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It feels as if the developers wanted to make a different, more interesting game, but couldn't figure out what they wanted to do with it, so instead they turned it into a sequel for a game that wasn't particularly good or memorable in the first place. You're left with the feeling that they didn't really care about Freddy Spaghetti 2 -- and really, neither should you.
If you are interested in picking this one up, I would say wait for a sale or price drop before diving in. Decent games in an overall disappointing package.
The controls are so bad, in fact, that they outweigh whatever good or interesting or intriguing things Pendula Swing may be trying to do here. There's a lot going on, and there are all kinds of ideas, but the only way to experience any of it is by dealing with constant frustration, and in the end it doesn't seem worth it.
Overall there is not enough here to recommend to most players. Souls veterans will be left wanting more, and most likely frustrated by the limited options available to approaching combat encounters. Newcomers to the Souls-like games will most likely be put off by the initial difficulty, as well as the massive skill check that the first boss poses. A forgettable story, relatively bland world, and overly simplistic combat leave quite a lot to be desired after the initial hour or two with Thymesia.
That may be Gotham Knights' most egregious crime: it feels like a cutrate, cosplay version of Batman and of the Arkham series. Nothing here is original, and everything feels like it's striving -- and failing -- to emulate much, much better games. There's an argument to be made, I guess, that if you stop thinking about it as a Batman game and just judge it on its own merits, it's not half-bad -- but even if you do that, you.re still left with the reality that the game that doesn't come anywhere near matching up to what the genre is capable of. This is a mediocre game through and through, and Batman branding or no, it's not really worth your time.
The Callisto Protocol seemed to be tailor-made for me based on the trailers and the information we had on it leading up to launch. Crafted by Glen Schofield, co-creator of the Dead Space series, it had all the right elements. Sci-Fi horror set in space, monstrous creatures that need to be dismembered to be killed, a gruff Josh Duhamel in the lead role, it had everything going for it. Unfortunately, none of those things were enough to save what essentially ended up being a re-treading of Dead Space with none of the charm or intensity that made that game so great.
Despite the sheer amount of words that have been written about the game, the reality is that it's just a forgettable, mediocre game. It does plenty of things very poorly, but it also does one or two things well enough that you can't say it's completely and irredeemably awful. There's no real reason to seek the game out, and there's no reason (apart, maybe, from that stupid talking bracelet) to avoid it at all costs: Forspoken is just kind of there.
Everything in One True Hero has been done before -- and much, much better -- and you'd be wise to play one of the games it's from borrowing instead.
I cannot overstate how bland I found Neptunia: Sisters vs. Sisters to be, I was actually pretty surprised by how bored I found myself hour after hour.
The opening and final thirds are mostly fine. If you can tough out the middle bit, the game might just be worth it. But that's still a huge ask, and that part of the game is awful enough that I wouldn't blame anyone for not wanting to give Unwording a chance.
You're going to want to give Dokapon Kingdom: Connect a pass, unless you feel like devoting dozens of hours to a board game that's not really very interesting.
if you're after a game that's either a) not like anything else out there, or b) an utterly bizarre look into a culture that isn't often represented in games (or c) a bizarre cross between Bully and Yakuza), then Troublemaker might be up your alley. If not, though, the whole thing will just feel like a crazy fever dream.
The game is plagued by camera controls so dire, they make it impossible to enjoy anything else. With some major tweaks to those controls, it'd be easy to imagine Molly Medusa becoming an under-the-radar hit, but for now, it's definitely one to avoid.
From the moment you boot up Death or Treat, it's clear where all the care and attention went. You're greeted with a really nice-looking animation sequence that looks far better than nearly any other game you could name. It's rare that a game that boasts of being hand-drawn or hand-painted actually looks amazing, but in this case, you could honestly say that about Death or Treat and not be exaggerating. Unfortunately, it's all downhill from that point.
It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
The good news, I guess, is that Crime Boss: Rockay City isn’t a disaster. It’s competently made, and I’ve played far, far worse games. The bad news? That still doesn’t mean it’s any good.
With time and with patches, it’s easy to imagine it becoming a game worth playing, but it’s definitely not at that stage yet.
There’s a weight of history behind Saints Row, and no matter whether you’re comparing it to the more serious early games or the sillier later ones, it’s pretty clear that the Saints Row reboot doesn’t live up to any of them.
It’s strange and it’s random, which might be exactly what certain gamers are after. Personally, though, I just found Freak Crossing to be a vaguely unsettling waste of time – which may be its point, but that doesn’t mean I want to play it.
Unless you really enjoy half-finished stories, Paratopic never really builds on its great aesthetic to be a game worth playing. It may aspire to bring you back to the late '90s, but given how disjointed it all feels, it never achieves its goal.