Bazinameh's Reviews
Big Walk is not a game that wows you with amazing gameplay or a complex story. Its shocks reside elsewhere. They lie in the way it makes voice and distance and the presence of others the very tools of growth. They lie in the way it can make one night with ten individuals, half of whom are complete strangers, truly memorable.
Verde is like a warm cup of tea after a long day, peaceful, lovely and simple. The cute graphics and soothing music will whisk you away from the grind for a few hours of fun.
The Relic: First Guardian is hardly a bad action RPG, which makes its failures all the more aggravating. Its fierce fighting, exciting parries, occasional exploration surprises and tougher boss encounters hint at the potential of a far greater game.
At the end of the day, one of the biggest strengths of Servant of the Lake is how it ties plot and gameplay together.
Resonance: A Plague Tale Legacy is not flawless, and there are clear flaws in just about every aspect of the experience. But when you put all the pieces together, they make something really lovely and memorable. I’d be more than happy to suggest it to anyone who likes action-adventure games, faults and all.
Crimson Moon isn’t trying to reinvent the genre. Its Soulslike combat, roguelite structure, action-RPG loot, and Darksiders-inspired fantasy aesthetic are all familiar ideas. What matters is how well they work together—and for the most part, they do.
Way of the Sword is a game with great fighting, exciting boss fights, an interesting lead character, and great presentation, the kind of game that can keep you riveted to the screen despite its limitations. If you ask me what’s the most important thing about this new Onimusha, my answer is simple: this game knows sword fighting.
Mistfall Hunter is an average game in the end. If you’re lucky enough to have a group of three buddies to jump in together, then there are definitely a few hours of fun to be had. But eventually the badly planned setting, monotonous fighting, lack of any meaningful feeling of exploration and brutally powerful enemies that can’t reasonably be handled with ordinary gear begin to wear you down. Eventually frustration turns to tiredness, and you might walk away from the game altogether.
In a year crowded with remakes that only polish the screenshot, Resynced does the harder thing. It rebuilds the toy without breaking the spell. The graphics leap is massive. The combat is more demanding, if not fully elegant. The sailing is still the best argument the series has ever made for itself. Come for the ray-traced water. Stay because the Jackdaw still feels like home.
Akatori has to be assessed for what it is, not what it could have become. This isn’t trying to be the next Hollow Knight nor does it want to be a sprawling, dozens-of-hours-long Metroidvania with very sophisticated level design and a massive advancement system.
Overall, LIFTED shows how you may pay tribute to a favorite work but still maintain your own individuality throughout. You can feel the influence of Back to the Future from the very beginning and throughout the entire adventure, but the game’s great sense of humor, various puzzles, slick platforming and playful art design allow it to retain a personality of its own. In this sense, it offers a good answer to the question asked at the beginning of this review.
All in all, Midnight Moments delivers on the visual front, the lighting and shadow effects and the rain-sound atmosphere. Still, the whole experience is lacking in the absence of (or imprecise implementation of) object rotation, lack of tutorials and restricted range of available assets.
Despite the slow start, Splatoon Raiders eventually becomes a fun and engrossing experience. Creative level design, different dungeons, intriguing boss battles, fluid fighting, and excellent replay value make it one of the best spin-offs the Splatoon franchise has produced.
A fun fantasy story, a wonderfully charismatic narrator, an adorable protagonist and plenty of creative ideas for inventive puzzles and level design. Mix these ingredients together and you have a charming and thoroughly enjoyable puzzle-platformer that should easily win over fans of the genre
Gurei builds its identity around repetition. Changing boss patterns, abilities acquired in different orders, and dialogue variations provide reasons to begin another run. Every failure can teach you something that improves the decisions made during the next attempt.
At the end of the day, The Mound: Omen of Cthulhu might not be the best co-op game of the year, but it’s certainly one of the most unique.
Ultimately, Hell Clock is an audacious, chaotic, and hugely entertaining experience. Rogue Snail has carved out a unique identity by blending the crushing weight of historical tragedy with the addictive gameplay loops of modern action RPGs and roguelites.
Overall, Deer & Boy offers a worthwhile experience for fans of games like Inside and Limbo. Its varied environments, well-executed stealth sequences, cooperative gameplay between the boy and the deer, comprehensive Chapter Select system, and several genuinely inventive gameplay ideas are enough to fill, at least in part, the void left by Playdead’s classics.
This time, time travel, cleverly crafted puzzles, and the developers’ signature brand of humor take center stage. But can this spin-off, despite stepping away from the narrative formula that made Wrong Dimension so memorable, remain just as unpredictable and entertaining from beginning to end?
Every now and then a game comes along that might look small and simple on the surface but has an idea you can’t easily shrug off. Map Map – A Game About Maps is one of those experiences. It’s a small, colorful, quiet adventure that focuses on cartography, navigation and discovery of the environment.