Digital Chumps
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A well-executed mashup of two genres that's worth checking out if you're a fan of either.
FATED: The Silent Oath is short and I didn't get invested in the story or characters, but I found it enjoyable and hope to see Frima expand upon it.
DOOM is a masterful reboot of one of the most important and legendary franchises in the history of games; bravo to id and Bethesda.
Infinite Monkeys has done a fantastic job with this small title. They have wrapped up the complicated and well thought through gameplay with humor and simplicity. They have certainly made a unique flower in the typically weed-driven world of puzzle games.
Distorted textures and hulking polygons may not feel as chic or romantic as pixel art, but Back in 1995's paean to the 32-bit era extends beyond aesthetic cognizance. It's a vehicle for the sentiment and devotion of its author, and approach may be limited to a shared fondness of that time and place.
The Duelyst is a damn fun game that is deeper than it looks and quick tactical fun for those who enjoy this sort of game. Sure the main body of work is a card, tactical turn-based game that requires strategy and patience, but Counterplay Games makes it far better with additional offline options and rewards to back up the effort.
While Valkyria Chronicles always had presence of a seminal classic, its latest remaster on PlayStation 4 sets it up for a wider embrace. This is the advantage of being favorably advanced or, at least, distant from genre contemporaries; no matter when or where Valkyria Chronicles is found, it can create personal definition on its own beautiful terms.
Uncharted 4: A Thief's End is a performance of power. Naughty Dog realizes their profound technical ability, showcases a relationship between gorgeous locales and engaging level design, and executes a progressive yet agile and animated narrative. The viability of Uncharted's action—safe but nimble platforming and brisk cover-based shooting parallel to limitless coincidences and explosions—can feel out of sync with 2016, but A Thief's End is easily the best it has ever been.
Exploring the destructive psychosis of a plaintive individual is a noble, if not precarious, responsibility. The Park, however, can't decide if its manic behavior is either a means of identifying with its troubled protagonist or a symptom of its own decent into chaos.
If a colorful, morbid, corporeal, dungeon-crawling Punch-Out!! isn't sweet enough to sell Severed, consider it a vision of a world where the PlayStation Vita remained a stronghold of original and endearing creation.
Dark Souls' tenacious pursuit of gaming idealism, even at three (or five) entries deep, remains a virtuous enterprise. It's also a show that, no matter how well executed, loses potency with each consecutive performance.
While there's a lot to like about Zero, its gameplay innovations seem sometimes obstructive and the presentation fails to impress in some regards. It's still a great game, but measured against other timeless Nintendo classics, its shortfalls hold it back from standing in the company of giants.
Star Fox Guard's class of tower defense is an exemplary validation of its platform's unique hardware. Like Super Mario Maker and Splatoon, it proves the Wii U's gamepad isn't a superfluous novelty, but a prudent force against an entrenched position.
Ratchet & Clank on the PS4 might not be an entirely new game given that it's based on the 2002 version, but Insomniac has done such a masterful job modernizing an already classic game that I would consider it one of the best releases of this console generation.
Quantum Break is an enjoyable game with high replay value, but it underwhelms in several key areas.
Slain is what happens when naiveté and enthusiasm rampage through ability and execution. Unfortunately, it's the latter pair that measure proficiency, leaving Slain so hostile, broken, and boring that it's hard to muster a sympathetic response.
Catlateral Damage is a simple gaming experience that doesn’t offer up much variety outside of swiping items off shelves, but it does occasionally offer up some cute humor. Nothing really more or less than that, though.
Releasing five episodes over two years creates problems that are impossible to solve, and trying to work a passable narrative inside a challenging and coherent game was a task too herculean for Republique's development team. An academic interest in Republique, where you can observe a game’s promise before watching it suffocate, may merit some appreciation — but in no way does it meet its intended goals.
Tom Clancy's The Division is almost everything that was advertised in 2013. While the visuals have certainly been pulled back a bit, probably because of hardware limitations, the gameplay has been delivered as promised.
A clever premise and nice presentation along with sound point-and-click adventure design give Heaven's Hope good reason to belong in any adventure gamer's digital library.