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It's a simple review for a simple game, folks. Serious Sam 4 doesn't wildly reinvent the formula; and really, it doesn't need to. There's plenty of room for old school style FPS games in an ocean of looter shooters and games-as-a-service titles.
All this time, the first Mafia was the best of the trio. It just took a phenomenal effort from Hangar 13 to do it justice with Mafia: Definitive Edition. This feels like the rare necessary remake that elevates and builds upon the original. It's truly an offer you can't refuse.
It lacks so much of what made over-the-top arcade wrestling games great in the first place, while also being filled to the brim with microtransactions. The spectacle of its over-the-top moves and abilities are quickly lost in the tedium of its progression, lack of depth, budget presentation, and technical issues. It almost feels like 2K has come crashing down with the WWE license...and it hurts inside.
I have to admit, I found Hotshot Racing to be quite enamoring. I don't have much nostalgia for the early days of 3D racing games, but I do appreciate a good arcade racer, and that's exactly what this is. Its cheery sound design and visuals are endlessly charming and the driving feels exactly as it should. If you feel the need to go back to the simpler days of racing games, this certainly fits the bill. This likely won't be the last time I take it for a lap around the track.
At $4.99, you really can't go wrong with downloading Super Punch Patrol from the eShop. With a few adjustments this could be a really good, potentially great game, but there's easily five bucks worth of entertainment here, including 12 costumes to unlock across the three characters and an online leaderboard if you want to chase high scores. Just make sure you bring a friend along because this city is not kind to those who walk its streets alone.
Hades had the unenviable task of bridging a well-established action-roguelike format with impactful character-driven storytelling, and neither element feels like an afterthought. They lift each other to new heights. The finer details – all those little artistic touches that add up over time – really seal the deal.
Super Mario 3D All-Stars, as barebones as it might be as a compilation, is a great way to experience (or re-experience) these games all over again. It was a joy running through all three of them even if they weren't strictly upgraded. That goes double for Mario Galaxy, as this is going to be my preferred way to play it from now on.
Had Vanillaware crafted a title where the story and the action wove into one another flawlessly, we'd be looking at the greatest game the developer has ever made, without question. Unfortunately, that's not what this game is, and while what is here is great, it's crushing to see just how close 13 Sentinels: Aegis Rim came to perfection.
Spelunky 2 is more Spelunky. It doesn't wildly reinvent the formula, and even brings back a lot of the same hazards and enemies that tormented you the first time around. But it innovates ever so slightly in so many ways to help give this sequel its own life. Either way, it sucked me back in.
It's definitely a worthwhile game, especially if you're a fan of bureaucracy simulators. If you get stimulation from organizing, considering, and processing. Entrepreneurial pirate aside, the game is well written and delivered. The soundtrack is outstanding, the atmosphere is just so, and the replay value is nice. I'm not sure I'll be exhuming it for another playthrough anytime soon, but it was a decent experience before it was put to rest.
If you're willing to set your brain aside and just get down with some crusty bumping, you can count on having a good time. There's a lot to be said about the spectacle of sea bugs throwing down with medieval weaponry. It manages to keep things smelling fresh by putting you through some absolutely bizarre situations, and you'll never forget the first time a lobster comes at you with a revolver. On the other hand, this kind of stupid fun is always fleeting. You're probably not going to spend a lot of time mastering the art of the death pinch, and once the novelty wears off, you'll likely molt your old shell and move on.
Although it can feel slow-going at times, Borderlands 3: Psycho Krieg and the Fantastic Fustercluck benefits from its lore-heavy framework and a clear focus on one major character. If Gearbox has anything to say about it, this isn't the end of Borderlands 3's DLC, despite the fact that this is the final expansion of the first season pass. There's plenty of room for improvement if it is meant to be.
That said, without knowing exactly when or where the second half of the Season Pass will slot in, I'd potentially wait to knock both DLC stories out at the same time (and save a bit of money) if you can.
Paradise Killer is a strange experience. Even having completed it, I have difficulty putting into words what it was like to play it. It's sometimes boring, often intriguing, frequently funny, and startlingly deep. I didn't go into this expecting such an amazing detective experience, but that's exactly what I got. It's rare to see a game so adeptly balance style and substance, and even though it's not a flawless experience, it has it where it counts. We may have just fallen short of Paradise this time around, but the next cycle could be perfect.
When Avengers isn't getting in the way of itself with its tacked-on campaign, it's a bit of silly arcade fun. If a lot of these concerns are answered via post-launch patches and the DLC characters are fun to play, there's plenty of room for improvement with Avengers. At launch, it's not going to wow everyone. Maybe Marvel wanted this out as soon as possible, but it could have used another delay.
Every time Moon would lose me with its constant waiting around or head-scratching puzzle solutions, it would win me back with its humor, characters, writing, and music. This is a game that exudes joy, and while I wasn't always having fun playing it, I am grateful that I at least got the chance to experience it.
Blemishes aside, Activision is doing so much right this time beyond just putting Vicarious Visions in charge. Tony Hawk's Pro Skater 1 + 2 isn't going to blow people away, but it preserves the original experience with a few modern conveniences. It's a win.
I imagine Square Enix will get the online working consistently in due time, negating a huge chunk of this review. But even if it does someday become consistently available, I worry it won't greatly improve on the final product. Too much of Final Fantasy Crystal Chronicles Remastered Edition is tied to an experience that is no longer available. The moment in time that made the GameCube original possible has long passed, and trying to capture that nostalgia with so many missing pieces, is a fool's errand.
From a distance, Windbound is a gorgeous oceanic adventure with a fun sailing system that isn't afraid to push back, but up close, the cracks start to show. The game makes a great first impression that ultimately wears thin by the time you've mastered its repetitive resource-gathering roguelike loop.
I finished AWE with a yearning for more Alan Wake and a yearning for more Control. Remedy has more or less confirmed we'll get more of both at some point in the future, although they might be presented through the lens of yet another series. That's the reality of the Remedy Connected Universe. As a trial run, AWE manages to be a great double-dip on some beloved narratives, even though it's not necessarily a great representation of either Control or Alan Wake individually. Sometimes the sum is greater than the parts, sometimes the lake is really an ocean.