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It's hard for me to rate Indika. Let me go further — despite my assessment of this game, I believe everyone interested should play it themselves (even if they have doubts) and form their own opinion about it. It's not an outstanding title, not even good as a game. Indika is just okay, but it offers a unique story that's worth spending a few hours of your life on. If you're still thinking if it's worth to play it, you'll resolve this dilemma only by giving Indika a chance.
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Cygni All Guns Blazing is really an excellent game. It's definitely the best-looking shoot 'em up I've ever played, surpassing even "Sky Force" in terms of visuals. The game does suffer from a few issues, but these are not things that couldn't be fixed with appropriate updates. Playing it was fun, and I hope the developers will decide to add more content to the game, as there's a lot of potential in it.
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Dustborn is a very intriguing and, in a way, innovative title in the adventure game market. The creators at Red Thread Games should be commended for their willingness to experiment and venture off the beaten path. They've crafted a solid hybrid of an adventure game, action RPG, and rhythm game. However, this mix might cause fans of classic adventure games to either skip Dustborn entirely or, after a few hours of gameplay, become so frustrated with the action elements that they might just set the game aside. But for those who give Dustborn a chance, there awaits more of a dozen hours of genuinely enjoyable gameplay.
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Neo Sprint is a decent, though not without flaws, racing game in its small, isometric format. The basic gameplay premises are implemented correctly. Driving is enjoyable, and the split-screen multiplayer mode is its greatest asset and reason to pick up this title. If we play it in single player mode, however, it gets boring after a while.
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V Rising is one of the most enjoyable survival games I've played. Surprisingly, survival mechanics are not the main focus of the game and do not hinder the gameplay. Throughout the game, we have a clearly defined objective, all garnished with a ton of excellent, meaty combat. If it weren't for the somewhat corridor-like small map, it would be even better, but it's still a pleasant game, definitely worth recommending.
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The strength of ZZZ lies in its combat system, which stands out as the best among all previous titles made by Mihoyo. There's a hope that the developers won't overlook the game's progression and narrative, focusing too heavily on merely adding new characters to banners—a critique previously aimed at Genshin Impact. Despite concerns, the current player's experience has been incredibly engaging, playing almost daily since the game's launch, with no signs of this changing soon.
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It's a delightful, fairy-tale title that can captivate with its locations and wipe the floor with the player during boss fights. I can even forgive how often I died during the platforming sections because I felt satisfaction when I finally managed to complete them. Do I recommend playing it? Yes. In its current version, it's a good title, and with further updates, it might get even better.
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While I found the game quite enjoyable, after so many years, it should offer a substantial refresh rather than just a remaster. The gameplay might have been adjusted enough to be acceptable for today's players, yet many parts of the game are still hindered by dated mechanics. It's still a pretty good game for fans, though.
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Sea of Thieves, over the years, has come a long way — from a game that was mocked to a quite solid title. Although many already made up their minds and saw the game as a lost cause, the developers didn't give up and over the years, they improved their creation, making it an irreplaceable title. This is a game that bets on enormous freedom, which not everyone might appreciate. However, if you're looking for good fun for hundreds of hours, especially with a well-coordinated team, give the game a chance because it's definitely worth it. We still have many years of support ahead through subsequent seasons and updates. On the Sea of Thieves, it's never boring.
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Tales of Kenzera: ZAU disappoints at every step. Someone came up with an idea for the world, and then they had to improvise a whole game around it. At the end, we got a mediocre mishmash of various ideas, which isn't enjoyable at all.
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It's definitely a title worth noting, even if you haven't tried this genre before, and it would be a good choice to start your adventure with it. However, it's worth pointing out that the game is currently searching for its own identity, despite having rights to a rich number of franchises. It's good to use proven solutions, but there's a sense that it lacks its own ideas and originality. I had fun with it, and you will too, even if the game won't stay on your devices for long.
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Stellar Blade has a satisfying combat system, an uncomplicated equipment system that we can easily adjust to our playstyle, and a beautiful protagonist, thanks to whom the game gained notoriety. In my opinion, it's unfair that such a good game had to ride the wave of a mild scandal to get players' attention. Playing it is just pure fun, and I definitely recommend it to everyone.
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I would never have guessed that any RPG would speak to me so strongly. I feel that nothing else will make a similar impression on me for a long time, and I will definitely give other games in this genre a chance. Thank you, Sabotage Studio! This is a masterpiece!
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