will feel like a brand new game. Right from the get go, it is clear that Blizzard has taken what they have learned and addressed what people were upset about.

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6 / 10.0 - Betrayer
Apr 1, 2014

The same design elements that give the experience [of playing Betrayer] such a wonderfully palpable sense of dread are misused to the point of tedium.

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Dynasty Warriors 8 made some improvements to the series, which make it play better than its predecessors, but it's still not quite the accessible, mainstream hit of titles like The Last of Us or Bioshock.

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8 / 10.0 - ETHER One
Apr 3, 2014

Exploring and watching the story pull itself together merely from interacting with objects is a difficult task that Ether One successfully pulls off with bravado.

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There’s a lot of adventure here, and some optional side challenges and story that will keep players coming back for more. You could even call it an open-world puzzle game because of its sheer variety.

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Apr 10, 2014

".. the Kinect as a controller is impressive. I did my best to break the Kinect and it worked (at least partially) in every situation I came up with. "

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Apr 14, 2014

Yes, it's shades of Gundam/Macross, but it's also something so rarely done in a game—let alone done right—that this anime cliché still feels fresh here.

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Simply put, there is no better looking MMO currently available on consoles

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Apr 22, 2014

The mini-dungeons are extremely repetitive, almost identical in their layout. What's worse, they're shared with other players, meaning that you often move through areas cleared by someone just ahead of you, to find the boss encounter vacant save for a dozen players standing around,

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8 / 10.0 - Trials Fusion
Apr 22, 2014

It's easy to play, but demands real skill at higher levels.

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Apr 28, 2014

In the end, the entertainment value of Octodad rests on one all-important factor; what kind of sense of humor you, as a player, have. If you can laugh at the absurdity of game mechanics, then this game will be silly, goofy fun and well worth the $15. If, on the other hand, you get mad at any design failing that impedes your ability to win, this game will simply bore you at best, enrage you and make you put your foot through your TV at worst.

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8 / 10.0 - Child of Light
Apr 28, 2014

Child of Light is one of those games where the less you know about the plot, the more fun it is

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Apr 29, 2014

The game proves just how much fun developers can have with the 3DS' unique screen if they feel so inclined.

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9 / 10.0 - Dark Souls II
Apr 29, 2014

PC users have received their Dark Souls II experience entirely intact, and then a bit.

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May 5, 2014

If you've played any Mario Golf game before, you can probably guess what to expect from Mario Golf World Tour.

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5 / 10.0 - Full Bore
May 5, 2014

It doesn't feel new or unique, instead combining key mechanics from more successful games together in an experience that never forms into anything particularly significant.

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3 / 10.0 - Daylight
May 5, 2014

The promise of Daylight—never feeling safe because random scares defy predictability—ends up seeming like the main cause of its problems instead of a genre-changing bit of design.

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May 14, 2014

"The spider-sense is essential, so that you can locate the bystanders trapped in the building"

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9 / 10.0 - MLB 14: The Show
May 14, 2014

"The setup of the menus has been drastically redesigned, and although it took some getting used to at first, it's actually a much more user-friendly design over all."

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