Bazinameh's Reviews
Overall, LIFTED shows how you may pay tribute to a favorite work but still maintain your own individuality throughout. You can feel the influence of Back to the Future from the very beginning and throughout the entire adventure, but the game’s great sense of humor, various puzzles, slick platforming and playful art design allow it to retain a personality of its own. In this sense, it offers a good answer to the question asked at the beginning of this review.
All in all, Midnight Moments delivers on the visual front, the lighting and shadow effects and the rain-sound atmosphere. Still, the whole experience is lacking in the absence of (or imprecise implementation of) object rotation, lack of tutorials and restricted range of available assets.
Despite the slow start, Splatoon Raiders eventually becomes a fun and engrossing experience. Creative level design, different dungeons, intriguing boss battles, fluid fighting, and excellent replay value make it one of the best spin-offs the Splatoon franchise has produced.
A fun fantasy story, a wonderfully charismatic narrator, an adorable protagonist and plenty of creative ideas for inventive puzzles and level design. Mix these ingredients together and you have a charming and thoroughly enjoyable puzzle-platformer that should easily win over fans of the genre
Gurei builds its identity around repetition. Changing boss patterns, abilities acquired in different orders, and dialogue variations provide reasons to begin another run. Every failure can teach you something that improves the decisions made during the next attempt.
At the end of the day, The Mound: Omen of Cthulhu might not be the best co-op game of the year, but it’s certainly one of the most unique.
Ultimately, Hell Clock is an audacious, chaotic, and hugely entertaining experience. Rogue Snail has carved out a unique identity by blending the crushing weight of historical tragedy with the addictive gameplay loops of modern action RPGs and roguelites.
Overall, Deer & Boy offers a worthwhile experience for fans of games like Inside and Limbo. Its varied environments, well-executed stealth sequences, cooperative gameplay between the boy and the deer, comprehensive Chapter Select system, and several genuinely inventive gameplay ideas are enough to fill, at least in part, the void left by Playdead’s classics.
This time, time travel, cleverly crafted puzzles, and the developers’ signature brand of humor take center stage. But can this spin-off, despite stepping away from the narrative formula that made Wrong Dimension so memorable, remain just as unpredictable and entertaining from beginning to end?
Every now and then a game comes along that might look small and simple on the surface but has an idea you can’t easily shrug off. Map Map – A Game About Maps is one of those experiences. It’s a small, colorful, quiet adventure that focuses on cartography, navigation and discovery of the environment.
That is precisely why, after years away from the world of video games, First Light feels like more than the return of a famous name. It is an attempt to rediscover the essence of James Bond: a man who chooses to pursue the impossible precisely because everyone else believes it cannot be done.
At its heart, Mina the Hollower is a message about the health of video games. More importantly, it demonstrates that the most effective manner of storytelling is not necessarily via long cutscenes or cinematic spectacle, but within gameplay itself, through the player’s actions, discoveries, struggles and triumphs. Mina the Hollower trusts the medium, and in doing so, it proves everything that makes video games unique.
Maybe one day Rocksteady will return and create the next great Batman game. But until then, LEGO Batman: Legacy of the Dark Knight reminds us that sometimes the one you least expect is the one who best understands what a dark city truly needs.
It prioritizes creativity, diverse scenes, and puzzle design. Instead of cliché horror tropes or loud actions, the game stays true to its roots, leaning into mystery, lore, and atmosphere. Here, fear doesn’t come from a jump scare or a gunfight; it builds up as you get uncomfortably close to the truth.
On the surface, the game looks like a fairly straightforward 2D strategy title—but that description barely scratches the surface. In practice, Craftlings blends together automation systems, production lines, city-building, resource management, combat, and even light puzzle-solving mechanics into a surprisingly cohesive experience.
Mixtape is an experience that resembles watching a film more than anything else rather than actually participating in a game. Unfortunately, the little interactions you have in Mixtape are not enough to make up for the lack of actual gameplay.
The experience I had with Pragmata was so refreshingly memorable that I’d confidently recommend it to anyone who believes the world of video games has become repetitive or creatively stagnant. The only real disappointment is that this wonderfully different experience doesn’t last quite long enough.
When games like Hellblade and Celeste proved that psychological struggles could be portrayed through the language of video games in deeply personal and unconventional ways, few expected that formula to continue evolving across other genres. Constance not only revisits that idea, but fully embraces it—using every corner of its world to reflect the gradual collapse of its protagonist’s mind. In this review, we’re going to see whether Constance is simply another routine Metroidvania, or if it truly earns a lasting place among the genre’s most memorable names.
You’ve probably seen those small, quiet restaurants before; places that are out of the way and not too fancy or expensive. They don’t seem very interesting at first glance. But the taste of what they serve stays with you long after, and you can’t get it back. Some video games make you feel the same way. You don’t expect much from them when you first step inside; maybe something routine or even boring. But if you give it some time, like that meal you’ll never forget, their true charm will start to show. In this review, we’ll look more closely at how Crimson Desert puts a new spin on what modern Zelda-inspired games can be
As a long-time fan, it’s hard to ask for much more from a Resident Evil game. Resident Evil Requiem feels like a fitting and memorable send-off, the last chapter in a story that has been going on for more than 30 years.