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Lorelei and the Laser Eyes from developer Simogo and publisher Annapurna Interactive is a strange and wonderous new direction for Simogo’s post-Sayonara Wild Hearts success. It’s a beautiful mixture of thick narrative and difficult puzzles that ask a lot of the player but deliver an equal amount by the end. Some players may get frustrated by the beginning of the game as it gives you little direction on what you should be doing, but once they’re on the progression rails, the game rolls and gets better.
I don’t consider Athenian Rhapsody to be anything like Undertale despite some of its similarities. It’s very well written, often getting me to audibly laugh because of its absurdist humor that surprised me time after time. I truly appreciated having agency to play as I liked in this RPG and the novelty of the Rhapsody system is enough for me to be excited about seeing other players play through to the end. While I have some reservations about the way the story has been constructed and the implementation of the Rhapsody system, there’s enough for players to enjoy if they are interested in a truly silly RPG.
Crow Country is the perfect kind of nostalgic trip, one that doesn’t bait players along in hopes of being more of the same thing they remembered. The best games of its type work to wedge themselves into the library of classics they were inspired by. Crow Country looks, sounds, and plays similar to old 32- and 64-bit games because it is, not because it wants to be.
The end result of The Rise of the Golden Idol is one of great success. In the midst of a multitude of puzzles and point-and-click gameplay is a gem that is worthy of the best thinky game of 2024.
Knowing the ending of FFXVI, The Rising Tide doesn’t change Clive’s outcome or add a meaningful impact to the world to warrant an emotional introspection like the main game’s story. Instead, it adds additional power to Clive’s Eikonic skillset, making him appropriately powerful for postgame content that will assuredly punish players and test their might in Final Fantasy Mode. It might be a weirdly timed expansion, but it adds enough meat to the core gameplay to encourage replaying.
Stellar Blade is a welcome experiment to the PlayStation brand. Developer SHIFT UP has created an action game that should catch eyes for more than just its female protagonist. Though not a risky game in its own right, a complex web of combat skills and harrowing enemies breathe life into a mysterious world that provides just enough intrigue. Nostalgic in all the right ways and evocative of an era where the bizarre and bombastic thrived, Stellar Blade is a satisfying distraction.
Phantom Fury is a decent boomer shooter, albeit one that emphasizes environmental interactivity over an arcade-inspired killing spree in which everything is a weapon. The few moments of cinematic silliness are par for the course in the boomer shooter genre, but they’re not enough to make this any less of a slog.
Tales of Kenzera: ZAU accomplishes the difficult role of translating a deeply personal concept into the medium of gaming. With a lack of intricate backtracking and complex combat, Surgent Studios’ platformer is relatively simple. But the extraordinary narrative, paired with equally powerful visuals and audio provide an experience that is engaging enough to not commit the sin of forgetting it must also be fun and resonant.
Unicorn Overlord is a masterpiece of a strategy role playing game. Its presentation in giving players freedom to play as they like, go as strategically deep as they like, and the masterful onboarding of often-overly-complicated SRPG elements make it a compelling and beautiful experience. If you’re unfamiliar with SRPGs or are a longtime fan, look no further than Unicorn Overlord.
The remastered game represents the old one nicely without going too far or destroying any of the original game’s essence. While some of the 90s gameplay concepts in Croc – Legend of the Gobbos Remastered are still stuck in the 90s, some elements are improved. This may not hit with new gamers but it’s undoubtedly going to please those raised during that 90s video game era.
If Saviorless is Cuba’s first independent video game, then players are in for an aesthetically pleasing yet moody future of game design that touches on emotional elements that leave a mark on the psyche. Saviorless isn’t the best example of a platformer, but it’s a great start to something truly novel in the platforming space.
Open Roads from developer Open Roads Team is a personal and powerful journey that is driven by a solid story and fantastic acting, and supported by small amounts of interactive moments.
There’s more to Pepper Grinder than just digging. Ahr Ech successfully managed to cram fluid platforming and free-flowing traversal in ways that make its hallmark digging mechanics joyous while innovating in using the drill for other utilitarian purposes. Its 2D platforming is refreshing and rewarding when you settle into the groove of being able to move in every direction. I truly dug Pepper Grinder, and I sincerely hope that Ahr Ech continues to make fantastic retro platformers while also expanding the current universe of narwhal pirates. Hopefully those games come sooner rather than later.
Alone in the Dark‘s revival has been a long time coming. And while this new take on the mysteries of Derceto Manor carry a decades-long weight of survival horror innovation, Pieces Interactive almost missed the mark. Barring underwhelming combat and a lack of polish, curious players will be met with an expertly acted, unnerving tale of madness that just might be the spark Alone in the Dark needs to reemerge from the shadows.
South Park: Snow Day is dumb fun best played with friends. While it walks solidly down the middle of the road in terms of it being a roguelite and a beat-em-up mashup, it falls short in offering deep variance and complexity to make things feel fresh and worth the replay. It’s funny as hell, though, so that is worth the first playthrough. Hopefully additional content is on the way to freshen things up.
Rise of the Ronin is not merely an amalgamation of open-world tropes with punishing combat. While its side activities may be unremarkable and its serene world more barren than alive, each system feeds into itself. This is done in service to further expand upon Team NINJA’s character-driven combat fantasy, one supplemented by a narrative housed in cultural and political intrigue during one of Japan’s most turbulent periods. Whether looking for a casual, open-world jaunt or a ferocious action-adventure, Rise of the Ronin is steeped in choice.
Metal Mind has a lot of promise, don’t get me wrong, it just underdelivers on the charm and depth of its twin-shooter roguelite competitors. The glossing over of nuanced gameplay systems, emptiness of its hub, and vagueness of the universe leads me to believe that some additional refinement is needed to fully realize its potential. Once you figure out its systems, the core gameplay is fun and challenging.
To that end, I wholeheartedly recommend Akka Arrh for those on the fence about VR. Or perhaps those wanting a laid-back arcade experience that incorporates VR in ways that most of us can handle without being overwhelmed. It’s a simple arcade game that doesn’t require much effort to learn, but is worth the psychedelic trip to master and replay over and over again.
Garden Life: A Cozy Simulator is just that: cozy. There’s little reason to strive for perfection in a game that merely wants players to dabble in its goal of building whatever kind of idyllic flower patch desired. This kind of directionless aura may be a turn off for those seeking a different kind of simulator but what’s on offer is hard not to enjoy.
Snufkin: Melody of Moominvalley from developer Hyper Games is an adorable adventure led by a driven main character who is trying to protect his friend while keeping the environment around him free from nefarious control. While the gameplay only lasts about five hours total, the game is an easy treat to fall into and garnish a healthy amount of positivity from. It isn’t for everyone but younger gamers will enjoy the experience.