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From the graphical presentation, that is top notch, to almost completely bug free gameplay, Star Wars Outlaws is a game hard to find a fault with.
Homeworld 3 is a somewhat competent shadow of its great progenitor from 1999.
Botany Manor has a lot going for it. The puzzles are fun and engaging, but never frustrating. Due to the really brief length alone, Botany Manor falls just short of being something truly extraordinary.
Highwater is a post-apocalyptic tactical narrative adventure with a laid-back attitude and a distinct south-eastern European vibe.
The sequel to the iconic Dragon's Dogma: Dark Arisen from 2012. doesn’t radically depart from its predecessor. Instead of revolutionary changes, it brings refinement across the board. It’s big, content-rich, and complex but very easy to jump into.
The method of storytelling, acting, and character motivations are distinctively Japanese, potentially alienating some audiences. The visuals are also a mixed bag. But all that hardly matters when katanas start whizzing around. This is an excellent game with rough looks, doing its own thing.
Although not perfect, with its clumsy combat and a limited variety of foes, the things that’ll stick with you are the story and the characters, and those ooze zing in abundance.
Outcast: A New Beginning is a competent game from a technical standpoint but lags massively in the narrative and pacing departments. It looks beautiful, and the combat is OK, but the overabundance of fetching quests and weird world-building drags the whole thing down.
Watching the pre-release teasers, I was under the impression that Pacific Drive would be a sort of an interactive road movie. Instead, we got a rogue-lite car action with the interaction limited to avoiding colored blobs in the environment and recycling trash for progress.
It is filled with some great ideas and I can see that it could have been something exceptional. Unfortunately, there’s simply not much here apart from the calming effect of sailing through a rather pretty world and several thrills that can soon become chores.
Banishers is a long and content-rich game, with an excellent combat system, over-the-top love melodrama, and an open world that’s exciting but arduous to explore.
Suicide Squad: Kill the Justice League could have been something special. The immense effort and resources they spent on animation and acting set the standard for the superhero/villain games, but the cancerous, live-service looter shooter layer nullified most of it.
It draws inspiration from the great progenitor of the series from 1989, splicing the platforming formula with the modern Metroidvania concepts. In mixing the classic with the new while avoiding unnecessary gimmicks, it becomes the ultimate Prince of Persia.
Kicking the door down and ordering everyone to freeze or hit the dirt; is there a more exciting and fulfilling aspect of crime fighting? There are precious few games of this type, and S.W.A.T. 4 was probably the last great one. But now, after almost two decades, Ready or Not is here to upset the status quo.
I haven’t had this much fun in Metroidvania since Metroid: Dread. For that sentiment alone, the twenty-ish hours I spent inside this insidious Megastructure is completely justified.
Avatar Frontiers of Pandora is a gorgeous looking game with positive messages of protecting nature, respecting different cultures and enjoying life instead of always striving for more. It is a breath of fresh air in this cynical world we’re living in. If you allow yourself to, just for once, not succumb to your cravings for non-stop, adrenaline inducing, action you’ll find a beautiful world to explore, filled with stories worth hearing.
If you have enjoyed previous Owlcat works, then odds are good that you’re going to like Rogue Trader as well. The game is obviously a work of passion for the team, and while it is by no means perfect, you can get a lot of enjoyment from it if you are a fan of classic isometric role-playing games and Warhammer 40,000 in particular.
Last Train Home is a wonderful, highly original game, created by the people fascinated by the epic struggle of their grandfathers. This is a true labor of love, with the potential to resonate even with people unfamiliar with European history.
Sadly, Flashback 2 is a disaster, or le désastre, as French would say. It’s actually pretty rare these days for a high-profile release to turn up this spectacularly bad. Everything that could go wrong, went wrong, making the game a poster child for faulty developmental and QA practices across the board. It’s so bad that it is somewhat impressive.
The Talos Principle 2 is going to make you think, and not just in the practical, puzzle-solving sense. The game will suck you into a superbly crafted story, full of melancholy, philosophical discourse, and great characters. It will play with your emotions, putting you in a zen-like environment, roasting your mind over a slow fire, only to poke you with revolving bursts of fatalism and cautious, inquisitive optimism. It can hardly be described, you’ll have to experience it to fully appreciate it.