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It's the kind of gamble that Final Fantasy has happily made in the past so that the series may reinvent itself to execute the type of story its creatives want to tell. Time will tell if Final Fantasy 16 pays off, but history certainly supports it.
Aliens: Dark Descent is a fresh and fun take on the series, with great tactical action supplemented with unique concepts like stress management. The writing and characters sadly don't amount to anything memorable, and boss battles can feel incredibly jarring to the pacing and tension.
Amnesia: The Bunker is a bold new direction for the series, and it chiefly pays off with brilliant scares and disempowerment of the player. The bottlenecked level design can be frustrating though, as can the nature of do-overs with the beast hot on your heels.
Street Fighter 6 offers the most flexible, versatile, and expressive combat seen in the series to date. With its fantastic suite of game modes and diverse character roster, Street Fighter 6 has something to offer every type of fighting game fan.
"After sacrificing nearly 100 hours of my life to Diablo 4, I've barely scratched the surface of what it has to offer"
An oddly pitched remake that has its moments but adds very little to the original beyond a visual upgrade
Much like its title character, The Lord of the Rings: Gollum is compromised, inelegant, and a bit of an eyesore. To everyone except the most fervent of Tolkienites; you shall pass.
After Us combines stunning vistas of environmental decay with a dreamlike flow to its light platforming challenges. Despite some missteps, such as ill-fitting combat, exploring and affecting its world is a gratifying process that comes with a wave of emotional ups and downs.
"There's an undercurrent of mystery to the planet that I find myself wanting to bring to the surface"
An intricate, playful Metroidvania set in the worst that League of Legends' universe has to offer, Convergence brings its dystopia to life by knitting weighty platforming together with excellent time-winding combat, and is only held back by its slightly cartoonish take on its source material.
LEGO 2K Drive is big, bold, and beautiful, and some of the later races are truly superb.
Tears of the Kingdom sets a standard for immersive gameplay that most major games don't even try to achieve, let alone match
The Last Case of Benedict Fox could be a great game, but it's let down by its own confused execution.
Redfall is ultimately not up to Arkane's usual standards. It feels rushed, unfinished, and unsatisfying to play.
Jedi: Survivor sets itself up as a benchmark for what new Star Wars stories can look like
Enjoying Dead Island 2 requires you to accept it's 95% hitting zombies with sticks – and the remaining 5% is choosing the stick
"Like Minecraft Dungeons before it, Minecraft Legends is a great concept let down by middling execution"
Dredge makes sure to weave in gentle horrors that ensure you can never fully relax
Awaceb delivers an inviting open-world that encourages exploration, creativity, and experimentation. The Soul-Jumping mechanic shines above all, providing a unique way to traverse the landscapes and make the most of the tropical playground. Tchia is a welcome getaway with so much to discover.
The combat, while generally excellent, does also have some occasional irritations