Top Critic Average
How much you enjoy Dead Rising hinges entirely on your acceptance of this principle. As someone who doesn't mind playing games over and over until I perfect them, I like the idea of adding some form of urgency, and feel like in most sessions I have ample time to meander without missing out on much. By that same token I also prefer the leniency of the sequels, and enjoy replaying them more often. It's a give and take, but Dead Rising is worth the squeeze and still holds up after all this time.
For Dead Rising enthusiasts who haven’t played the original, this is a good opportunity to spend some more time with Frank West, as well as take on probably the best bosses in the series. But the design flaws that were small niggles ten years ago will be much more glaring – maybe even unbearably so – for newcomers coming to the series in 2016.
In 2006, Dead Rising's clever assembly of ideas rampaged against comfort and cohesion. Time has been kind to Dead Rising's sharp edge of nonconformity, though some of its quirks feel frustrating after two (and a half) sequels provided a better defense of its thesis.
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Dead Rising - 10th Anniversary Announce Trailer | PS4