Digital Chumps
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While I would have personally preferred the addition of three player support, or even extra stages or modes, Natsume and Project Tengo did a great job of resurrecting a classic for modern audiences and adding two new playable characters.
Housemarque’s Returnal is a brutal roguelike that constantly keeps the fun coming through its well-thought-through item system that is exquisitely balanced and its randomized gameplay design that feels fresh after every death. Definitely a must-have game for the PlayStation 5.
Mario Party Star Rush’s gameplay design is definitely played on the safe side. The only real ‘off the beaten path’ element in the game is the size and functionality of the game boards, which may or may not work, depending on your expectations. Outside of that, the game follows along with a typical Mario Party title structure, especially in mini game and boss battles (thankfully). The additional modes and option for Amiibo integration help to add some variety, but again, not too far off the typical MP structure. Before we move on to presentation, let me just commend Nintendo for providing friend codes for local players to go head-to-head in the game. I know this isn’t a new concept, but it’s nice to see they understand sharing a game can be beneficial to them and to player loyalty. Bravo to Nintendo for doing this.
Every pixel of Owlboy's composition imparts a soaring level of care. Its impression upon 2D platforming parallels the comfort of a handmade blanket or the pleasure of devouring made-from-scratch cookies. Owlboy's sympathetic characters and gorgeous construction devours any suspected immunities to the charms of handcrafted artistry. It's a one-off rarity that somehow escaped the assembly line.
Skyrim Special Edition delivers the same classic adventure as it did in 2011, while adding packaged DLC, an upgraded visual package and the introduction to mods that have been keeping its PC gaming life alive and kicking for the last five years. Definitely a special edition.
Overall, I found Infinite Warfare as a solid first step for the Call of Duty franchise as it heads into space, and is certainly worth checking out for the gameplay alone.
Titanfall 2 is everything that Titanfall should have been. It contains a wonderfully endearing campaign mode that contains some unique and fun gameplay design, while satisfying the multiplayer experience with a bevy of modes and customization options. This certainly feels like a complete game.
DragonBall Xenoverse 2 is a game that is made for fans of the series. From the deep cuts in the lore, to the character customization options allowing players to create any DBZ character they would want, Xenoverse 2 offers fans the DBZ experience they have been wanting for years.
Tt Games did a wonderful job with bringing the world of Harry Potter to life through the LEGO Harry Potter Collection and remastering the experience onto the PlayStation 4. The games certainly show their age, but they’re still a blast, especially if you’re a Harry Potter fanatic.
PlayStation 4 owners can now experience one of the best Tomb Raider adventures ever made. Plus, they get some worthwhile content to boot. Not a bad deal for a year’s wait.
Weeping Doll is a brief presentation of experiments that do not work in virtual reality. Its theme is neither frightening nor coherent, its puzzles are mundane and straightforward, player movement is disorienting and inelegant, and its visual aesthetic imitates the vision of a person with a dangerous blood alcohol concentration. Weeping Doll blunders its format worse than Digital Pictures' full-motion video projects miscalculated the Sega CD.
Windlands' swinging and soaring facilitates a manic relationship between serenity and stress. It's either a holiday bounding across lush vistas or a white-knuckled, vertigo-inducing parkour utopia. Windlands isn't terribly inventive, however, its considerable accessibility options and presence inside virtual reality's honeymoon do well to suppress effective objections.
With Dark Souls' formidable reputation undisputed, other characteristics slip into transparency. Humor, long rumbling under the surface, receives a more stable focus in Ashes of Ariandel. Expectations are bent, defied, and destroyed in ways that are designed to simultaneously humiliate and impress series veterans. After five games and six pieces of downloadable content, it's hard to imagine a more suitable approach.
Batman: Return to Arkham is a good collection that has considerable upgrades in a lot of areas, especially with DLC and other nice value add-ons. It does fall short a bit with graphical issues and frame rate, but nothing that would detour you from playing both games again on the PS4. The two original games are still some of the best adventures out there and worth any sort of graphical trouble, especially for those who have never tried them.
PlayStation VR Worlds is intended to raise belief in its accompanying hardware. And it does; once for each of its five technical showpieces. Afterward that high is only reached through a vicarious transfer from newcomers, positioning VR Worlds' potential as a dramatic flash instead of an imposing statement.
Pixel Gear seeks enrichment from the path of least resistance. Its virtual shooting gallery is adequate enough to qualify as a game, but its vacant ambition prohibits sustained engagement or durability. The bare minimum is a discouraging target. Pixel Gear's gunplay is not capable of aiming any higher.
DICE made a perfect game with Battlefield 1. It has a competent campaign that properly does justice to The Great War and a deep, fun multiplayer experience that reminds us why Battlefield does it better than anyone on a massive scale.
Ace Banana demonstrates that virtual reality experiences can be as creatively bankrupt and technically destitute as the most cynically conceived mobile games. It's an untended facsimile of wave-based survival that specializes in unreliable control, dubious assembly, and the induction of nausea. If critics are concerned that virtual reality may be a fleeting gimmick then Ace Banana is their core example.
Competent virtual reality creates a profound shift in the way games immerse players. Past the novelty, however, comes the demand to have a material effect on the virtual world. Being a witness is fine, but becoming a participant is better. Job Simulator, perhaps more than any other PlayStation VR launch title, neither dwells in abstracts nor resides in stasis. Its cartoony confines are genuine, and player agency, however modest, feels authentic.
Virtual reality is an apt home for Battlezone's class of tank busting pandemonium. Appropriating its arcade doctrine, filtering it through 36 years, and then projecting it as a full-priced product may have been a reach. As an experience, Battlezone VR is neatly matched to its hardware. As a game, however, it doesn't (yet) have quite enough firepower to oppose any presumed opposition.