Mariano Daneri
Pinocchio returns to his adventures in Lies of P: Overture, a DLC that maintains the same level of quality as the original work while adding welcome improvements to the gameplay experience. It's a very good DLC that maintains the same level of quality that Lies of P surprised me with at the time. It adds a ton of improvements, extra content, surprises, secrets, and accessibility options, making it an excellent incentive for those who didn't enjoy this excellent title at the time, but also a must-have for those who were left wanting more.
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Since its announcement, Lies of P generated equal parts surprise and skepticism with a premise that sounded ridiculous but ended up becoming one of the benchmarks of the genre. It is a game that managed to take a familiar concept and make it its own, taking a risky premise and developing it with surprising seriousness. As a result, the overall experience ended up being much better in practice than on paper. A video game that earned its place among the greats on its own merits.
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DOOM: The Dark Ages arrives with the obligation to keep a very important franchise afloat with a release that is very different from its two predecessors but delivers on its promises. It brings its own proposal and executes it masterfully, but at the same time it feels strange. It's not that it needs more time in the oven, but it lacks seasoning; a spicy touch. It feels restrained, afraid to give everything it has to offer. It's DOOM, but at half-mast.
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Bethesda brings us an unexpected surprise with The Elder Scrolls IV: Oblivion Remastered, a remaster that feels like a remake that takes us back 20 years in time. We still have characters acting erratically, surreal dialogues, and some repetitive tasks. Still, the main victory of this installment is bringing a 20-year-old game to the present day, one that is very enjoyable beyond nostalgia.
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Atomfall seems to offer an experience built around a well-known formula, but at the end of the day, it manages to shake up any expectations with a totally novel approach. On paper, it seems like a generic copy of other big names in the industry, but far from it, it offers a refreshing and innovative experience. It's a title that's best approached with as little information as possible, and its pace and length make it very interesting to experience.
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After a long wait, high expectations, and some apprehension, CAPCOM brings us Monster Hunter Wilds, the latest installment in the legendary series that maintains its classic DNA while evolving. CAPCOM has managed to create a title that feels like a playground where veterans of the franchise can experiment, but also an excellent way to invite new players to immerse themselves in this world.
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Marvel's Spider-Man 2, the acclaimed title from Insomniac Games, finally arrives on PC, bringing superheroes back to a time when things were simpler and perhaps better. It is an extremely appealing video game, with polished gameplay and a very interesting world to discover. While its technical issues detract from the narrative, it is a very enjoyable video game that breaks with current conventions and the fatigue inherent in open worlds.
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A year after the release of Starfield, Bethesda returns with Shattered Space, a DLC that abandons procedural worlds to offer a more contained narrative experience. Exploring Va'ruun'kai feels good and rewards us with a narratively solid story and missions that make us think 'outside the box'. While the new approach and design is more than welcome, the experience as a whole needs something more substantial to reach its full potential.
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God of War: Ragnarök finally arrived on PC with a very solid version that allows us to continue enjoying the adventures of Kratos and a highly epic story. Santa Monica Studio's work is sublime and, except for Atreus' segments in which the adventure loses some momentum, we are in front of a wonderful journey full of action, intimate moments and an epic story. A videogame that does enough merits to live up to expectations.
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With Frostpunk 2, 11 bit studios brings us a sequel with a clear philosophy that makes the series grow by proposing something new but without losing its identity. A fantastic sequel that looks forward without repeating itself and, as its proposal states, 11 bit studios seeks to continue building, but thinking about the future.
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Firewalk Studios' work started off on the wrong foot with a surprising announcement, but one that generated very few expectations. After that, the pre-release beta generated great uncertainty due to the number of active players, and left many doubts. If Concord returns, it has to do so not only bringing a radical change in terms of what it proposes, but also seeking to attract a non-existent and disenchanted community from the first moment.
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The Final Shape marks the end point for Destiny 2, the conclusion of a saga that Bungie has been building for 10 years, and in which it's all or nothing. Bungie proved that it had a couple of aces up its sleeve, with the ability to surprise with an expansion that rose to the occasion. The Final Shape closes with a decade of story, characters and moments.
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Ghost of Tsushima arrives on PC with a technically impeccable port, offering a new audience the chance to enjoy a title that stands out, but has plenty of potential for much more. an experience that, on the one hand, holds back and does not allow itself to develop its full potential. A title held back by the need to comply with the conventions of the medium, which fails to fully spread its wings to end up crowning itself as something unique, remaining fluttering on the ground of the familiar.
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Dead Island 2 is back in the spotlight thanks to SoLA, the second DLC that expands the original experience by inviting us to take the stage of a massive zombie festival. the experience ends up feeling somewhat bittersweet. On the one hand, it maintains the level of excellence with which Dead Island 2 surprised us at the time. On the other hand, it is disappointing that this new DLC denies us again the possibility of being able to give closure to the main story. Despite this, it is a chapter that is fun thanks to allowing us to break zombie heads and make our way through hordes of undead.
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Sand Land arrives in the world of video games with an adaptation that does justice to Akira Toriyama's work, at least in terms of heart and soul. It may not be to the taste of those who were expecting a very deep experience in terms of mechanics, but it will satisfy the fans of the original work and its excellent author.
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Prince of Persia returns from the hand of Ubisoft with The Lost Crown, a metroidvania out of nowhere that surprises both for the quality with which it interprets the elements of the genre. A title that takes by surprise every lover of metroidvania and a must of this 2024.
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Arrowhead shines with Helldivers 2, a very funny sequel, which surprises both veterans of the series and those who had never heard of the name until now. A unique, entertaining and identity-filled title that awaits with open arms anyone willing to supply a little democracy at the point of a shotgun.
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Tekken 8, the new installment of Bandai Namco's mythical fighting saga, surpasses what has been seen in previous installments with an excellent experience for both veteran and casual players. A title with abundant content and game modes, which also offers the necessary tools for anyone looking to master the complexities of a visually spectacular combat system.
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Wartales invites us once again to dive into its world with Pirates of Belerion, a DLC that expands the experience of an excellent title that seduces with its wide range of possibilities. The exploration and the new campaign make it a unique experience that helps to expand what is already an excellent videogame.
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Dambuster Studios seeks to monopolize our time with Dead Island 2 - Haus, the first DLC of the horror FPS that struggles to get on everyone's lips, but without the ambition to achieve it. It's not bad content, but it feels like a lot of wasted potential that, leaves us with a taste of little. Perhaps it would be better to wait a bit before returning to Hell-A.
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